Another "what you think of this " list. Suggestions welcomed

By Krynn007, in X-Wing

Been using the Phantom a lot and been tweaking and trying out a variety of lists.

One that seems to work well is echo, kath, and two ties. Ive had pretty good success with this

I'm sure like everyone though we always keep trying different things.

Another build surprisingly seems to work well is echo kath one tie and more upgrades. But with this I find the one tie isn't the mvp of the game if you know what I mean. Usually the other two carry most of the weight, but again I've done pretty good with just that

However with the squad builder I put this together

Echo

Veteran instincts

Advanced cloak

Fire control systems

Turr phennir

Push the limit

Bounty hunter

Tactician

100pts

Haven't tried it out yet as I just put it together, but I thought since I've had good success using one tie, then I should have even better success with the intercepter. Especially Turr.

There has been other options I've considered.

Such as take off FCS and put another Tactician on echo. Causing more stress to my opponent which I thought could be a benefit, but will it really pay off?

Or

Take off FCS off echo and Tactician off the bounty hunter and give Turr hull upgrade. Which now puts my squad at 99 points for possible initiative.

So my question is with these three ships which do you think is the best load out?

I'm open to suggestions.

I have never used Turr before so my next question is how would you fly it?

Would you keep Turr with the bounty hunter and Flank with Echo?

Or run Turr ahead of Echo and try to get him and echo to come from behind and come in with the bounty hunter and meet Centre of the board?

Assuming the opponent sets up in the opposite corner?

Or

Would you just try to come in at 3 different angles. Which would possibly be the hardest to focus fire.

Edited by Krynn007

Another build I just considered is going with a mini swarm

Echo

Veteran instincts

Advanced cloak

Fire control systems

Howlrunner

Swarm tactics

Alpha Squadron

Academy pilot x2

I've been trying real hard to find a list for the next tournament. Really want to make user of Echo and just see how well he performs.

Ive also been trying to find a way to incorporate echo with a Firespray.

Though I've had a lot of success with different builds with it, I have to question is reliability in a more competitive environment.

So far including the Firespray 2 academy seems the way, but now I'm really considering echo with a mini swarm.

5 ships.

3 of them shot at PS8.

Keep the intercepter in the back row besides Howlrunner.

This also gives my opponent more targets to have to choose and decide which does he want to deal with more.

If he goes for the Phantom the four other ships ships pack a punch

Thoughts?

If its for a tournament I'd have to say phantom with mini swarm, even tho the bounty hunter would probably be more fun.

While I've now only played 3 games (all in one tournament) afterwards I sat and watched the final for the local Imdaar day, and noticed that Echo is insanely maneuverable so might it not be worth taking Outmaneuver? Getting behind a ship at range 1 seems pretty doable.

Id keep FCS or find a way to put Recon Spec on Echo. You'll want a Focus for defense against the Falcon matchups.

I bet you could just run the BH naked.

Or heck, could drop to a Royal Guard or Tetran Cowell to free up some points for Recon. Though Turr IS pretty great :P

This is what I've been playing, done quite well so far especially Echo who is sooo tricksy

Echo

VI

Advanced Cloak

Saboteur or Intel agent if you want 99 points

Howlrunner

Swarm Tactics

Mauler

Swarm Tactics

Academy x2

Edited by KnightHammer

While I've now only played 3 games (all in one tournament) afterwards I sat and watched the final for the local Imdaar day, and noticed that Echo is insanely maneuverable so might it not be worth taking Outmaneuver? Getting behind a ship at range 1 seems pretty doable.

Granted that would leave the rest of my squad, but if I have less ships facing echo the better.

This I think may really make him a target, as I don't think my opponent would not want to be rolling one less defense dice.

I'll probably give it a try sometime down the road.

Plus he's only a six ps without veteran instincts, so with outmaneuver on him would possibly make him easier to kill since that enables more possible ships to shoot.

I don't know if Cowell would really pay off. Turr I'd hope is better staying out of archs, which would help keep him alive. Just don't see id get much out of his ability.

I did consider and maybe take out Turr and put in Fel and put Tactician on the bounty hunter

That actualy sounds like a lot of fun

@ knighthammer

I figured a mini swarm would work well so I would think having the intercepter flying beside Howl with swarm be really nice, plus I have fcs on echo and ps me at 99 pts for initiative.

I really don't think it could do worse, but maybe a little better?