Rebel Aces Update - A Wing Love!

By Slugrage, in X-Wing

Probably because refit is only for A-wings?

Proton is a nice missile to have

Edited by BattlePriest

All TIE Advanced needs now is a Chardaan Refit type and a Prototype-type refit to give the unnamed pilots at least one EPT and maybe we'll start seeing them more on the tables?

Personally, I'd rather have a third rocket than refit.

Opposite for me. I currently have 4 A-Wing and plan to buy 2 Rebel Aces pack. Having 3 refit in a box would give me 6 refit card, just enough to equip all my A-Wing. And I don't think I'll use more than 5 Proton Rockets ( 4 from 2 Rebel Aces pack, 1 from YT-2400).

But I could see me using

Green Squadron Pilot + Refit + PtL x5

Edited by Red Castle

rocket + munitions failure.

simply take a focus token and do your attack. If you see too many blanks, do not use the focus token and let the rocket miss, and get it back. If you see no blanks, immediately spend the focus token and let the missile hit for the full 4-5 damage

Not sure how Proton Rockets aren't instantly the best missile in the game. Even on a Headhunter it's basically a Range 1 Homing Missile for two points less. On an A-wing or Advanced it's very close to an APT, for half the price and without the need for bonus action tricks. The only limitation is range, and IMHO it's easier to get Range 1 shots than Range 2-3.

Dumb.

I see the advantage of Missiles at Range 3, though. Still, it is a very, very good Missile. I wasn't thinking of having a Missile on my Defenders, but now... Hmm, Rexlar could have some real fun with it.

Not sure how Proton Rockets aren't instantly the best missile in the game. Even on a Headhunter it's basically a Range 1 Homing Missile for two points less. On an A-wing or Advanced it's very close to an APT, for half the price and without the need for bonus action tricks. The only limitation is range, and IMHO it's easier to get Range 1 shots than Range 2-3.

Dumb.

Not dumb. Power creep, but not dumb. No one uses the ordnance released in the first two waves, with the exception of Assault Missiles. They're too expensive for what they do. So FFG had to start releasing cheaper ordnance like Proton Rockets, Flechette Torpedoes and Ion Pulse Missiles to get players to use those slots.

Also, it laughs in the face of Dark Curse (poor, poor Blaster Turret).

Not sure how Proton Rockets aren't instantly the best missile in the game. Even on a Headhunter it's basically a Range 1 Homing Missile for two points less. On an A-wing or Advanced it's very close to an APT, for half the price and without the need for bonus action tricks. The only limitation is range, and IMHO it's easier to get Range 1 shots than Range 2-3.

Dumb.

Other missiles are not that great overall in terms of a ratio of points spent to reliable results, so they are releasing one that is good. And is better on the two previously worst ships in the game than on other ships (TIE Adv. and A-wing) So how is this dumb?

Really liking Gemmer Sojan (though not liking his name). With Proton Rockets and Predator or PtL. He can go face first into a Howl Swarm and live to tell the tale. He's got a stealth device that can't be removed every time he's in the prime range of an enemy. Not bad at all. 5 dice with some focus and re-rolls and he can assassinate Howl before all those academies start blasting.

Scimitar + Flechette + Flechette + Proton Rockets + Seismic Charges + Munition Failsafe x2

Academy Pilot x4

Could be interesting to try.

Scimitar + Flechette + Flechette + Proton Rockets + Seismic Charges + Munition Failsafe x2

Academy Pilot x4

Could be interesting to try.

Munition failsafe x2? Royal Guard Bomber perhaps?

Scimitar + Flechette + Flechette + Proton Rockets + Seismic Charges + Munition Failsafe x2

Academy Pilot x4

Could be interesting to try.

Munition failsafe x2? Royal Guard Bomber perhaps?

2 scimitar bombers. So yeah, 2 failsafe but on 2 different ship.

Not sure how Proton Rockets aren't instantly the best missile in the game. Even on a Headhunter it's basically a Range 1 Homing Missile for two points less. On an A-wing or Advanced it's very close to an APT, for half the price and without the need for bonus action tricks. The only limitation is range, and IMHO it's easier to get Range 1 shots than Range 2-3.

Dumb.

Without yet having run all the numbers, my inclination is to agree, but the underlying issue is that existing ordnance is simply too expensive. This new missile is probably costed about where it needs to be, and everything else needs to be a point less.

Thematically the card seems weird. The Proton Rockets were traditionally used against low agility targets like capital ships. I was expecting the damage output to vary more with the agility of the target, not with the attacker.

Not sure how Proton Rockets aren't instantly the best missile in the game. Even on a Headhunter it's basically a Range 1 Homing Missile for two points less. On an A-wing or Advanced it's very close to an APT, for half the price and without the need for bonus action tricks. The only limitation is range, and IMHO it's easier to get Range 1 shots than Range 2-3.

Dumb.

But it comes with its own limitations.

Odds are you'll never be able to use it out of a K-Turn.

It doesn't have the crowd control of the Assault Missile.

It's terrible on the falcon, redundant on the Firespray, not an auto-damage on Blount, etc... Basically, in the right situation its great. But it has enough different uses where it isn't strictly superior.

Scimitar + Flechette + Flechette + Proton Rockets + Seismic Charges + Munition Failsafe x2

Academy Pilot x4

Could be interesting to try.

Munition failsafe x2? Royal Guard Bomber perhaps?

2 scimitar bombers. So yeah, 2 failsafe but on 2 different ship.

Gotcha! I wasn't adding it up, the urge to sass was too strong.

Thematically the card seems weird. The Proton Rockets were traditionally used against low agility targets like capital ships. I was expecting the damage output to vary more with the agility of the target, not with the attacker.

Yeah it strikes me as odd as well. Perhaps the agility of the attacker allows for a better missile run on the target...? Thin, I know, but it's the best I've got.

The Proton Rocket is fairly obviously meant to counter the Chaardan Refit as the default choice. Giving it up when missiles were 4+ points and questionably effective was nothing. Now, that missile is EXTREMELY tempting. Great design decision, IMO.

As far as power creep, c'mon. Ordnance was overpriced and under-productive. If giving you decent choices actually gets them used, that's a fix, not power creep. I almost expect them to FAQ the existing missiles/torpedoes at some point to give them play (though the Munitions Failsafe seems to be their first attempt at it).

Thematically the card seems weird. The Proton Rockets were traditionally used against low agility targets like capital ships. I was expecting the damage output to vary more with the agility of the target, not with the attacker.

Yeah it strikes me as odd as well. Perhaps the agility of the attacker allows for a better missile run on the target...? Thin, I know, but it's the best I've got.

That's my impression. You can get a better hit with this dumbfire rocket if you're in a maneuverable ship.

Although I get the impression that FFG sometimes designs stuff that they want in the game, then looks for Star Wars things that fit best with what that stuff does.

Scimitar + Flechette + Flechette + Proton Rockets + Seismic Charges + Munition Failsafe x2

Academy Pilot x4

Could be interesting to try.

Munition failsafe x2? Royal Guard Bomber perhaps?

2 scimitar bombers. So yeah, 2 failsafe but on 2 different ship.

Gotcha! I wasn't adding it up, the urge to sass was too strong.

Thematically the card seems weird. The Proton Rockets were traditionally used against low agility targets like capital ships. I was expecting the damage output to vary more with the agility of the target, not with the attacker.

Yeah it strikes me as odd as well. Perhaps the agility of the attacker allows for a better missile run on the target...? Thin, I know, but it's the best I've got.

Clearly the more agile the ship, the faster the ship can go into a nosespin/corkscrew type move, spinning the rocket out of the chute at a higher velocity, doing more damage. Duh.

Clearly the more agile the ship, the faster the ship can go into a nosespin/corkscrew type move, spinning the rocket out of the chute at a higher velocity, doing more damage. Duh.

Oh right! I forgot that spinning things have a higher velocity than not spinning things!

Proton Rockets on Rexler Brath is going to be the best use of it imho. 5 dice at R1, 6 w/opportunist (although I prefer Predator on Brath, ymmv). You can k-turn into it, and you don't have to spend the focus so you can cause fun critical shenanigans. It'll be pretty great on Vessery too, TL focus fun!

Proton Rockets would be a nice option on the Outrider with HLC Turret - you wouldn't really have to worry about that range 1 blind spot as much.

Proton Rockets actually help the Advanced as it is the best imperial platform to carry it.... a step in the good direction.

EDIT: Ninja'd **** YOU!!!!

IDK if we can claim the advanced is the best off the bat but we certainly can have a debate about the Advanced vs Defender (I agree probably the Advanced, its cheaper has less attack so the extra dice helps more, but the Defender is more maneuverable and has an extra shield)

I'm thinking:

Major Rhymer + Cluster Missiles + Proton Rockets + Predator + Seismic Charges (38pts)

or

Major Rhymer + APT + Proton Rockets + Proton Rockets + Predator (41 pts)

I think PTL would be better for Rhymer than Predator if you wanted to use APTs however I do like the Idea of the first build though

I'm thinking vader with those and outmanoeuvre will be pretty cool

GET OUT OF MY HEAD!!!!!!!!

Yeah Vader with Outmaneuver Proton Rockets and an EU would be amazing, expensive at 39pts but amazing after he one shots a ship at range one he still has the maneuverability and outmaneuver to do some damage elsewhere (not to mention he would laugh at Falcons being able to hopefully remove all of their shields in one round lol)