Will EP 7 force FFG into new territory?

By Rogue Dakotan, in X-Wing

We all know FFG says this game is Empire v Rebel only.

If they start taking from the new movies, that might broaden the scope of game factions.

30 years after Jedi means we'll probably see the rebellion doesn't call themselves rebels anymore. Empire might still be empire but I feel like throwing those ships into the game would really change up how factions are considered and treated in this game.

It might be cold of me to say, but it might entirely depend on whether the movie is a hit or not. If it's everything we ever dreamed of, then why not? If they botch it, I think FFG might just stay with the material from movies 4-6 + popular novels to remain true to what people loved in the first place.

I think if the new movies set in a 30-years-later sort of era are going to be viable sources of new ships for this game, then the prequel/Clone Wars era ships certainly should be considered as well. I'm not convinced that this game is going to cover some 60 years of Star Wars history, though. The Rebellion era EU remains a rich source.

I think if the new movies set in a 30-years-later sort of era are going to be viable sources of new ships for this game, then the prequel/Clone Wars era ships certainly should be considered as well. I'm not convinced that this game is going to cover some 60 years of Star Wars history, though. The Rebellion era EU remains a rich source.

I'm fine with whatever. The Star Wars Miniatures game covered EVERYTHING.

It's just they said they're sticking with the galactic civil war and if they did the new movies they'd be going back on that.

I fully expect to see ships from the Rebels TV show popping up soon.

It might be cold of me to say, but it might entirely depend on whether the movie is a hit or not. If it's everything we ever dreamed of, then why not? If they botch it, I think FFG might just stay with the material from movies 4-6 + popular novels to remain true to what people loved in the first place.

Now, if the movie flops we might only see a wave or two before reverting back to OT era stuff, or if it's a huge hit the whole focus of the game might shift to the latter period.

Edited by Forgottenlore

Honestly the smartest move on their part would be to create a new game.

While they are skillfully using the current stats/limitations to create unique ships, more so than I thought possible. There will be a time where power creep will nullify more ships then the A-Wing and Adv Tie.

While I think FFG has been absolutely awesome in balancing so far, adding a 3rd faction or doubling ships is just asking/demanding too much.

They are already patching issues with additional cards to correct balance.

A new game would allow them to plan a bit better. Maybe they would spread out the stats a bit, where 5 dice is the upper tier of attack instead of 3... giving them more dice variation to balance more ships.

I will repeat, I am AMAZED at the balance they seemed to have achieve, I just believe some are expecting to much and will have a fit if that hard earned balance is upset.

Virtually every game has a life cycle. X-Wing will, eventually, run out of steam.

Even now, the game is getting prohibitive, in both money and even just finding the expansions in some cases, for new players to come into the game and quickly build up a collection equal to those of us that have been around since the game was first released.

FFG is in business to make money, and turn a profit. Once the game hits a point where it's not generating a significant revenue return on the investment of designing, play-testing and distributing new add-ons, along with the licensing fees they're paying to Lucas/Disney/whoever, the game will stop getting new expansions.

Maybe E7 will keep it going and I'll be happily proven wrong. Maybe it won't and X-Wing will quietly go where virtually every other board/miniature game before it has gone.

Best out come in my opinion would be to treat it like a new "block" with new starter etc. Tournaments are either OT or ST and the rules explicitly state that the two aren't necessarily balanced. Can still have "Legacy" events with new and old ships, but they won't be as well balanced and there will probably be broken combos. However, the ships are roughly on the same points scale, even if the new standard is 4-5 attack and 40 points per ship in 200 point game. Compatible, but not balanced with that in mind, so they can focus on new ideas without having to worry about how PtL will interact or whatever.

Edited by LunaticPathos

Just remember, it isn't just up to FFG. LFL has forced their licensors into including content into their games. I can see LFL including FFG's games as part of the marketing blitz that will start next year. Besides, from what the rumors are hinting at, it seems as if the new content will easily fit into the Imperial and Rebel factions.

Virtually every game has a life cycle. X-Wing will, eventually, run out of steam.

Even now, the game is getting prohibitive, in both money and even just finding the expansions in some cases, for new players to come into the game and quickly build up a collection equal to those of us that have been around since the game was first released.

FFG is in business to make money, and turn a profit. Once the game hits a point where it's not generating a significant revenue return on the investment of designing, play-testing and distributing new add-ons, along with the licensing fees they're paying to Lucas/Disney/whoever, the game will stop getting new expansions.

Maybe E7 will keep it going and I'll be happily proven wrong. Maybe it won't and X-Wing will quietly go where virtually every other board/miniature game before it has gone.

You know, lets say the game lasts a few years and stays fairly profitable. I can see them releasing new core sets with newer era ships, because children who have their first experience with the new movies may identify with them more. That new core set would be a great way to rope in a whole new generation of X-Wingers.

As far as newer players being beaten out by the collections of long-term players, I have to disagree. Just because someone doesn't have a lot of ships doesn't mean they can't compete. Most of the competitive lists involve only 2-3 ship types. 20 bucks for the core set, and maybe 30 more for either two rebel ships or two more TIEs can get you a strong enough list to learn the game and rack up a few wins once you know what you're doing. $50 plus tax may be a touch steep, but I wouldn't call it prohibitive by any stretch of the imagination.

And as far as every game having a life cycle… have you ever heard of Magic: The Gathering? It's this little cult-classic favorite amongst diehard gaming fans. It came out back in '93. I mean, I don't expect you to have heard of it, that was such a long time ago… ^_^

Edited by That One Guy

I think I'd rather see X-Wing come to a conclusion then see what happened in MtG. Don't get me wrong, MtG may be going on its second decade but the game has changed pretty significantly more than once. I haven't added to my MtG collection for years so anything beyond a recreational game and I'd pretty much be shut out of it; I don't have the "Power" from the earliest sets and sure haven't tried keeping up with a lot of the power creep that has invaded the game. MtG may still be going strong but a big part of that is because it also has planned obsoletion with the way the game "rotates" things. I got out of MtG because it is positively too expensive to "stay current" unless you do a wonderful job selling off your "unused" cards. I'd wager that over 90% of the magic card produced wouldn't see play in any kind of serious current constructed deck.

Umm, so far all we've seen for ships in episode VII is the Falcon and an x-wing (or x-wing variant). It is entirely possible that the fighters will be very similar to what we are already used to. No need for them to go "all tech is new tech" like they did in the prequels.

Honestly i don't see any power creep in this game. There are more and less powerful Ships, but it's not really that the later ships are more powerful, and this is due in part to the excellent upgrade system. New upgrades often mean that older ships get a boost too or more interesting combos or options.

I have followed the discussion of canon or not a bit, but lost interest in it. A lot of locations, ships and characters from EU seem to have made it though. But some stuff seems a little contradictory to EU. The title alone for example. "Rebels" seems off if we think of the EU story, where they would have been the new Republic by then.

But i don't want to kick off a new canon/non canon discussion here, really not.

I think they would be better off with sticking to episode 4-6 here, and either make a new, maybe compatible game for the new movies.

The best thing if they stick to 4-6 to expand would be a pirates faction if you ask me. Of course that would mean that for a time, there would be less stuff coming out for empire/rebels, but i guess most of their interesting stuff will be out with wave 5 anyway. I know some want a lot of exotic tie variants, but idk if they could add a lot more after wave 5 that makes a lot of sense.

And as far as every game having a life cycle… have you ever heard of Magic: The Gathering? It's this little cult-classic favorite amongst diehard gaming fans. It came out back in '93. I mean, I don't expect you to have heard of it, that was such a long time ago… ^_^

Yay. Sarcasm! :) Yes, I was playing MtG when it first came out. I still have my decks of the first release and the first and second expansion packs. Then I quit, because even then I saw how insane it was becoming with *needing* to buy loads of every update pack to try to stay current.

However, you've perfectly proven my point, even with the delicious sarcasm. Sure MtG has survived for two decades. How many other board games have survived that long? A handful. It's easy to pick a few winners - D&D in all it's variants and owners, MtG, Munchkin even, Cataan and Dominion. I don't, however, want to list the *thousands* of games that have come out since MtG first showed up, had a little bit of a run and then all end up on the clearance shelf at your FLGS or for $1 at your local charity fund-raising shop.

I disagree to a point though about a "new generation" of players showing up. The average age for almost everyone I've seen (and it may just be my local market) is 30+ typically, and virtually all male. There's a few younger kids I've seen playing it, not to mention the 10-year old that schooled everyone with his almost Jedi Master grasp of how to fly Soontir with PtL during a Furball demo at our local game con last fall. But by and large, it's not the core demographic of the game from what I've seen. X-Box and Playstation will capture the next generation of Star Wars fanatics for the most part I would think. But maybe this renaissance of board games we're in right now will keep rolling on and the teens of this decade will pick up on the X-Wing board game.

I think that FFG knows this demographic of 40+ males to be true, which is my guess as to why they're sticking with the EU product, even after it's been officially cast aside. The core market, of the 30 or 40+ target audience, strongly relates to the EU characters and ships as these were the novels, fan fiction and comics and more that we loved. It only makes sense to stick with it. I think that even after FFG eventually drops new product from the ST:XW line, we're going to see fan/player ships, pilots, crew, droids and upgrades for a *long* time to come after.

Right now, I'd wait to see what, if anything, FFG does with ST:Rebels when it hits the small screen this fall and if they release any thing from that tie in. That'll suggest if there's a new agreement in place between LFL, Disney and FFG. Waiting for ships from E7 in late 2015 is a *long* way off right now.

So pessimistic about the fans of Star Wars. Honestly, I think the age range of X-wing players in my area tend to be more 20-40s. Of course, I have a friend who plays with 3/4 kids, and will bring them to tournaments sometimes. Sure, FFG is sticking with the OT content for the most part, but really, that time period has been sort of neglected in the past few years.

So pessimistic about the fans of Star Wars. Honestly, I think the age range of X-wing players in my area tend to be more 20-40s. Of course, I have a friend who plays with 3/4 kids, and will bring them to tournaments sometimes. Sure, FFG is sticking with the OT content for the most part, but really, that time period has been sort of neglected in the past few years.

My thoughts exactly :lol:

I don't know anyone over 25 around me that plays this game, minus my old history teacher that I got into it. And he's already teaching his kids to play, so that's another thing you've got to remember. A lot of those '30+' aged players have families, and I would wager a lot of them are going to get their kids into this as well.