Rebel captive , school me

By Takeda, in X-Wing

I must say I haven't seen this played much and it seems I may have understood it. I just watched a video that a firespray with revel captive caused every ship that shot at it to get stressed in one turn. I thought it was only the first ship that shot once per turn?

It is the first ship to fire at it each turn.

The video was certainly mistaken. The first ship that shoots at it that turn receives stress.

It's still a very powerful tool, and currently very underutilized.

It's a controlly, punishing card, making the choices of the opponent harder, which is a good thing if you are prepared for it. You try to force the opponent in bad or suboptimal choices and break his gameplan, taking away the initiative.

Don't attack me? Fine, have a laser.

Attack me? Fine as well, have a stress. And a laser. *

For me, it works best if you make the ship dangerous enough to be dealt with quickly so that it's enticing to attack, but maybe that other target looks a little bit easier. For now.

*depending on enemy being in arc. results may vary. please consult an expert if problem persists

Say you are running a vanilla bounty hunter and a couple named ties/ and or int"s. do you give the firespray recon or captive?

Recon, the lone BH is not big enough of a threat to warrant a captive.

Now, Krassis with a HLC on the other hand...

If running ints, go for the recon spec. You want something Tammy that can finish the game if/when your ints get one-shotted as they enjoy doing for me. With ties, if you have an offensive set (backstabber, howlrunner, mauler) go with the recon spec for extra damage. If you went defensive (dark curse, night beast, stealth devices) go captive to make your opponents choice harder as to who to target

It works best as a Phantom deterrant. Most of the time you do not want your highest PS ship getting stressed. But yes. Only ship one gets stressed.

I've seen it used to great affect (against me) on Captain Kaggi. Wanna TL someone, why don't you go ahead and TL me. Wanna use that TL, why don't you go ahead and take a stress?

Bastard.

Please post a link to the video. Maybe the ships had opportunist. They might have used it and got stressed.

I am thinking Rebel Captive will be gaining a lot of frequent flier miles on my Decimator someday... along with Mara Jade as the jailer.

Yes, the Decimator seems like a prime ship, both for the effect, the room and even the fluff.

Maybe with Vader in a Decivader, Vaminator, Doominator, Voominator, Arnold, whatever we're calling the setup this week.

I personally don't think Vader is a great option on a ship as expensive as the Decimator. But setting it us a stress delivery vehicle (Captive, Jade, maybe Tactician) would be fairly terrifying.

I personally don't think Vader is a great option on a ship as expensive as the Decimator. But setting it us a stress delivery vehicle (Captive, Jade, maybe Tactician) would be fairly terrifying.

I like the idea of it as a stress delivery vehicle however unless the dial is pretty good I don't see being able to keep ships in arc and range 2 often enough to warrant tactician.

At the end of one game I had Porkins with 6 stress piled up. Not once did I feel the urge to use his ability.

I personally don't think Vader is a great option on a ship as expensive as the Decimator. But setting it us a stress delivery vehicle (Captive, Jade, maybe Tactician) would be fairly terrifying.

I like the idea of it as a stress delivery vehicle however unless the dial is pretty good I don't see being able to keep ships in arc and range 2 often enough to warrant tactician.

It has a 360 arc no?

So what is the problem? :)

I personally don't think Vader is a great option on a ship as expensive as the Decimator. But setting it us a stress delivery vehicle (Captive, Jade, maybe Tactician) would be fairly terrifying.

I like the idea of it as a stress delivery vehicle however unless the dial is pretty good I don't see being able to keep ships in arc and range 2 often enough to warrant tactician.

It has a 360 arc no?

So what is the problem? :)

Ships with a turret primary don't have a 360 degree arc, they just have a primary weapon that can fire inside or outside their arc.

Ships with a turret primary don't have a 360 degree arc, they just have a primary weapon that can fire inside or outside their arc.

Oh indeed, it should still be fairly easy to select/set up range 2 shots that are in arc, especially on the first pass. Tactician is also cheap.

I think with the new VT Decimator it would be more useful as it has no agility.

As of now it is control, it is like an opposite Biggs as it gets other to shoot everything but the firespray or it endes up eating every laser cannon, concussion missile or proton torpedoes so it stops with the stress control.

Problem is that your opponent decides what gets stressed and what doesn't. Unlike R3-A2 which allows you to control stress tokens. It is best if you can double down with say fletchete torpedoes to double stress a character or with ion cannons so that they cannot remove the stress for at least 2 turns.

Problem is that your opponent decides what gets stressed and what doesn't.

To a limited extent, it will be his highest PS ship, if it isn't the highest then you can be safe in the knowledge that those ships didn't attack the captive.

I'm not sure how well putting the rebel captive in the Phantom would work in game terms but I doubt I would do it as the idea of putting a prisoner in the cockpit of your high tech stealth fighter is absurd :)

I'm not sure how well putting the rebel captive in the Phantom would work in game terms but I doubt I would do it as the idea of putting a prisoner in the cockpit of your high tech stealth fighter is absurd :)

He's in a cage in the back.

Also, if he is a very high-profile prisoner hiding in a semi-independant area of the galaxy and a) you had to do some non-diplomatic shenanigans to capture/abduct him and b) you knew the rebels would be certain to try and reclaim or kill him to stop him from spilling the beans...then transporting him in a stealth fighter might make sense.

Well given that people are aiming to use stress against the phantom it makes sense to feed stress tokens back towards the aggressor.

The Rebel Captive is actually a great card on any of the Firesprays. If your opponent ignores the Firespray and leaves it to the end game, then they get stressed usually in a 1-1 and that is not good.

If they focus on taking it down, one ship suffers and the rest of your list gets free rein.

Used well, it is one of the most powerful upgrades in the game.