[EDIT : Yes, I know the thread title is wrong, it should be BHXY Squadbuiilding ]
I was looking over all the SNES builds recently, and wanted to get in on the fun with a list containing a variety of rebel ships, but really dislike the A-wing prior to Aces. As such, I've been toying with substituting it with a HWK with a blaster turret, recognizing that it's weak to action denial. This is what I came up with:
Roark Garnet (19) (26 total)
-Blaster Turret (4)
-Recon Specialist (3)
Gray Squadron Pilot (20) (25 total)
-Ion Cannon Turret (5)
Red Squadron Pilot (23 total)
Dagger Squadron Pilot (24) (26 total)
-Fire Control System (2)
I really wanted to work advanced sensors in, but can't find a way to manage it while keeping everyone at a native PS 4. This squad, everyone moves at PS 4, someone (probably the B-wing at first then the X-wing) shoots at PS 12, it's got a 3-dice turret, an ion turret, 2 1-agility tanks and 2 2-agility fighters. Roark and the Gray should lead the way due to their dials, and bank off to abuse their turrets when the fighting starts, leaving the X and B to dogfight with whatever the enemy brings to the table. Comments?
Edited by Eruletho