8 z95s vs 8 tie fighters

By Cubanboy, in X-Wing

Ok kids anyone tried this yet?

sounds like a NERF gun war

sounds like a NERF gun war

Oh my god, I got one in the eye!.. I GOT ONE IN THE EYE!!!!

I predict the Z95s will be fodder with only 2 agility and no option to evade.

Edited by Pygon

TIEs have the better dial, but the headhunters are less vulnerable to crits. I'm going to place my money on the headhunters.

It would be a very boring match. But I would give the Zs the edge due to PS 2. All 8 Zs are going to fire before the Ties. You could be 6 vs 8 before the Ties even get to fire.

Edited by Jo Jo

I hope it's the TIEs or that tie fighter computer game lied.

3 agility and 3 hull vs 2 agility and 2 hull 2 shield.

I think it favors the Z-95, but it's a hard call.

TIEs because of Barrel Roll. :)

Havent tried it, but i'm guessing Z's because of pilot skill!

Edited by Joostuh

It's hard to say. The Z-95s shoot first. They will kill 1-2 ties, maybe damage or strip a focus token off a third. That can be hard to come back from. 6 ties will have a tough time killing an equal number of Z-95s after losses. If 2 ties die it goes bad. If the engagement starts at range 1 the Z-95s are actually in a better position.

Either way. Long boring dice match.

Its a tough call but I think it'll end up coming down to the dice.

My money is on the tie's. I'd approach slow to play some range 3 shots, hard 1 turn alternate ways etc, 2 attack vs 4 evade, vs 2 attack 3 evade, front ties evade, back row focus, AFTER the z's have shot and spent their focus open up on them, then play the blocking games rest of the game.

Edited by Gaust Cleble

And what are the Zs doing during this?

It would be a battle of maneuvers.

8 Z95's Vs. 8 Ties still leaves room for 4 points of upgrades. Not that it will make a big impact on the outcome. If you just drop one Z down to 7 at 84 points you can get in 3 Assault Missiles and it's game over.

In the 8v8 game surely if you were playing the headhunters you would rush into range 1? To make it 3v3 attack vs defence dice. Be hope to thin them out at ps2 before thy shoot you?

I would go 5 Z with assault missles & m. failsafe vs 8 Ties.

In this scenario, the Rebel wins!!!

It's hard to say. The Z-95s shoot first. They will kill 1-2 ties, maybe damage or strip a focus token off a third. That can be hard to come back from. 6 ties will have a tough time killing an equal number of Z-95s after losses. If 2 ties die it goes bad. If the engagement starts at range 1 the Z-95s are actually in a better position.

Either way. Long boring dice match.

i almost never focus with a tie fighter? especially in the alpha strike.

if you are any kind of imperial pilot, you will engage the first round of shooting from range 2 or 3. yes the z95's will get target locks on you but with 3 agility and 1 evade token, you will take minimal damage. you might lose 1 or 2 ships.

the return fire will hammer the z95's with their low agility and no evade tokens. probably no focus tokens either as they will have target locked to get the rerolls.

my money is on the TIE fighters. after the alpha strike, the z95's are out matched by the manueverability of the TIE and the imperial player will have an easier time putting z95's in more than 1 TIE's sights each turn, the concentrated fire should win the day.

long and boring? maybe. depends on how well the fleets are flown.

How about

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles

Bandit + Assault Missiles

Bandit
Anyone still willing to bet on the TIEs?

How about

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles

Bandit + Assault Missiles

Bandit
Anyone still willing to bet on the TIEs?

I would have all 8 ties spread across the entire board. No need to keep them in a swarm. Then hopefully use the Ties better dial to get in behind the Zs. Maybe sacrafice 2 ties against the brunt of the Zs.

How about

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles + Munitions Failsafe

Bandit + Assault Missiles

Bandit + Assault Missiles

Bandit
Anyone still willing to bet on the TIEs?

I would have all 8 ties spread across the entire board. No need to keep them in a swarm. Then hopefully use the Ties better dial to get in behind the Zs. Maybe sacrafice 2 ties against the brunt of the Zs.

Are you really suggesting not flying the Tie in formation against a lot of assault missiles!? Preposterous!!!

Z-95s have PS on their side. TIEs have agility. If the TIEs split up and make max use of their maneuverability they might just win.

If you split the TIEs up the Bandit Swarm just picks you off one by one with their concentrated fire.

Not to mention Assault Missiles also give you a 4 dice attack at range 3...

You can concentrate fire without being in formation. Being 6 vs 8 doesn't help. The missiles will help no doubt, but I don't think it will be enough to clear the numerical advantage you are giving the Tie here.