Weapon and Dual-Wielding Question

By JohnHag, in Star Wars: Edge of the Empire RPG

I have a question about the Cornet Arms H-7 "Equalizer" Blaster Pistol and the Superior quality that it comes with. Are the bonuses for the Superior quality already worked into the pistol, or do you add them on top of its base stats? I figured the damage might already be worked in, but I didn't know if you would still add an Advantage symbol for each shot still.

My second question relates to dual-wielding two blaster pistols with the Sorosuub "Bantha's Eye" Laser Sight. If I have them on both pistols, would I gain 2 Advantage symbols when making an attack, or would I just get 1?

Thanks you ahead of time.

Edited by JohnHag

This is covered in the Developer Answered Questions thread. You are correct, the Damage is already adjusted and you still get to add an Advantage when using the item.

I have a question about the Cornet Arms H-7 "Equalizer" Blaster Pistol and the Superior quality that it comes with. Are the bonuses for the Superior quality already worked into the pistol, or do you add them on top of its base stats? I figured the damage might already be worked in, but I didn't know if you would still add an Advantage symbol for each shot still.

My second question relates to dual-wielding two blaster pistols with the Sorosuub "Bantha's Eye" Laser Sight. If I have them on both pistols, would I gain 2 Advantage symbols when making an attack, or would I just get 1?

Thanks you ahead of time.

Your second question is your GMs call at this point. No one has asked the Devs this specifically. My opinion is I would allow it for 2 reasons.

1) The rules say you designate one weapon to determine the success of the initial attack. The auto Advantage from the laser sight on the second gun would have no bearing on the success of the initial attack.

2) This is just practical reality. Two dots of light showing you where the round is going to land from each weapon strikes me as the single best way to insure accuracy firing two pistols simultaneously.

I have a question about the Cornet Arms H-7 "Equalizer" Blaster Pistol and the Superior quality that it comes with. Are the bonuses for the Superior quality already worked into the pistol, or do you add them on top of its base stats? I figured the damage might already be worked in, but I didn't know if you would still add an Advantage symbol for each shot still.

My second question relates to dual-wielding two blaster pistols with the Sorosuub "Bantha's Eye" Laser Sight. If I have them on both pistols, would I gain 2 Advantage symbols when making an attack, or would I just get 1?

Thanks you ahead of time.

Your second question is your GMs call at this point. No one has asked the Devs this specifically. My opinion is I would allow it for 2 reasons.

1) The rules say you designate one weapon to determine the success of the initial attack. The auto Advantage from the laser sight on the second gun would have no bearing on the success of the initial attack.

2) This is just practical reality. Two dots of light showing you where the round is going to land from each weapon strikes me as the single best way to insure accuracy firing two pistols simultaneously.

I'd argue that while you could have the two advantages, the second one could not be applied to grant the Advantage needed to trigger the second shot. I don't know the page in the CRB without looking it up but it's something along the lines of "chose a main weapon, hit with the Advantage to trigger the second weapon" So the second weapons' qualities should not apply until it hits (after triggering the second hit).

1) The rules say you designate one weapon to determine the success of the initial attack. The auto Advantage from the laser sight on the second gun would have no bearing on the success of the initial attack.

Correct. Once you have determined that the shot from the second weapon will hit, based on the roll from the first weapon, you can then add the extra [Advantage] from the second weapon and use that to help determine whether or not you successfully inflict a Critical Wound on the recipient, but the [Advantage] from that second weapon can't be spent or considered until you've been able to determine whether or not that second weapon would have hit.

1) The rules say you designate one weapon to determine the success of the initial attack. The auto Advantage from the laser sight on the second gun would have no bearing on the success of the initial attack.

Correct. Once you have determined that the shot from the second weapon will hit, based on the roll from the first weapon, you can then add the extra [Advantage] from the second weapon and use that to help determine whether or not you successfully inflict a Critical Wound on the recipient, but the [Advantage] from that second weapon can't be spent or considered until you've been able to determine whether or not that second weapon would have hit.

That creates the situation where the laser sight specifically doesn't help it to actually land the second shot. Which is weird because that's exactly what you're getting it to help with.

That creates the situation where the laser sight specifically doesn't help it to actually land the second shot. Which is weird because that's exactly what you're getting it to help with.

This is one of those "the game mechanics can never be perfect" moments. I'd rather break the system to reduce the chance of an automatic double hit, than break the system to increase it. But that's just me.

That creates the situation where the laser sight specifically doesn't help it to actually land the second shot. Which is weird because that's exactly what you're getting it to help with.

Consider the case where you have only one such weapon. The automatic [Advantage] from that scope doesn't help you hit the target, it simply improves your chances of getting a "critical" if you do successfully hit the target. If it was intended to help you hit the target, then it should be an automatic [success] and not an automatic [Advantage].

So, let's apply that same logic to the second weapon. The automatic [Advantage] should be able to help the second weapon do improved damage through a "critical", but it shouldn't have any impact on whether or not that second weapon actually hits. And according to the TWC rules, no bonuses from the second weapon should be applied until you have determined whether or not the second weapon has actually hit.

Please feel free to ask the Developers what the solution is to this case, but I'm pretty sure that this is how it works.

[ Edit for clarity ]

Edited by bradknowles