Would that really be an issue for X-wing players as well?
True, half the game is already hidden, so adding more shouldn't really harm competitive play. You're already dealing with a lot of hidden info.
See here's the part I don't buy...
Knowing what weapons the other player has and their effective range allows both players to plan a strategy accordingly, rather than trying to guess what ranges might be safe to engage at.
How would not knowing the effective range make it impossible to plan a strategy? Why is trying to guess what range is safe such a bad thing? Especially when both sides have to do it.
I just don't believe this would have a huge detriment on competitive play. The only thing it would do is make people adopt a different mindset and plan more for unknown variables. Which to mean would seem to make for a more dynamic game, and a better test of player skill.