Multiplayer questions. And 1 Timing question

By Kilazar, in Star Wars: The Card Game - Rules Questions

My group tried out balance of the force 2v2 and scenario's for the first time this weekend. And during the games we hit some questions.

1. Can you trench run the Dual DS dial in 2v2 or the DS scenario? I think no, based off the "a team cannot modify it's own win condition" portion of the rules.

2. Dual DS dial. When one players side reaches 9, is he unable to advance it any more? Or is it two sided for looks?

3. Dependent on 2, does the DS dial go up one time at the start of a ds turn, or one time per player. This is with balance on light side. If question 2's answer states 9 is a hard stop for the player, who gets choice of advancing the dial on turn opening.

3. Dependent on 3. If the dial goes up twice (without force control) does that mean that light side gets to hit 2 objectives on their balance. (I think the answer to 3 is, the dial only goes up one time, so this means LS only gets to hit one objective but asking anyway for clarification)

4 Combat, can a player declare an objective, then on declare attackers step declare a common attacker, and move out of declare attackers without committing one of his own units?

5 Dependent on 4, does he still get to put cards in an edge battle with none of his units participating?

And here is the timing question that I guess goes for any kind of game.

Luke is focus'ed to strike, he then applies (he has the edge) his tactics token to a target unit in the combat, and then assigns his unit damage to another different unit. Then he assigns his objective damage.

WHEN can you play "Spice Visions" on the unit that was focused by the tactics. I would assume that given the above example, you can only play it when the focus is dealt to the target. Once it is dealt, and the active player moves on to assigning the unit damage, the window is closed. Since you are specifically interrupting the assignment of the focus token.

Is this correct? Or can the DS player wait until you choose targets for all of Luke's strike resolution, and then play the spice visions and convert the focus to a damage?

1. Correct

2. I think you're confused about the multiplayer dial. It's not actually 2 separate dials, but a single dial with a separate piece for the 10's place and the 1's place, allowing it to go from 0 to 99 (the DS challenge deck has no cap on how high the dial can be).

3. At the start of the DS players' shared turn. If the DS has the balance it goes up 2, if the LS has the balance it goes up 1.

4. You have to declare at least one attacker to get a support attacker declared I think... not sure on this one though, I don't play much 2v2

5. In the case where the only attacking unit is the support attacker (possible regardless of the answer to #4), you actually control the unit for the duration of the attack so you do have a participating unit and can still play edge cards.

You have the timing correct for Spice Visions. I'm not sure which Luke you're focusing to get a Tactics icon, but the opponent declares where all of the Tactics are going, then you interrupt one of them with Spice Visions. Icon types are resolved one at a time in the order of the striking player's choosing.

Oh it wasn't Luke, it was Yoda from the core set. But the question was still valid :D

Thanks!

On the common attacker thing, does it work the same way for common defender? you have to have a stake in the combat before a common defender can be declared?

" you actually control the unit for the duration of the attack so you do have a participating unit and can still play edge cards."

This bit brings up another question, do you now get to apply "Units you control" effects to the common attacker /defender? If the common attacker / defender has "You/Your commands" do they now apply to you for the duration instead of the owner?

Edited by Kilazar

Yes, and any "units you control" effects from the owner no longer apply.

I'm less certain on support defenders, I think you can use one even without a defender of your own... I'm on my phone at work now, let me get back to you on this later today when I've had the chance to go double check the wording in the multiplayer rules (unless someone else who plays more 2v2 can jump in).

Edit: turns out I already had the pdf sitting around. I can confirm that you have to declare at least one of your own units as an attacker before you can have any support attackers. You do not need your own defender to use support defenders.

Edited by dbmeboy