Star Destroyer idea

By Filter, in X-Wing

Thought of this the other day after seeing a thread about repaints, I think, where they showed off their Death Star play area. They had a few turbo laser towers on there that got me thinking of a way to add a Star Destroyer, sort of. There was another thread that I couldn't find that detailed someone's quest to build a SD for the game, to scale or at least close to it. It was very well done and very large. I think it was like 6ft long and was basically a whole table.

Now the idea. What about shrinking the play area of that down to the 3ft x 3ft size like this: the "star field" is a top down shot of the top of the SD, basically where it starts stepping upwards to the stern, the back half of the SD. This is for 2 reasons. 1st, so it covers the entire 3 x 3 area. 2nd, provides a model aspect, if FFG should think this makes sense enough to make, by making the SD tower. The tower might be about the same size as the Corvette, just think of the Corvette standing upright on it's engines.

As for mission, unsurprisingly, Rebels take out the shield generator domes and then the bridge while Imps defend. Could also switch rolls as I believe I've read a few instances of Rebels controlling Star Destroyers after Endor(Rogue Squadron books). SD also gets it's own shots in by rolling a single attack die for each enemy ship and that ship taking any hit/crit. This adds to the insanity of fighters attacking the SD but also only being 1 attack die to represent trying the hit a fighter with a turbo laser point blank.

Thoughts? And if someone else has thought of this, apart from the above mentioned SD table, sorry.

I've thought of this as well, but then not the tower area so much as the top fusillage closer to the bow. It wouldn't be anything more than interestingly modeled terrain.

But I don't see FFG making it. You might want to try your hand at some modeling. ;)

But I don't see FFG making it. You might want to try your hand at some modeling. ;)

I know it's like a billion to less than 0 shot but I thought it'd be a way to shut us up about not having a SD that seems, to me anyway, a fairly simple way, just make a plastic tower model with a mission pamphlet box set =)

I don't think FFG really reads these forums all that much.

But, honestly, model one and write some rules for it. Sure, it'd be nice to have one professionally made, but there's also joy in the modeling itself. There are TONS of people who make star destroyer models who have their stuff online so that you can peruse it.

I got the base thing worked out (at least for movement and size haven't got the firing arcs. or dial figured out yet.)

Star_Destroyer_Base.png

Right now I am thinking of making the star destroyer be playable as either Imperial Class or Victory (Budget) Class, with a reversible back base and two command sections (depending on what class is the one you would use) front and back sections, 2 movement dials (again 1 for each class). and a reversible docking bay that could repair and rearm your fighters. (Im' thinking imperial can hold 10 and victory can hold 8).

Oh and you can't forget upgrades. Here is an idea, (Admiral Ozzel, Crew, 2 pts, If you failed to hit with an attack discard this card to perform the last attack again.)

Edited by Marinealver

Hi, I've made a star destroyer, first as terrain, but then we started adding turret rules, then other rules, to the point that we are are working on "Colossal" ship rules, especially since the CR90 & GR75 came out, we now have energy to play with, I can say that it's terrifying trying to break through the first two lines of defence and constant barrage of turret fire, but once you get with in range of the bridge, the tables turn and it's the star destroyers turn to worry. When ready I will post rules on BGG. For now these are pictures,

http://boardgamegeek.com/image/1911079/star-wars-x-wing-miniatures-game

http://boardgamegeek.com/image/1911624/star-wars-x-wing-miniatures-game

Hi, I've made a star destroyer, first as terrain, but then we started adding turret rules, then other rules, to the point that we are are working on "Colossal" ship rules, especially since the CR90 & GR75 came out, we now have energy to play with, I can say that it's terrifying trying to break through the first two lines of defence and constant barrage of turret fire, but once you get with in range of the bridge, the tables turn and it's the star destroyers turn to worry. When ready I will post rules on BGG. For now these are pictures,

http://boardgamegeek.com/image/1911079/star-wars-x-wing-miniatures-game

http://boardgamegeek.com/image/1911624/star-wars-x-wing-miniatures-game

Now THAT is cool...

But I don't see FFG making it. You might want to try your hand at some modeling. ;)

I know it's like a billion to less than 0 shot ...

Aw, c'mon. We used to bulls eye wamp rats back in Beggar's Canyon back home.

I was with you right up till you said, "As for mission, unsurprisingly, Rebels take out the shield generator domes". They're not the shield generators. Their only function in that regard is to project a local deflector shield over the bridge. Their actual function is a housing for the scanners. They occur in pairs so that the sensors can have binocular rangefinding capabilities.

I was with you right up till you said, "As for mission, unsurprisingly, Rebels take out the shield generator domes". They're not the shield generators. Their only function in that regard is to project a local deflector shield over the bridge. Their actual function is a housing for the scanners. They occur in pairs so that the sensors can have binocular rangefinding capabilities.

Just always assumed they were shield generators. In Jedi, Akbar says concentrate on the SSD, next shot is a fighter or 2 flying in blowing up a dome, that then cuts to the SSD bridge saying they lost the bridge deflector to which sad A-Wing goes flying through the windshield and down goes the SSD. Also seems to me in the ancient TIE Fighter PC game you destroyed the domes to take out the shields on a SD. I never looked at a book =(

They're not the shield generators. Their only function in that regard is to project a local deflector shield over the bridge. Their actual function is a housing for the scanners. They occur in pairs so that the sensors can have binocular rangefinding capabilities.

Can you please link your source? Thanks.

Indeed.

The x-wing and tie fighter games were canon due to being made by lucasarts and they definitely said the domes were the shield generators, hell they were in rouge squadron too on the game cube.

In the X-Wing and Tie Fighter computer games ISDs were indestructible until you destroy both domes... at which point the ISD starts taking damage from weapons fire. So they seem to generate some sort of shield over the star destroyer...

They're not the shield generators. Their only function in that regard is to project a local deflector shield over the bridge. Their actual function is a housing for the scanners. They occur in pairs so that the sensors can have binocular rangefinding capabilities.

Can you please link your source? Thanks.

Indeed.

Here: http://starwars.wikia.com/wiki/Sensor_globe

The primary source for this is the Star Wars: Complete Locations book. The Executor's bridge tower had two of them on the bridge, plus several more on the main dorsal cortex, and Imperial class Star Destroyers had two apiece.

In addition, Richard Edlund, one of the primary visual effects artists for Return of the Jedi, and Lorne Peterson, chief model maker for all the original trilogy films, called them "radar domes". This was meant to reflect real life radar domes on naval warships, which often occurred in pairs to give them a binocular rangefinding ability. Here's an example of them on a US Navy Churchill-class Destroyer:

USS_Winston_S._Churchill.jpg

This destroyer type uses four radar domes to give complete coverage. The Star Destroyer only needs two, since the domes are big enough to see around most of the bridge (though there is a small blind spot on the conning tower itself, which Han Solo took advantage of in TESB).

The games are the only places you'll find the sensor globes called shield generators or projectors, though there was some secondary sources that labeled them such. But the primary sources at ILM always called them "radar globes".

Just to clarify what's what on the DDG...

The 2 large flat panels on the structure is the actual radar system (2 more panels facing aft provide 360 coverage).

The 4 domes are covers for communications antenna.

The dish antennae between the domes is a fire control radar (guides missiles and can also be used to train the gun to the correct direction to shoot).

The R2D2 looking thing is the Phalanx close in weapons system. A radar guided Gatling gun to shoot down incoming missiles and trash small "go-fast" boats trying to run in on you. The little "R2 dome" is a small radar system built into the gun itself.

Right next to R2 is a small tuna can looking antenna. That's another SatComm system.

As for a Star Destroyer in X-Wing scale...

3 interlocking panels each 12" long and 1/2 the width of the starting range band. Each panel is 30 points (allowing 10 points of upgrades to each section) and Stats for each section are PS 0 (it never moves and always shoots last, given the difficulty the empire has with hitting small craft from their big ships), A:4, D:0, H:8-10, S: 4-5. Uses the Big Ship range strip.

The ISD is placed across the entire length of your deployment zone (with enough room in the "1 Zone" for fighters to be placed for larger points/multi-player games).

You're not taking on an entire ISD, but rather your squadron is attacking the section your responsible for (to create a blind spot for a shuttle of Rebel Scum to escape, or to allow a Squid Cruiser to attack that weakened area, or whatever scenario you can come up with.

Heh, well, it still has four of them. :P