Best Use of Three Z95s

By voidstate, in X-Wing

Yeah, these are all very good ideas. The system upgrade is great. When in doubt, get Advanced Sensors, although that's anti-synergistic with PtL.

I do like the idea of PtL + R2-D2 on Etahn for 99 points. If only there was a 1 point System Upgrade! :-)

Yeah, but that would be an enhancement out of scope for the E-Wing.

Cracken

Bandit x2

Tarn+r7

Jake (I like him with PTL+outmaneuver)

Enough points left for ordnance and upgrades. Has nice action advantage and alpha strike and both Tarn and Jake are end game pieces. Probably will be my "standard" rebel squad for awhile. Not that I ever really play the scum anyway...

In a match of 8 Z's vs 8 TIE's it'd be about piloting skills as well as pilot skills.

Howlrunner and 6 TIE's vs Etahn and 5 Z's, that'd be interesting.

Agree to both - but the Z-95 at the same cost gets to shoot first, which should be a much bigger advantage than moving first to block. Your damage output drops off precipitously when you're dead!

Let me guess, you've got some sort of fancy "math" to back that up :P

Well there's always something that messes up the calculations. Like Space Zombies that shoot while undead.

artworks-000072131231-br359q-original.jp

Exactly like what happens when Corran Horn kills Fel's Wrath in the end phase...

Yeah, these are all very good ideas. The system upgrade is great. When in doubt, get Advanced Sensors, although that's anti-synergistic with PtL.

How so? Take 2 actions before you move and receive stress. Pull a green maneuver and remove said stress. Rinse and repeat as needed.

As paper weights.

Yeah, these are all very good ideas. The system upgrade is great. When in doubt, get Advanced Sensors, although that's anti-synergistic with PtL.

How so? Take 2 actions before you move and receive stress. Pull a green maneuver and remove said stress. Rinse and repeat as needed.

Derp, brain fart. thank you, you are correct.

6 Tie Swarms beware! BXXZZZ has 3 more red dice and 12 more HP! But no customization, minimal barrel roll, and automatically low PS.

Id like to try this matchup, at least.

Its gonna be close, the tf dial is prob better, as is ag. The headhunter has an extra hit, 2 of which are shields(might tip it to z-95?), and a missile option. The tie has more action options. So time will tell.

The Z-95 also will reliably not get one shot in far more situations. That's a huge advantage for it, and not to be underestimated.

Most valid point going. The amount of times I've seen a TIE/ln get one-shotted is ludicrous!

How about this:

===================
Wave 4 Strike Squad
===================

100 points

Pilots
------

Tala Squadron Pilot (19)
Z-95 Headhunter (13), Assault Missiles (5), Munitions Failsafe (1)

Tala Squadron Pilot (19)
Z-95 Headhunter (13), Assault Missiles (5), Munitions Failsafe (1)

Airen Cracken (26)
Z-95 Headhunter (19), Homing Missiles (5), Swarm Tactics (2)

Etahn A'baht (36)
E-Wing (32), R7 Astromech (2), Fire-Control System (2)

A decent alpha strike, with Cracken giving a higher PS for one, and after that Cracken and A'baht should up the damage output of the Talas... or Cracken can allow A'baht to evade as well as focus (plus he should have a TL hopefully from his FCS).

Edited by voidstate