My first EotE GM experience

By CapnSkillet, in Game Masters

I ran EotE for the first time this weekend. Unfortunately, I only have one player in my area and another one who was supposed to join us via hangouts got tied up with work. I let the one player use two characters. He made Pash his main character and did all the talking with him, while Lowhhrick helped with combat and gave a growl here and there.

This player bought into the system very well. He loved the way it was all about the story and not so much about tactical combat and numbers. He is the type who prefers to talk and sneak his way through encounters rather than fight. He did so well with the rp and with his rolls that he avoided almost all the combat in the beginner adventure.

He even avoided fighting Trex. He convinced the security droids he was there to install the HMRI and then went to the control room. Despite being bad at computers, he used a destiny point to upgrade and made a successful computers check to sound a false alarm, drawing Trex away from the ship. While Trex was talking with the droids at the door, the PC made successful athletics checks to drop down to the lower level and board the ship.

He then passed a check to determine how to close the ramp (I did piloting because the character has been around a lot of ships. Maybe mechanics would have been better, but I actually wanted him to succeed because he was making a great cinematic exit). Trex caught on to what was happening, ran back and tried to grab the ramp and pull himself up as it was raising, but failed the athletics check with threat and fell prone. Thus the ship took off without a fight in the hangar.

He quickly bought into helping with the narrative when I asked him, "What would you like your advantage to do?" I translated his narrative into boost or setback dice as I deemed appropriate. He was so excited about the system that he said he wanted to write his own campaign. He's a huge Star Wars lore nerd, so he might actually write a better story than I could.

Even though this was only one player and one GM, I think my experience proves the flexibility of this system as long as you have creative people at the table. It might be better with more players, but it was still great fun with just the two of us. The Beginner Game was a great introduction to the rules and I hope to run it again in the future if I can find others in my area interested in tabletop RPGs.

I used to do lots of GM +1 player games back during the days where my group used to play multiple times a week. These types of session seem to move fast and can delve very deep into character. These days, because of real life obligations, we only get to play once a week (but that's still very good compared to some groups). There's also some distance between us, so geting together to game takes a bit of time and gas money, so I usually don't host games unless we have at least a couple of players.

Sounds like your game went very well. My group also played the beginners adventure and we didn't do so well in the stealth department as your player did, but there was almost instant love for the system!

Sounds like your game went well,congrats.

One advantage to having one Gm and one player is that the player can learn the rules,and when you get new player's,

he can assist those new to the system.It also allows for deeper story/character development in the end.

But once you have a full group,the adventure really takes off.

Good luck and enjoy the system.In my opinion,it's the best star wars rpg to date.

Rock on FFG.