So a while ago on another thread (can't remember which one) I made the point that despite the game being nice and balanced -- which I totally believe it is -- there was a severe lack of upgrade options for the Imperials that a Rebel squadron has free reign with, namely with astromechs and the unbelievable amount of Rebel-only crew cards.
And while this is true for the most part, the fact is that two common complaints were subsequently squashed with the announcement of Wave 5 (lack of Imperial-only crew and turrets).
I recently came to a realization. Someone asked me whether or not X-Wing was a good game to get into at the moment, and if so what was a good way to get a strong Imperial squadron. I took the opportunity to explain each Imperial ship, short and sweet. The realization I came to was this: while the Rebels have a lot of versatility in terms of upgrade options and group synergy, the Empire excels with extreme abilities. Such as? Well, the Empire has...
...the only ship in the game with a "0" maneuver.
...the only ship in the game with 4 attack dice.
...the only ship in the game that can cloak.
...the only ship in the game with a white k-turn.
...the only ship in the game with 16 hp (also the only with zero agility).
...the only ships in the game with the bomb upgrade slot.
There may be others, but as you can see when it is written out as a list, it seems quite impressive.
Yes, the Rebels have shields on everything and astromechs and turrets everywhere, but they don't have ships that have such distinct personality. Personally, I don't think the Empire is behind the curve here in any way.
