Is the damage deck outdated?

By Dagonet, in X-Wing

The damage deck could just be doubled. Sell it at any flgs during tournaments. Unless you want to play tournamanet games it wouldn't be necessary. Keep the same number of double damage cards. Add other things like-

Core breach - When this ship receives full damage the ship explodes, dealing 1 crit to all ships at range 1.

Energy overload - all upgrades are turned down, action: roll one attack die + 1 for each crew member. On a hit you turn over an upgrade.

I think the only way to work it would be to turn the discard secondary weapon card into 'discard one upgrade card" of the attackers choice. that way you can get rid of crew, mods, ordinance, turrets, droids. whatever. and it will work on all ships......except for tie fighters cuz they never take an upgrade.

I think the damage deck is just fine. I think the only problem with it was mentioned earlier. In an Epic game, you could run out of cards. Someone decides to run 12 Tie bombers, that's 72 hull, even 2 damage decks won't cut it. An Epic style damage deck should be released for Epic sized games. If it costs 5 bucks, no one playing Epic should lose too much sleep over it. I mean you've already spent 200+ bucks to field an epic sized army, 5 more bucks is a drop in the bucket.

Getting a crit that doesn't effect your ship is just part of the game. Some crits are much worse than others.

You don't have to go to Epic to get into trouble, a couple of decimators and no crits and you are already running out.

That is why I suggested for tournament legal decks they could update the rules and include X amount of each new cards.

For a grand total of xx amount of cards.

Since most of us follow the tournament standard I don't think it would be a problem

That doesn't work. You can't force that kind of purchase on the consumer. I own two core sets. That allows my younger brother to play in a tournament with my ships.

If I need two core sets, and 2 of every ship that comes with a damage card that's not a 40 dollar tag I'd have paid anyways. It's a slowly growing total rapidly approaching hundreds. You cannot force players to buy ships. Even if you include the card with the ship and say if running this ship this card has tobbe in your deck that's an enormous hassle for TOs. Having to check every players deck for build accuracy would add half an hour to setup. Even more at large tournaments.

As each player in a tournament is to have their own items deck included it would only seem reasonable that they would have to make the new cards legal.

Why would I want to go out and spend 5-10 bucks to increase something that gives me a negative effect?

At least if they included in future expansions then everyone who buys that expansion will have it.

But if I'm Givin the option to just buy a dmg deck pack, I probably wouldn't.

Unless they made it a new tournament rule. I would have no choice then

A horrible crit id like to see would be somethin along the lines of choose two upgrade cards flip them face down, spend an action to flip one face up then flip this card face down, the two disable could kill a ship or really slow it down n having to use actions to restore it would jus be funny.

Edited by eibon

Using it in tournaments would be a nightmare unless both players agreed to use an expanded damage deck. One should be released, and should be completely optional. No tourney requirements, but if two players share or have their own, that should be fine

Ugh, people are really advocating this? The game is fine, the damage deck is fine, and there's absolutely no reason to try and fix something that isn't broken. Adding new things to the game which provide more variety and options, like actions, maneuvers, upgrades and upgrade types, etc, is all well and good. But you people really want to add something that punishes players more than they already are? Please think about what you're saying. You're talking about adding an element that takes away from the fun of the game, rather than contributing to it.

I brought this up the other time. The problem with introducing new crits is that nobody would buy them just so they can be put into their own decks and hurt themselves more.

Hence, I came up with a solution, where you are allowed to customize your damage deck, and during a tournament / game you would use your opponent's damage deck and your opponent would use your damage deck. eg. 33 cards deck, 7 must be direct hits, rest you can put anything, up to 3x of each card. This also adds a new element of strategy, eg your list is weak against turrets, you would want to put in more Munitions Failure into your deck, your area's meta rely heavily on pilot effects, put in more injured pilots, etcetc

Ugh, people are really advocating this? The game is fine, the damage deck is fine, and there's absolutely no reason to try and fix something that isn't broken. Adding new things to the game which provide more variety and options, like actions, maneuvers, upgrades and upgrade types, etc, is all well and good. But you people really want to add something that punishes players more than they already are? Please think about what you're saying. You're talking about adding an element that takes away from the fun of the game, rather than contributing to it.

right now the crits arent making the game any better, given their limited scope and hence limited danger. Especially when crit based effects are so overvalued by FFG for some reason. Just look at winged gundark, marksmanship, maaaaaarek steele, ten numb

Ugh, people are really advocating this? The game is fine, the damage deck is fine, and there's absolutely no reason to try and fix something that isn't broken. Adding new things to the game which provide more variety and options, like actions, maneuvers, upgrades and upgrade types, etc, is all well and good. But you people really want to add something that punishes players more than they already are? Please think about what you're saying. You're talking about adding an element that takes away from the fun of the game, rather than contributing to it.

right now the crits arent making the game any better, given their limited scope and hence limited danger. Especially when crit based effects are so overvalued by FFG for some reason. Just look at winged gundark, marksmanship, maaaaaarek steele, ten numb

I'm not sure what that has to do with the price of tea in China. Crits are far from being a limited danger, and if you don't cringe right before you flip one over every time, I can only assume it's because you're playing Chewie. There's more than enough already packed into that deck to give a reasonable player pause. The problem with those other pilots has less to do with anything intrinsic to the deck itself, and more to do with a) the point cost relative to their ability or b) the existence of shields. Stacking crit giving effects is always a gamble, because you never know what you're going to be flying against, or if the payoff will be worth the investment. Minimizing just that sort of risk is a huge part of competitive list building.

Punisher effects aren't fun for anyone, and the game is random enough as it is. I'm okay with all the pipe dreams people have about certain EU ships, or all the custom upgrade designs being floated about. But this, this goes beyond unnecessary. Please, stick to brainstorming ways of adding to your game experience without taking away from mine. If you want to contribute something genuinely productive, try coming up with a way to mitigate the random elements of the game rather than increasing them.

Edited by WonderWAAAGH

I've got mixed feeling about this.

While I believe there are plenty of critical effects that could (maybe even should) be included when you start diluting them you start making all of them less effective.

IF there was going to be a 'new' damage deck my thought would be to take the current deck but add choices to cards that currently end up as "wasted" too often. Have the card the forces the target to discard a secondary weapon instead force the discard of a secondary weapon or system upgrade. Blinded Pilot could instead force a crew member or astromech to be unusable for a period of time. Choices could be made to play with the new deck just like the original but other options added.

Now a tricky thing would be that if you use this new deck and your opponent uses the original you should TRADE damage decks for the game. Essentially the player using the ODD has already made his choices.

Nope. The deck isn't outdated. And since FFG wants to support this as a tournament game, don't expect any changes.

Ugh, people are really advocating this? The game is fine, the damage deck is fine, and there's absolutely no reason to try and fix something that isn't broken. Adding new things to the game which provide more variety and options, like actions, maneuvers, upgrades and upgrade types, etc, is all well and good. But you people really want to add something that punishes players more than they already are? Please think about what you're saying. You're talking about adding an element that takes away from the fun of the game, rather than contributing to it.

right now the crits arent making the game any better, given their limited scope and hence limited danger. Especially when crit based effects are so overvalued by FFG for some reason. Just look at winged gundark, marksmanship, maaaaaarek steele, ten numb

I'm not sure what that has to do with the price of tea in China. Crits are far from being a limited danger, and if you don't cringe right before you flip one over every time, I can only assume it's because you're playing Chewie. There's more than enough already packed into that deck to give a reasonable player pause. The problem with those other pilots has less to do with anything intrinsic to the deck itself, and more to do with a) the point cost relative to their ability or b) the existence of shields. Stacking crit giving effects is always a gamble, because you never know what you're going to be flying against, or if the payoff will be worth the investment. Minimizing just that sort of risk is a huge part of competitive list building.

Punisher effects aren't fun for anyone, and the game is random enough as it is. I'm okay with all the pipe dreams people have about certain EU ships, or all the custom upgrade designs being floated about. But this, this goes beyond unnecessary. Please, stick to brainstorming ways of adding to your game experience without taking away from mine. If you want to contribute something genuinely productive, try coming up with a way to mitigate the random elements of the game rather than increasing them.

How am I making something more random by making it less random? you now have a choice to focus on dealing crits which are actually useful for your battle.

Come on, you are telling me that Academy Pilot #3 would be severely affected by Damaged Cockpit, Injured Pilot, Damaged Sensor Array, Munitions Failure, Minor Explosion?? Fact is, the crits are still very specific in respect to their effects, and their scope is getting more and more narrow as new stuff are invented, nevermind that old pilots and already unaffected by most of the crits available.

and do watch your tone.

How am I making something more random by making it less random? you now have a choice to focus on dealing crits which are actually useful for your battle.

Come on, you are telling me that Academy Pilot #3 would be severely affected by Damaged Cockpit, Injured Pilot, Damaged Sensor Array, Munitions Failure, Minor Explosion?? Fact is, the crits are still very specific in respect to their effects, and their scope is getting more and more narrow as new stuff are invented, nevermind that old pilots and already unaffected by most of the crits available.

and do watch your tone.

The second paragraph was directed toward everyone, and there's nothing wrong with my tone. If you have a problem with the way I write, please feel free to send me a personal message.

Crits are inherently random, which should be plainly evident from the fact that you can get one without even trying. Players should not be rewarded for lucky dice rolls any more than they already are. If you're trying to convince me that the damage deck is outdated, bringing up one of the only two ships that released with it at launch is a poor way to go about it. Crits were okay against TIEs two years ago, and they're okay against them now. Again, the game is fine. Let's not fix what isn't broken.

Edited by WonderWAAAGH

Do I think it's going to happen? No, I don't expect FFG to release something required for tournament play that wasn't included in the Core Set.

Would I like to see it? Heck yeah, equal opportunity for upgrades of all types to explode! Given the generic/TIE issue of a lot of crits being virtually the same as normal damage, introducing more crits that affect them properly would be nice. Plus, I think it would be important to keep the ratio of Direct Hit! cards roughly the same. That said, things like turrets locked in forward position or temporary shut-off of system upgrades sound like a lot of fun.

And fun is, after all, why I play this game. Yes, even in a tournament setting.

Do I think it's going to happen? No, I don't expect FFG to release something required for tournament play that wasn't included in the Core Set.

Would I like to see it? Heck yeah, equal opportunity for upgrades of all types to explode! Given the generic/TIE issue of a lot of crits being virtually the same as normal damage, introducing more crits that affect them properly would be nice. Plus, I think it would be important to keep the ratio of Direct Hit! cards roughly the same. That said, things like turrets locked in forward position or temporary shut-off of system upgrades sound like a lot of fun.

And fun is, after all, why I play this game. Yes, even in a tournament setting.

I agree that FFG would (and correctly) never release a replacement damage set, especially with it being a tournament orientated game.

I would add however that if there is another possible route to get a new damage deck out there, a 2nd edition of the core set would be it.

I don't think the damage deck will get changed. It still does what it needs to do. I would love to see a bomb door malfunction: next time you try to fire a secondary weapon flip this card face down and roll no dice, and Astromech hit: disregard any abilities gained from an astromech slot(if you do not have an astromech equipped flip this card face down).

Edited by Spaceman91

The damage deck is fine and turning over a critical hit card is always exciting. But, its biggest offense is severely punishing ships with secondary weapons. This pretty much comes back to ineffectiveness of ordinance in general.

The only way that it can happen is through the release of some kind of 2nd Edition of the game. It would be a $15-$25 clam shell or small box that included supplemental damage deck cards, a few new cards (likely for both factions, so ordinance and EPTs), and maybe some new asteroids or some alternative debris. Any piece meal approach, with players getting a few cards from a new ship release, would end with players not having matching sets and likely just opting to stick with the original deck because it is the easiest thing to do.

The damage deck has been unchanged since the beginning. 33 cards, 7 direct hits, 2 of each other card. Only EPT's and secondary weapons are at risk.

But since then we've been given system upgrades, crew upgrades, modifications galore, and noone can hurt an astromech which can be as strong as any EPT.

Is the damage deck too limited in scope? What kind of damage cards might be useful to add?

Barring all logistics of getting an upgraded deck to all competitive players (casuals wouldn't matter too much) of course, that is a nightmare in and of itself unless FFG would release a free app or something.

Personally, I wouldn't mind seeing turrets being locked in a primary arc position, or asymmetrical maneuver limits.

Hell no the deck is fine, leave all the extra stuff Rebs get nows as damageable. **** Imp player.

jk.

They should release a add on damage deck that comes with new damage cards that effect new abilities AND some of the EPT, upgrade, and weapon cards that come in the bigger craft sets.

OR Realease a rules update set that comes with the above mentioned new damage cards, all the new updated rules, I cant look at the updates on website besides I would rather have them in my hands. Also it could come with a Y-Wing and TIE Advanced and cards that make them better.

The emphasis on secondary weapons vs modifications and other upgrades is the only thing really outdated. Not enough to justify replacing the whole thing.

If anything, munitions failure is too punitive on a Hwk.

One way to deal with it. Have a deck booster for sale, and make it mandatory. Could either be an addition to the existing deck or even a replacement.

Then have a these decks be part of a tournament pack. Include 50-64 packs in the kit, and the LGS can sell anything left over.

Then people who are going to play in a tournament get one as part of the entry fee, and anyone who doesn't can just buy one for a few bucks.

I was pondering this morning that maybe it doesn't need to be an upgrade that you need to pay for. FFG can reasonably figure out how many packs they need if they go by the tournament players, ship those out to several of the new wave events hosters and give them out for free.

I dunno, logistics do not really concern me. I just want new and interesting ways to hurt people. :P .

I especially like that idea to make an imperial and a rebel damage deck.

I dont see it as broken. YOu can still dodge crits that don't apply, which is always nice.

WOuld I like to see someones turrets get locked up, sure, do I need it as it breaks the game...no.

I still see plenty of 2 damages, and I would take that over any other crit, almost, the blinded Pilot has came in to play a couple times lately, so no shot (on me or from me sometimes). Crew members are sometimes a pain, but do you want them to be a crit because you dont like having to face them or because they alter the game to much? I don't think they alter the game, the way the good ones are priced, its still solid, gunner eats up 5 pts, there are some combos now that make me mad but you can still beat any list made.