Well, I have been mulling this over for days now, and I just cannot come up with a reasonable explanation for the rule in my own head, so I figure I will put it out there and let one of you explain it to me since I am probably missing something.
We understand and accept the following to be true in X-Wing.
1 - You can fly "through" another ship because X-Wing is considered to be taking place in a 3D environment, and the ships can pass above / below / beside each other.
2 - You can't fly "through" an asteroid, because for some reason, the pilots who can dodge moving starships in 3D space can't seem to dodge a stationary piece of space debris.
3 - Landing on an asteroid means you can't shoot and get no actions - got it, basically you flew into a rock and have to recover, makes perfect sense.
(Now the big one)
4 - When you "overlap / bump / collide" with another ship, you can't shoot at them because you are considered to be above/below/beside them and can't get your guns on target from that angle, but this is still taking place in 3D space, and you are NOT considered to have physically "struck" your opponents ship, otherwise you would be rolling for damage.
Knowing all of that - why do you lose actions on a base overlap if the ships are not physically touching. Assuming that in 3D space, an overlap looks like this:
|-o-|
:>(o)<:
Obviously, since we have no way to indicate shots taken with vertical variance, they cannot shoot each other.
But, assuming that if you watched an X-Wing game as a stop-motion animation, it is meant to represent an ongoing real-time dogfight - consider the following.
1 - Viewing this in a 3-turn stop-motion, if you could represent the vertical plane - these two ships are simply passing each other and at this particular point in the dogfight, they have no shot on each other.
2 - While passing under / over / beside another ship, what prevents you from taking an action?
Anyways -
TL:DR - losing actions on base contact considering the 3D environment does not make sense to me.
If it's simply ruled that way to allow the use of blocking as an action removal technique, I can accept that.
But I would at least like for someone else to say that it doesn't conceptually make sense, or tell me that I'm crazy.
Oh, and BTW - I am actually making a stop motion video of a complete game sans peoples hands, just the ships moving around the board, I'm interested to see how it turns out. The game should actually end tonight after I get home assuming I can get my game partner to come back over and endure the camera delays.
Edited by bzinfinity