Alright this one might be a big post, but I wanted to flesh out my plan for my campaign mechanics and could use a sounding board. First off, let me be clear that I am a lunatic who loves Excel and my hobby is creating overwhelming amounts of collated systems and information about things that are not real. There is a reason I played a Navigator Senechal hybrid in Rogue Trader...all the starmaps and databases...mmmmmmm With that aside, I assume that I am not only totally comfortable with, but excited about the amount of work that this will require on my part...
So my players have started in the Orpheus Salient and thus far the missions we have done have been in the Castobel system. We are almost wrapped up here and they are ready to move onto the proper campaign. To borrow from videogame parlance, I have been using Castobel as a training area for the new players to get into character and learn their abilities. The way I broke it down is that after the initial Extraction mission right out the main book. I gave them three printed dossiers (maps, orbital scans, publisher mission briefing) for missions that the Inquisitor in the area had noted would be solid targets for the Deathwatch to intervene with. Then they had to pick the order they did the missions. They could have also just said screw this place and left, but go figure they wanted to do it up. One of those missions had a bonus mission that would be unlocked if they accomplished one of the secondary objectives, which they did. That mission was done, but there was an opportunity for one more before they left (due to RL timing) so I gave them one more mission.
So I am quite comfortable with the amount of choice to give them within a system. But the Jericho reach is a big place....so here is how I am rolling it out.
I compiled a list of every single system presented in the Deathwatch books. All told that is around 130 Star Systems. I broke them down by Salient and the other regions that are present such as the Slinnar Drift, the Outer Reaches, ect...
I assigned each world a crusade strength based on the fluff for each world ranging from Zero for no forces all the way to 100 for the Iron Collar type fortress worlds.
Each time the players Leave a star system I will essentially roll a dice and on a 1-2 the enemies of mankind will make some ground. On a 9-10 the Crusade will achieve some victories. The Crusade will adjust d10 strength up or down based on what side is winning. I can adjust the scaling of the crusade based on the idea that most of the crusade is currently a meat-grinder with little real progress being made anywhere. With the exception of the Orpheus Salient, which is an Emperor Forsaken Mess. The other exception to this is that there are several rival groups that are actively operating within the reach. And when they are in a system, it will be changed to a 1 - 6 going the way of the enemy, and a 10 giving the imperials a win. Also when the enemies make progress on those worlds it will be d10+5. The first time I change a system score by more than ten I expect that one or two of my crazy crazy players will notice immediately, even when presented with so many systems...If the PC's every run across one of these kill teams directly and try to engage them they will be running across the most Elite Strikeforce their respective race can muster, they will be more than equals to the kill team and they will have to fight smart and tenaciously if they hope to come out on top.
Every time the Kill team engages in a mission within a salient system that involves them actively working against the enemies of mankind they will tip the balance of the conflict d10 in favor of the Crusade forces that are there. Obviously since I am the one creating these missions and enemies, I can feel free to use my best judgement in adjusting this where necessary.
I am trying to give the players REAL agency when dealing with how to choose their missions and where they go. But the question becomes, how many choices do I offer them for systems to go to? Bear in mind that these are simply hotspots, the players can say...screw your missions! I want to go try and raid Samech...and probably be Party Wiped in the process...
As far as presenting this information, every time the players jump systems I will simply update the laminated maps I have made of the various parts of the Reach with updated numbers to show them where things are at. They will only have intelligence about worlds that either have a Watch Station OR where the Imperial Forces are actively engages in Crusading.
As far as System selection I am going to do a Two Tiered approach.
Tier One
Pick a Region
- Acheros
- Orpheus
- Canis
- Outer Reaches (Treated different than the crusade salients)
Tier Two
Pick a System
At this point I am thinking of offering up 1-3 hotspots within the region that could be interesting to go to. I am thinking one that could put them on the trail of a rival team in that area of space. A second one to actually assist crusade forces directly. And potentially a third one to be something unusual and awesome.
I don't want to just say...here you go players...here are ten places that I have missions and plots ready to go for. But If I break it into two systems I am essentially saying the same thing...but breaking it into smaller bites. I realize that by doing this I am essentially guaranteeing that the players will probably never actually encounter most of the work I've done. But it somehow makes me feel better knowing it's there for them just in case.
I guess since I am laying all this out I might as well also breakdown something else I did for the campaign.
I redid the reputation system with regards to calling in reinforcements using your requisition. Each Salient has it's own separate and distinctive forces that are operating there. So I track reputation with each organization. For instance, Currently my players have done a bunch of stuff supporting the imperial guard on Castobel. Consequently, the have a Respected reputation with the Imperial Guard Commanders of the Orpheus Salient. However if they go to the Canis Salient, they will have no reputation at all there as they have never done anything in support of them. There are a few organizations that transcend a specific salient.
- The Inquisition - Which just uses the standard RAW reputation system
- Ad Mech - Which is everywhere and are (Slightly) more coherrant than the individual guard commanders
- Adeptus Astartes - I really wanted to break this down by chapter, but I just can't think of a good way to do this. The team is currently respected by the Howling Griffons, because they helped turn the tide of a desperate battle they were facing, and they went in and rescued a few of their scouts that had gotten stranded near a budding capillary tower.
Anyway, what difficulties do you foresee with this. Keep in mind my group has been gaming together for years every week, and everyone in the group is a highly experience player AND GM. Any thoughts or improvements would be welcome!