Been using the Phantom a lot and been tweaking and trying out a variety of lists.
One that seems to work well is echo, kath, and two ties. Ive had pretty good success with this
I'm sure like everyone though we always keep trying different things.
Another build surprisingly seems to work well is echo kath one tie and more upgrades. But with this I find the one tie isn't the mvp of the game if you know what I mean. Usually the other two carry most of the weight, but again I've done pretty good with just that
However with the squad builder I put this together
Echo
Veteran instincts
Advanced cloak
Fire control systems
Turr phennir
Push the limit
Bounty hunter
Tactician
100pts
Haven't tried it out yet as I just put it together, but I thought since I've had good success using one tie, then I should have even better success with the intercepter. Especially Turr.
There has been other options I've considered.
Such as take off FCS and put another Tactician on echo. Causing more stress to my opponent which I thought could be a benefit, but will it really pay off?
Or
Take off FCS off echo and Tactician off the bounty hunter and give Turr hull upgrade. Which now puts my squad at 99 points for possible initiative.
So my question is with these three ships which do you think is the best load out?
I'm open to suggestions.
I have never used Turr before so my next question is how would you fly it?
Would you keep Turr with the bounty hunter and Flank with Echo?
Or run Turr ahead of Echo and try to get him and echo to come from behind and come in with the bounty hunter and meet Centre of the board?
Assuming the opponent sets up in the opposite corner?
Or
Would you just try to come in at 3 different angles. Which would possibly be the hardest to focus fire.
Edited by Krynn007