That is made up of a Lambda with Interceptor support. I've been itching to try out my Space Cow, and I'm looking for something good to bring in. I just don't want a Doomshuttle. Any suggestions?
Looking for a good list . . .
I woud say:
OGP Shuttle with advanced sensor and engine upgrade (28pts)
Saber Squadron Pilot with PtL x3 (72pts)
Altrnatively, you could switch the 3 Saber for Jax and Fel fully equiped (PtL, Hull, Stealth).
Kagi
Carnor PTL
Royal Guard Pilot x2
Kagi keeps carnor alive pulling TLs to him. Fly them close. Seems weird, but it can be a very effective list. My buddy won an Imdaar not to long ago with it.
Edited by swimmingordyMight be strong, but if you never flew a Shuttle before, I don't recommend taking one without the training wheels: Advanced Sensor and Engine Upgrade.
Play all the list that YOU could créate, and choose the list that better adjust to YOUR game Style, greettings.
Edited by Kaxel VoferPlay all the list that YOU could créate, and choose the list that better adjust to YOUR game Style, greettings.
I'm confused, are you actually telling Revanchist to do his own list by himself even though he came here specifically to ask for list suggestions? Helpful.
Shuttles aren't that hard to fly. Their limited dial makes flying easy because there are few choices. Just slow roll in and stall when you can knowing it'll take 3 or more turns to turn back around.
omicron, advanced sensors, engine upgrade
alpha squadron x 4
omicron, advanced sensors, engine upgrade
Soontir, PTL, shield, targeting computer
Carnor Jax, PTL, shield, hull
Shuttles aren't that hard to fly. Their limited dial makes flying easy because there are few choices. Just slow roll in and stall when you can knowing it'll take 3 or more turns to turn back around.
Adv Sensor and Engine Upgrade help taking one less turn to turn and get back into the fight, so if youre not used to have a ship taking a slow cruise during a fight, those two upgrades really help to swallow the pill.
Let's not kid ourself, the first time we try the Shuttle, we're all being blown away by how slow it turn and how fast it can go down.
Fair enough - my point exactly spending 8 points on something that can go down quickly and even with those isn't that maneuverable. If you slow play correctly along with Carnor the RGPs will rip up the other squadron something fierce and you'll have he numbers advantage after the first pass.
Yeah, I already had some ideas. I went with:
OGP + AdvS + EU + Gunner
Carnor + PtL + HU + SU
Lt. Lorrir + HU + SU
It did pretty well for itself, I was quite pleased.
How many Interceptors?
You could do 4x Alphas with a Omicron + EU + FCS + Int Agent.
Yorr isn't that good of a pilot here: Interceptors handle their own stress, thank you very much.
JENDON, on the other hand, is AMAZING with Interceptors. With his ability, they can actually concentrate on maneuverability (their forte) while the damage modification is taken care of.
No ceptor should ever be played without PTL if it can be helped. Its foolish and self gimping.
I suggest pairing the shuttle with a BH and ceptor with ptl. Any points left over, try to add a tie fighter for help blocking etc.
Soontir Fel + PtL + Targeting Computer + Stealth Device
Turr Phennir + PtL
Captain Kagi + Advanced Sensors + Rebel Captive + Engine Upgrade
Jax makes a decent swap for Turr with some tweaking. Kagi was in there mainly for his high PS.