8 z95s vs 8 tie fighters

By Cubanboy, in X-Wing

It's hard to say. The Z-95s shoot first. They will kill 1-2 ties, maybe damage or strip a focus token off a third. That can be hard to come back from. 6 ties will have a tough time killing an equal number of Z-95s after losses. If 2 ties die it goes bad. If the engagement starts at range 1 the Z-95s are actually in a better position.

Either way. Long boring dice match.

i almost never focus with a tie fighter? especially in the alpha strike.

if you are any kind of imperial pilot, you will engage the first round of shooting from range 2 or 3. yes the z95's will get target locks on you but with 3 agility and 1 evade token, you will take minimal damage. you might lose 1 or 2 ships.

the return fire will hammer the z95's with their low agility and no evade tokens. probably no focus tokens either as they will have target locked to get the rerolls.

my money is on the TIE fighters. after the alpha strike, the z95's are out matched by the manueverability of the TIE and the imperial player will have an easier time putting z95's in more than 1 TIE's sights each turn, the concentrated fire should win the day.

long and boring? maybe. depends on how well the fleets are flown.

If it was z95 with missiles something like this would happen on the imperial side

T/F Academy Pilot (12PTS) Targeting Computer (2pts) - 5x

T/F Academy Pilot (12PTS)

Howlrunner (18pts)

But more to the question if it is pure 8 Z95s vs 8 Ties which would do better, and more I the point I hope soon we see this play out on the board.

Ties win this hands down. That one extra HP is not going to matter much when you're rolling 2 dice vs 3 evade and they're rolling 2v2.

It's hard to say. The Z-95s shoot first. They will kill 1-2 ties, maybe damage or strip a focus token off a third. That can be hard to come back from. 6 ties will have a tough time killing an equal number of Z-95s after losses. If 2 ties die it goes bad. If the engagement starts at range 1 the Z-95s are actually in a better position.

Either way. Long boring dice match.

i almost never focus with a tie fighter? especially in the alpha strike.

if you are any kind of imperial pilot, you will engage the first round of shooting from range 2 or 3. yes the z95's will get target locks on you but with 3 agility and 1 evade token, you will take minimal damage. you might lose 1 or 2 ships.

the return fire will hammer the z95's with their low agility and no evade tokens. probably no focus tokens either as they will have target locked to get the rerolls.

my money is on the TIE fighters. after the alpha strike, the z95's are out matched by the manueverability of the TIE and the imperial player will have an easier time putting z95's in more than 1 TIE's sights each turn, the concentrated fire should win the day.

long and boring? maybe. depends on how well the fleets are flown.

All Z actions are going to be reactionary to the TIE's, why are we assuming the decisions of the Zeds? If I see you take evades at range 2-3 I might turtle defensive focus until I can get in close. and stack some TLs. I dunno. Would one Z vs one TIE be an accurate enough microcosm, or will concentrated fire change that much?

the thing here is we are all assuming something................

if the Z's see the T's evading, then they use focus actions, will they burn focus during the attack? or save it for defense?

if you use it on the attack you can improve your damage potential, but will it be enough to let the surviving T's hit you with no defense bonuses?

it really comes down to the individual play style. i am also assuming straight up 8 on 8 with no upgrades,

1 on 1....................i dunno.

if flown well and the tie gets behind the Z, then the Z is in trouble.

1 Z could get a really lucky and 1 shot a tie, but not likely expecially if the tie evades. the tie most definetely will not 1 shot the Z. so 1 on 1 they will fly past each other and then the manuevering war begins.

you know what, we are just going to have to see this in action.

side note, i have seen 2 TIE swarms fight it out in a tournament and neither player killing a ship the entire game.

2 attack versus 3 defense plus evade token is tough to beat.

Someone with enough of these ships should film their game. It will be very interesting to see this battle played out.

How about

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles

Bandit + Assault Missiles

Bandit
Anyone still willing to bet on the TIEs?

Nope.

:lol:

I have not seen much talk about the new MF'er card. Man that is such a cool and good little 1 point mod. I am going to have that on all of my Bombers and such.

:D

Either way. Long boring dice match.

As apposed to what?

:blink:

The only thing boring about X-Wing are some of the people who say this sort of thing.

:rolleyes::ph34r::P

Someone with enough of these ships should film their game. It will be very interesting to see this battle played out.

Interesting or very long and boring play it at 2x speed just to be safe

To be fair, if we're talking about cutting down from 8 Z-95s, you might as well take less than 8 TIEs - skipping up to Obsidian Squadron, for example, strikes me as a worthwhile use of 7 points in a swarm-on-swarm fight.

I dunno. I want to say TIE fighters - my main concern is that avoiding arcs of fire becomes harder the more fighters are on the board, but then taking the odd snapshot from a Z-95 isn't the end of the world; hitting an evading TIE fighter with 2 attack dice is bloody hard.

I intend to accumulate a gaggle of 8 headhunters and already have a swarm of 12 TIE; I'd be game for this match up.

Either way. Long boring dice match.

As apposed to what?

:blink:

The only thing boring about X-Wing are some of the people who say this sort of thing.

:rolleyes::ph34r::P

Either way. Long boring dice match.

As apposed to what?

:blink:

The only thing boring about X-Wing are some of the people who say this sort of thing.

:rolleyes::ph34r::P

I like my games fast, hectic, and all over the map. The more different ships you drop on the table the better. 8 ships is too many though. 5 is just about perfect.

Cindel stumbles into an empty ewok villiage.

she sees 3 tables set up for x-wing.

she sits down at the first table and sees 8 ships, "No, thats to many" she says

she sits down at the second table and sees 3 ships, "No, thats not enough" she says

she moves to the third table and sees 5 ships "Yes, now thats just right!"

Bonus points if you know who Cindel is.........

Having fought TIE Swarms against TIE Swarms. TIEs don't do very much damage against ships with three agility. They do fine agaist ships with 2 agility (most rebel ships)

If all you have is 8 TIEs vs 8 Z-95s, the TIEs will have no problem hitting the Z-95s and the Z-95s will struggle to hit the TIEs. Having 1 extra hit isn't giong to be enough. The Z-95s will die much faster than the TIEs.

But the Z-95 wasn't really supposed to be a swarm ship so much as a cheap missile platform. Put Assault missiles on them and they will of course murder the TIEs. But then you won't have a straight 8 v 8 match up.