CR-90 Rules Questions

By Rignuth, in X-Wing Rules Questions

Hello. Played our first game with CR-90 last night. Have some follow up questions.

1. Do the Quad Laser-cannons and/or Single Turbo-lasers get energy tokens actually allocated to them in the energy allocation phase (you actually place the tokens on the upgrade cards themselves, thus clearing space for other energy accumulation on the CR90 Aft section, is that right?)

2. Assuming you had 2 energy tokens allocated to a Quad Laser Cannon Upgrade card, could you choose to fire it twice in one round at 2 different targets (ie, NOT taking advantage of the special "if you miss" condition)?

3. Do the Fore/Aft sections of the CR90 count as different "ships" for the purpose of getting the benefit or being the target of Targeting Locks. In other words, if you take the target lock action with the "Fore" section of the ship and shoot with the Quad Lasers from the aft section of the ship, can you spend your targeting lock for attacks coming from the "aft" section of the ship? Does it also work vice-versa for an enemy using a targeting lock on the Fore/Aft section of the ship.

4. In general, are upgrade cards that affect "the whole ship" able to be used by either half of the ship? For example, I had the "gunnery team" upgrade card assigned to the aft seciton of the ship. Can I use the benefit of that card if firing using a secondary weapon mounted on the front section of the ship?

Thanks for your responses.

1. Page 2, Energy Steps in the Activation Phase: Gain Energy, Allocate Energy, Spend Energy. So you gain energy based on your maneuver or other modifiers, up to your max. You then allocate energy to upgrades that can take it. That will free energy "space" for next turn, but if your energy gain for a turn would hit your max, you can't quickly move it to the upgrades in order to avoid losing it.

2. Page 2: During the Combat phase, each huge ship may perform one attack with its primary weapon and may perform one attack with each of its secondary weapons.

3. Page 2: When a huge ship acquires a target lock, the blue target lock is placed next to the ship. It is not assigned to either section, and it can be spent by either section. And then Page 4: A ship that acquires a target lock on a huge ship must acquire that lock on a single section of the huge ship.

4. This is less clear than the previous, but the general consensus is that the "ship" includes both sections and everything on it. So unless an ability refers specifically to a section instead of the ship, any abilities and benefits (and conditionals, such as the R2-D2 crew card) apply to the entire ship.

1) Yes

2) No - it is still an attack. The once per opportunity rule says you can't reuse it.

3) No - either section can use the target lock. An enemy must target lock one section or the other.

4) Yes

Ninja'd

Edited by Bilisknir

Thanks for your responses guys. One more question that came up last night as we started the 4 x scenario campaign:

When the CR90 aft section takes the action that allows him to drain energy to restore shields, is he allowed to restore shields into either section of the ship as he sees fit?

So if you have 4 energy, and your rear shields are down by 3 and your front shields are down by 4, could you restore 2 front/2 back? 3 front 1 back? 4 front 0 back? etc. etc. Basically any combination of "4" total, not to exceed the total shields that the section begins with.

The language in the rulebook with the word "or" is a bit ambiguous and feels like it could be interpreted a couple different ways.

Yup - can assign the regenerated shield to either section in quantities as you desire. Remembering that can't place more shields on a section than its maximum (initial) value.

I have another question. I am sure this is easily read in the rules, but I don't have a copy of those, as I will be borrowing a friend's corvette later in the week.

Does each section have its own actions? Both in terms of what it can do (coordinate & target for the fore, and reinforce and recover on the rear), and how often it can do it (one action per section).. or does the whole ship get one action per turn with four options of what actions it might choose from?

Edited by Mikael Hasselstein

Separate actions for each section.

Separate actions for each section.

Thanks!