I'm just kicking around ideas for a "blow up the tibanna refinery" sort of mission and I want to gather ideas about how to handle it. My thinking is that the refinery will be represented by a printable terrain piece that looks like this:
It's 4cm high by 12cm long. The stats I've assigned to it are entirely flexible (I'm hoping to get suggestions for other configurations), but I figured it should be reasonably well-protected with its high Pilot Skill (for shooting purposes), 3 attack dice, 0 agility (because refineries can't dodge), fairly fragile skin with 4 hull (once you get through that, they blows up real nice), and 8 shields (what you really have to worry about cutting through).
Whoever's defending the refinery has to place it in their deployment zone, flush with the edge of the play area but at least Range 1 from any other edge.
Ships that end their movement overlapping the Tibanna Refinery token are immediately destroyed.
Critical hits against the refinery are treated as 2 damage rather than flipping a damage card.
The refinery doesn't move and doesn't have any actions. (I could be convinced to give it some actions.) It doesn't have any upgrade bar and doesn't have a point cost (I could be convinced to do both).
The firing arc leaves blind spots (but that's negotiable, and there could be multiple firing arcs, each with their own upgrade slots for cannon or something).
What would do with this idea? How would you change it?
Edited by DagobahDave