Does anyone else think X-Wing is approaching a limit in which the game engine itself cannot support additional craft with significantly varied stats from those craft already released? I tend to get that feeling with Wave 4 where the Defender and Headhunter have the Rebs and Imps crossing doctrine, or Wave 5 where the Decimator seems to fill an obvious gap, and the Outrider (to me) does not seem all that unique. Even the Aces expansions seem half bent on rebalancing and fine tuning existing models.
Consider that primary attack stats for a craft would not exceed 4 (in fact, I was surprised the Phantom pushed above 3 despite it having 5 guns) without being obscenely overpowered, or that base agility would push 4 without being obscenely hard to hit. It seems that most of the major permutations of the maneuver dial sets have been covered (seems... someone may disagree, and that's the purpose of this thread).
So as much as we are begging to see more small craft, is X-Wing's marginal value decreasing for each additional release? How can the X-Wing engine as it exists now accommodate more expansions offering fresh variations on stats and meta?
The huge ships and epic play seem to offer fresh play, but even they have their limits.
Any ideas on how to push the game's limits further?