Bizarre Tournament Behaviour

By Crabbok, in X-Wing

This game is way to fun to play to seriously.

I get hung up on the term "serious". Perhaps we take different meanings from it. I do consider myself a serious gamer in X-Wing. I am playing to win, always. From the sounds of it you encountered a D**K who happens to be serious as well. Don't let the fact that he was serious overshadow the fact he is a D**K first.

I couldn't agree more the game is way fun to play. You elude that if played seriously it's not fun. It is fun for me to play serious, in all honesty that is when I'm having the most fun. I do not make attempts to ruin your fun while I am trying to win. I look at my loses as a learning experience to find the mistakes I've made. I love having conversations on tactics, squads and the meta. I commonly cheer on my opponents after we have met for battle ( it does help my S.O.S. After all). After the match is over and we have shanked hands I love to talk to them win or lose. Either a just to get to know people or of the different parts of the match. I love to share my secrets on positioning and how I can tell exactly where a ship will land. I often help explain how I see these positions so to better their game, only if They are open to it of corse.

QFT! I cant like this enough

This ^

I enjoy games by playing to win. I play hard, but I'd never cheat or be rude to another player.

Though I'd find it helpful if my mistakes were pointed out, I don't expect to be helped along. If a mistake has been made it stands, and I'll learn from it.

After, unless the opponent was rude etc, I'd wish them all the best and probably have a good laugh about our game. I want to win, but only in a decent way. Otherwise I see no point in playing.

If i was DQed for not having a ship on a peg because it broke during the turn i know a store that would never get another dollar from me. And quite possibly a company

Like I said a hard decision but the rules are the rules. DQing a player during the match in which the ship was damaged is where I could see a grey area. Once that match is over you have a chance to correct the problem. If we were playing in the same tournament I would be happy to lend you a ship to continue and I'm sure there are many in the community that would.

Seriously? DQing someone because their ship broke mid-tournament? That's just way too harsh...

Believe me I'm not saying it makes a lot of sense to DQ a player mid-tournament. It is really added insult to injury, you now have a broken ship to mend and your on the outside looking in. The TO would have the final say in this issue. The rules do lean towards the DQing as there is a rule for it. This does not mean if a player sits across from me I'm going to insist the TO DQ him.

I had always wondered why the broken ship thing was a rule. Is it just to make sure when you play a squad you actually own each ship you are going to be playing with?

Might have something to do with the license and the looks of the game. Probably connected to those rules of not having "modified ships" - not to make sure you own it so much, but to protect the "image" of star wars.

Some folks had truly great sportsmanship . One guy in particular I played even went so far as to allow me to attack one of his ships after the turn was over, after I had actually forgotten to declare that last attack . We had already started doing the next round's movement dials. (It was the last round of the tournament so I was tired and wonky). I said "Dude you don't have to do that", and his reply was awesome... he said "If I beat you, I want to beat you at your best". He won that match and played like a champion.

New Players - I had some people who were either new - or just inexperienced. I'll admit it was a breath of fresh air when someone has a Labda shuttle with Vader Crew - and they got my falcon down to 1 hull left.... and FORGOT to use Vader's ability!!!!! Whew! In a casual game I would probably remind them but not in a tournament!

Hmm....

Yup I am not quite as good a sport as the first guy. Not to say I'm a bad sport - but I am not going to go so far as to remind people to use abilities. The other guy was like... above and beyond - WHICH was why I called out his extreme awesomeness.

Well, I'm not going to say that you we're in your right to let your opponent forget his action. Obviously you were, and your opponent should have been paying more attention.

At the same time, what sort of game do you want to have? Maybe the stakes at the tournament were so high (for you) that they overshadowed the awesomeness of doing what your previous opponent had done for you.

At the same time, while I'm not a religious or over-superstitious person, you do have to realize that you were operating at a net-karma value of -1.

If the dice screw you over; you had it coming. :P

To clarify - the super nice guy was my final match - so I never actually had the opportunity to re-pay the favor. I had listed things out of order, because I listed them as they came to me.... so I can see now how it looks like I could have been a better sport, but the nice guy was right at the end.

I think it is repayment for my previous weekend where I was so nice to my opponents that I used my own Tantive IV to destroy 2/3rds of my own teams ships.

If i was DQed for not having a ship on a peg because it broke during the turn i know a store that would never get another dollar from me. And quite possibly a company

Like I said a hard decision but the rules are the rules. DQing a player during the match in which the ship was damaged is where I could see a grey area. Once that match is over you have a chance to correct the problem. If we were playing in the same tournament I would be happy to lend you a ship to continue and I'm sure there are many in the community that would.

Seriously? DQing someone because their ship broke mid-tournament? That's just way too harsh...

Believe me I'm not saying it makes a lot of sense to DQ a player mid-tournament. It is really added insult to injury, you now have a broken ship to mend and your on the outside looking in. The TO would have the final say in this issue. The rules do lean towards the DQing as there is a rule for it. This does not mean if a player sits across from me I'm going to insist the TO DQ him.

Say measuring something and accidently flung it off the table, and broke.

Now your opponent is Dq, and let's also say you don't have the ships to replace it

So is that fair?

Id be pretty wild if it were me, especially after driving 2 hours or more to go there

The Imdaar Alpha tournament was the first time I had ever played X-Wing, and I definitely made some newbie mistakes. Running a squad of a shuttle and 3 bombers led by Jonus:

In the first game I forgot to have Jonus drop his bomb before revealing his dial.

In the third/final game, my opponent was all apologetic about rushing me, saying that he really wanted to get into the top 4 to win one of the ships. I realised after the battle that during my ordnance alpha strike I'd completely forgotten to use Jonus's ability, and those rerolls would probably made enough of a difference to take Biggs out of the game in the first pass, which may in turn have been enough to win me that game.

In the end I came 5th, but if I had won the last battle I would have probably been playing with the new ships, so I was kicking myselfhard for weeks after that >.<

My first games were at an Imdaar too!

One was against a very new and young player so evn though it was a tournament I gave so many decisions his way... though not when he flew one of his two falcons off the board... that was pretty major

In the third game though I was almost tempted to call the TO over to resolve a dispute over firing arc - he even used a laser "yeah, that's definitely in arc" holding the laser at a different angle to the line on the card... I let him have it rather than cause a ruckus... on another turn he rolled one too many attack dice and as they were all hits I agreed to just take one out rather than ask him to re-roll... a few other niggley things like that.

Turns out that after drawing on game points with him, I was only 5 victory points away from coming second rather than 3rd. So in hindsight maybe I should have been more strict with him.

The most bizarre I've seen in X-wing tournaments was a player that never used both hands for moving his ships. This obviously led to poor placements and bad precision so I started moving them for him whenever I had the chance (IE when they were deep on my side of the table).

The most bizarre person I've ever met on a tournament (Warhammer) was a guy that didn't know how to or couldn't pronounce dreadnought, came out something like drechnoch and he had the most intense smell that I have ever felt. It was quite frankly not a smell any more but an aura that assaulted my nose as if I had smelled pure ammonia. Disgusting.

@the second situation: Did that gut play Nurgle by any chance? Maybe he was roleplaying. :lol:

The weirdest situation I have ever heard off was during WFB tourney. One player jumped on the table (full of minis) and attacked the other player. This all happened because he was told he could play faster... He won the tourney :huh:

So what if you were responsible for breaking your opponents ships?

Say measuring something and accidently flung it off the table, and broke.

Now your opponent is Dq, and let's also say you don't have the ships to replace it

So is that fair?

Id be pretty wild if it were me, especially after driving 2 hours or more to go there

I know I stand on the other side of a touchy subject. We could find all kinds of exceptions in almost every rule in the game. the line has to be drawn somewhere. I find it easiest to have the line drawn right at where the rules are. If you move the line there will still be a player with another reasonable exception left out. As we move the line we start to dilute rules to a point of the rules meaning nothing at all. I would also be very disappointed if I was DQ'd from a tournament if my ships were damaged, but would ultimately accept that this follows the rules as they are. The best course of action would be for FFG to address this particular situation.

I was also at the Kissimmee regionals. Weirdness for me was the rushing and the final rankings. On the first point, I understand it's a massive tournament(47 people, 5 rounds of standard play before the top 8 cut), but things felt rushed, and though looking at the tournament rules there's nothing against what went down(They only say you may do all of the setup before time starts), I know I'm not the only one who lost a game due to time being called when even just one more turn could have swung things the other way. Shortly after 1:40 we were told that this was the lunch break, next round starts at 2, so it was a big rush trying to get out, eat, and get back, and long story shortish we we had only just started placing asteroids when the 1 hour start time for our match was called. What are you going to do though, just how it goes.

As for the second, I accepted it at the time but now looking at the tournament rules I'm a bit confused. I finished 5 rounds with 3 full wins and 2 losses. One of the other regulars from my FLGS said he'd made top 16 with 2 fulls, 1 modified and 2 losses so I figured going by that I'd be in for sure. Looking at the official tournament rules PDF would seem to imply the same, tournament points first, then strength of schedule to tie break, but then I didn't make the cut. Anyone that can shed some light on what I'm missing?

Edited by Otacon

A guy I was playing against in the first round at Imdaar pulled a broken A-wing out of his case. I just handed him one of mine (I took spare ships in case I did well - I didn't) and said 'give it back at the end of the tourney'. Job done.

Also, I dunno what it's like at other tourneys, but sometimes we were playing on really slippy surfaces. There was a lot of fudging and guestimating where things should be to do. Nobody was an ass about it though. A few times the rules had to be broken out (mostly to do with hitting rocks), but in general it was all pretty easy going.

I was also at the Kissimmee regionals. Weirdness for me was the rushing and the final rankings. On the first point, I understand it's a massive tournament(47 people, 5 rounds of standard play before the top 8 cut), but things felt rushed, and though looking at the tournament rules there's nothing against what went down(They only say you may do all of the setup before time starts), I know I'm not the only one who lost a game due to time being called when even just one more turn could have swung things the other way. Shortly after 1:40 we were told that this was the lunch break, next round starts at 2, so it was a big rush trying to get out, eat, and get back, and long story shortish we we had only just started placing asteroids when the 1 hour start time for our match was called. What are you going to do though, just how it goes.

As for the second, I accepted it at the time but now looking at the tournament rules I'm a bit confused. I finished 5 rounds with 3 full wins and 2 losses. One of the other regulars from my FLGS said he'd made top 16 with 2 fulls, 1 modified and 2 losses so I figured going by that I'd be in for sure. Looking at the official tournament rules PDF would seem to imply the same, tournament points first, then strength of schedule to tie break, but then I didn't make the cut. Anyone that can shed some light on what I'm missing?

Some more information is needed to determine the results. The gentlemen who said he made top 16 with 13 points very well could have but it would depend on many different factors. I would say your chances are low to make top 8 with 15pts even some players with 18pts would be out of the top 8. the final results could look similar to this:

2 players at 5-0

7 players 4-1

13 players 3-2

14 players 2-3

6 players 1-4

2 players 0-5

so here you see 9 players have a better record of 3-2, you would have had to have 2 of the players with a 4-1 record to have 3 modified wins to sneak into the top 8 over them as they would have 14 points to your 15.

Kissimmee was run using the software available at the A Few Maneuvers website, verified by Tim (TO), Gabe (top 4 TIE swarm player) and myself (top 8 Chewie build) to handle the store championship byes correctly prior to the tournament starting. We didn't try to run a whole fake tournament prior to, so we didn't verify points would seed correctly, but given that the program was written by players specifically for this game, it is highly likely that it works as intended.

Delete

Double post

Edited by Krynn007

So what if you were responsible for breaking your opponents ships?

Say measuring something and accidently flung it off the table, and broke.

Now your opponent is Dq, and let's also say you don't have the ships to replace it

So is that fair?

Id be pretty wild if it were me, especially after driving 2 hours or more to go there

I know I stand on the other side of a touchy subject. We could find all kinds of exceptions in almost every rule in the game. the line has to be drawn somewhere. I find it easiest to have the line drawn right at where the rules are. If you move the line there will still be a player with another reasonable exception left out. As we move the line we start to dilute rules to a point of the rules meaning nothing at all. I would also be very disappointed if I was DQ'd from a tournament if my ships were damaged, but would ultimately accept that this follows the rules as they are. The best course of action would be for FFG to address this particular situation.

It's one thing if someone shows up with broken pieces. But accidents happen. I'm sure we've all sent pieces off the table with our elbows or measuring devices.

If I drive 2 hours plus. Spend 40-50 dollars on gas and 40 dollars for the toll bridge ( yes it costs that much look up confederation bridge pei)

Only to play a game and due to my opponent clumsy break one of my ships and then get DQ.

Well I would make sure my trip was reimbursed, and I'd be sure as hell spread the word of what a terrible event it was.

Including writing a letter to ffg.

Edit

I also w ant to add what would keep a sore loser from breaking someone else's ship if he knew he could get away with it, and get the other player Dq?

If a ship was broken mid game and for unknown reasons could not be fixed /replaced and the player was DQ, well that is a piss poor run event.

I believe the broken rules is there to prevent players from showing up with broken pieces which makes the most sense

Edited by Krynn007

I was also at the Kissimmee regionals. Weirdness for me was the rushing and the final rankings. On the first point, I understand it's a massive tournament(47 people, 5 rounds of standard play before the top 8 cut), but things felt rushed, and though looking at the tournament rules there's nothing against what went down(They only say you may do all of the setup before time starts), I know I'm not the only one who lost a game due to time being called when even just one more turn could have swung things the other way. Shortly after 1:40 we were told that this was the lunch break, next round starts at 2, so it was a big rush trying to get out, eat, and get back, and long story shortish we we had only just started placing asteroids when the 1 hour start time for our match was called. What are you going to do though, just how it goes.

As for the second, I accepted it at the time but now looking at the tournament rules I'm a bit confused. I finished 5 rounds with 3 full wins and 2 losses. One of the other regulars from my FLGS said he'd made top 16 with 2 fulls, 1 modified and 2 losses so I figured going by that I'd be in for sure. Looking at the official tournament rules PDF would seem to imply the same, tournament points first, then strength of schedule to tie break, but then I didn't make the cut. Anyone that can shed some light on what I'm missing?

Some more information is needed to determine the results. The gentlemen who said he made top 16 with 13 points very well could have but it would depend on many different factors. I would say your chances are low to make top 8 with 15pts even some players with 18pts would be out of the top 8. the final results could look similar to this:

2 players at 5-0

7 players 4-1

13 players 3-2

14 players 2-3

6 players 1-4

2 players 0-5

so here you see 9 players have a better record of 3-2, you would have had to have 2 of the players with a 4-1 record to have 3 modified wins to sneak into the top 8 over them as they would have 14 points to your 15.

I guess I should clarify, I certainly didn't expect top 8, but figured at 15 points I should have been top 16 if people with 13 made it, unless I'm missing something in the ranking rules, as I didn't even get that.

Kissimmee was run using the software available at the A Few Maneuvers website, verified by Tim (TO), Gabe (top 4 TIE swarm player) and myself (top 8 Chewie build) to handle the store championship byes correctly prior to the tournament starting. We didn't try to run a whole fake tournament prior to, so we didn't verify points would seed correctly, but given that the program was written by players specifically for this game, it is highly likely that it works as intended.

I'm not necessarily saying it was done wrong, I was just hoping for some clarification. I still had five good games and a good time, but the ranking was a but confusing.

Well I have to say I'm hope your not a TO.

It's one thing if someone shows up with broken pieces. But accidents happen. I'm sure we've all sent pieces off the table with our elbows or measuring devices.

If I drive 2 hours plus. Spend 40-50 dollars on gas and 40 dollars for the toll bridge ( yes it costs that much look up confederation bridge pei)

Only to play a game and due to my opponent clumsy break one of my ships and then get DQ.

Well I would make sure my trip was reimbursed, and I'd be sure as hell spread the word of what a terrible event it was.

Including writing a letter to ffg.

I am a T.O. of a monthly tournament run in Ohio. My first reaction would not be to DQ a player for a broken ship. I would find a solution to a broken ship before DQing a player. I always bring my ships with me to the events I run. I often let people borrow ships to play in my events. I would have no issue at all to let any player borrow a ship to replace the broken one. I also carry in my BattleFoam bag a tube of Crazy Glue to which I would help repair the broken ship if possible. The store we play at has a full line of X-Wing products where you can purchase a replacement. Any of these are great solutions to the issue we are talking about. If the player refused all of these solutions I would DQ him/her for not being able to field the squad they registered with.

As far as the reimbursement goes. Not sure why you would expect anyone to cover your lose. You seem to be taking this personally for some reason.

I guess I should clarify, I certainly didn't expect top 8, but figured at 15 points I should have been top 16 if people with 13 made it, unless I'm missing something in the ranking rules, as I didn't even get that.

Kissimmee was run using the software available at the A Few Maneuvers website, verified by Tim (TO), Gabe (top 4 TIE swarm player) and myself (top 8 Chewie build) to handle the store championship byes correctly prior to the tournament starting. We didn't try to run a whole fake tournament prior to, so we didn't verify points would seed correctly, but given that the program was written by players specifically for this game, it is highly likely that it works as intended.

I'm not necessarily saying it was done wrong, I was just hoping for some clarification. I still had five good games and a good time, but the ranking was a but confusing.

I would be interested in knowing a player at 13pts made top 16 at an event with 47 players not alone above a player with 15pts.

I have no idea what the W/L/D of all the top 8 was, but I do know that there was an undefeated TIE swarm, an undefeated Firespray/Shuttle list, a 4/1 swarm, my 4/1 chewie, a 4/1 BBXY, a 4/1 4x build, and a 4/1 XXBYY. I have no idea what the final squad's Win/Loss was, or what anyone other than the 5/0's and my own point score was.

If FFG didn't want someone to be DQ'ed for not having a ship on a peg during a tournament, it shouldn't have included that rule in the Tournament Rules PDF. But it did, so apparently, this is what FFG wants. Blame FFG.

Personally, I don't think there should be a rule that ships are required to be on pegs. In the very least, there should be a subrule that says that if a ship is broken during a tournament, that player isn't disqualified.

But as the rules read, FFG wants people DQ'd for not having ships on pegs, and TOs should follow that rule.

I'm not talking it personally, but if I was too get DQ for events or of my control, ya, I'd be pissed.

I would think the player who breaks another players ship would buy a new one, I would cause I'd feel bad, but some people are just a holes.

I usually don't carry crazy glue with me. I take good care of my things as a collector I'm very fickle with my things.

I'm just saying that if it were me and after spending almost 100 bucks to travel (the bridge fair to leave this island is outrageous) and if I was too be DQ for events out of my control ya id expect something.

I'd repair it anyway, but that wasn't my point.

Having a ship break mid game can be out of people control.

What if there was no ship to buy?

Let's just say it's beyond repair somehow,and for some reason no one wants to lend you another.

People may not want to lend someone a ship if they just broke one of theirs. Especially a stranger.

I mean worse case scenerio would it still be fair to the player who traveled, spent their own time and money to travel to a store only to get DQ for something that wasn't even their fault? Out of someone else's carelessness

That's great you share and bring things to fix. That's really great actually but sadly not everyone is like that.

But if someone not you DQ someone for someone else's mistake, like I said that would be a very poorly run event

I believe the rules about broken ships is more for when registering

Lord knows there are people out there who would probably try to break someone's ship to get them Dq.

I wouldn't put it pass some people

Edited by Krynn007

I had always wondered why the broken ship thing was a rule. Is it just to make sure when you play a squad you actually own each ship you are going to be playing with?

I think so otherwise people would just be flying the bases around as long as they had their cardboard tile, and probably buying half the amount of ships (or fewer theoretically one could run 3 X-wings from the core set, if all that was needed was a base + tile and not a ship), That is probably some extreme cases only and would also be in the no proxy rule for tournaments too i think

I think there's a clear difference between someone who showed up at a tournament, only to have his miniatures broken mid-tournament, and someone flying empty bases. Just as there's a difference between a slippery slope and reductio ad absurdum .

Besides - how did those miniatures get broken? Can I prevent a prospective loss by breaking my opponent's miniatures when he's not looking and no one sees me do it? (See, I can do absurdam too! :lol: )

I agree completely Mikael, I'm just saying whenever rules are designed (for any game, or heck even laws) there are always people who try to get around and exploit them for some perceived personal benefit, this is why rules typically ban all scenarios and then the it is up to the enforcer's discretion (be it a TO, or a cop) to look at the situation and do what they think is right.

I guess I should clarify, I certainly didn't expect top 8, but figured at 15 points I should have been top 16 if people with 13 made it, unless I'm missing something in the ranking rules, as I didn't even get that.

Kissimmee was run using the software available at the A Few Maneuvers website, verified by Tim (TO), Gabe (top 4 TIE swarm player) and myself (top 8 Chewie build) to handle the store championship byes correctly prior to the tournament starting. We didn't try to run a whole fake tournament prior to, so we didn't verify points would seed correctly, but given that the program was written by players specifically for this game, it is highly likely that it works as intended.

I'm not necessarily saying it was done wrong, I was just hoping for some clarification. I still had five good games and a good time, but the ranking was a but confusing.

I would be interested in knowing a player at 13pts made top 16 at an event with 47 players not alone above a player with 15pts.

I'll have to ask when I see him Sunday if he was positive one of his wins was modified. He was 12th or better, given the order called, I don't remember specifically, just that he was called in the second half of the 16th-9th names. Not that there's anything to be done now, just good to know I have a grasp of how the tournament rankings work for next time.

I'm not talking it personally, but if I was too get DQ for events or of my control, ya, I'd be pissed.

I would think the player who breaks another players ship would buy a new one, I would cause I'd feel bad, but some people are just a holes.

I usually don't carry crazy glue with me. I take good care of my things as a collector I'm very fickle with my things.

I'm just saying that if it were me and after spending almost 100 bucks to travel (the bridge fair to leave this island is outrageous) and if I was too be DQ for events out of my control ya id expect something.

I'd repair it anyway, but that wasn't my point.

Having a ship break mid game can be out of people control.

What if there was no ship to buy?

Let's just say it's beyond repair somehow,and for some reason no one wants to lend you another.

People may not want to lend someone a ship if they just broke one of theirs. Especially a stranger.

I mean worse case scenerio would it still be fair to the player who traveled, spent their own time and money to travel to a store only to get DQ for something that wasn't even their fault? Out of someone else's carelessness

That's great you share and bring things to fix. That's really great actually but sadly not everyone is like that.

But if someone not you DQ someone for someone else's mistake, like I said that would be a very poorly run event

I believe the rules about broken ships is more for when registering

Lord knows there are people out there who would probably try to break someone's ship to get them Dq.

I wouldn't put it pass some people

To be fair, when I go to a Fencing tournament, I can get disqualified if I break my blade or my cords. Inscriptions is 35$ plus transport, usually a 1.5-2 hours trip. That's why you always bring spare parts: a second or third saber (around 100$ each), body and mask cords (5-15$ each).

Now I know X-Wing miniatures is only a game, but fencing is only a sport too. It sucks, but it can happen. If you are serious enough to pay 30-40$ to get into a tournament and drive 2 hours to do so, I think you should at least come prepared with spare pegs (should have some more at home),ships (10-15$ each, but lets be honest, we have more than enough of those ;P) or at least super-glue (5$/bottle). You also have the opportunity to buy one at the game store you're at, so even if you didn't came prepared, 10-15$ to save your inscription+transport is not that bad.

Asking for a refund and transport would not be very appropriate. It's not your fault, but odds are it's not the TO's fault either.

How is the topic of broken ships actually being discussed? It sounds completely stupid and completely ridiculous. FFG wants you to buy their products, hence the rule for having the actual model. Secondary to that, is that your model must be identifiable to what the ship originally was intended to be, to avoid any confusion during a game.

People modify their ships all the time. I've seen YTs with the cockpit in a completely different location. That model is completely allowed during tournament play, as long as the TO and everyone knows its a YT, and not something else. A broken ship should be treated no differently than a modified ship. As long as everyone knows it's an Xwing or a Tie fighter, or a Shuttle, or whatever the hell it started life as.

The only situation that I can really see confusion occuring with a broken model, is if someone is fielding a Tie fighter with both it's wings broken off, and a tie interceptor with both it's wings broken off. It would be very hard to tell which is which. Short of that, no one should struggle to determine what model is what.

As long as FFG is going to allow modified models, and they should allow modified models, broken models should get the same leeway as modified ones.

If a TO or an opponent gives you hell about a broken model, just tell them you modified it.

I seriously have trouble believing that anyone thinks it's ok to DQ someone because a piece broke off their ship, especially when there are any number of repaints and rebuilds of models out there that look less like the original than the original with a piece that's broken off.

Come on guys.

Edited by Rinehart

Honestly, if I broke one of my opponent's ships, I'd look to purchase a replacement for them right then or give them one of my own (if that was acceptable to them). It would suck to be me, but I should be more careful. I would expect a TO to request that exact action. Same principle if I accidently run into their car, I pay to make it right.

My opponent should not be DQ'ed because I destroyed their miniatures. That goes against the principle of Fly Casual and what's right and fair.

Well in my case I do have all the extras I need and if I broke someones I'd replace it.

However not everyone is like that.

I'm also describing the worse case scenario. No ships to buy. Ship broken beyond repair. Noone has extras or refuse to lend you a ship.

And for whatever reason that player doesn't have an extra.

If I was A TO I would not Dq that person.

Especially if I knew he was out of province or state. He would just have to make due,and use a proxy ship or something

Dq someone at no fault of their own and in the worse case scenario would be a real jerk move

The rules state that you must not have broken ships. But that applies to starting out with broken ships. Imo.

Once everyone arrives and registers their squads and starts setting up your would know if they had broken ships

This prevents players from comin to events with half ass ships imo. Especially where some maybe hard to tell from one another.

I think some people read way too much into some rules.

This could also make the store who hosts this event look really bad, you know you lousy one customer, and with social media, word of mouth can get around a lot easier

Now maybe some of yout don't care, but I would think the majority would be really pissed off if you were Dq at no fault of your own after traveling so far and spending money on gas and tolls to get there.

I mean this is a hypothetical situation in the worse case so chances are very very slim, but I'm just saying you wouldn't make too many friends Dq that person and send them home.

Edited by Krynn007