So while I was re-listening to an old Order 66 podcast regarding Obligation, the Doubles Rule came up and I remembered having an issue with this when I first read through the Core's RAW. The detrimental affects upon a party provide an interesting narrative opportunity for GMs to include and design adventures around, but the effect of the Double Rule seems to have an unfair advantage built into it for at least one character in a party.
What I mean is that the Doubles Rule only applies to rolls of "doubles" on the percentile dice ( "11", "22", "33",...,"99"), which by design has the flaw of never affecting a PC with an Obligation less than or equal to 10 (while maintaining either the highest Obligation of the party, or luckily granted the first slot in situations of highest equivalent obligation). This grants a PC an exemption not from Obligation being triggered (which can happen during any session) but from the PC having to worry that the Doubles Rule would apply to them.
Of course, this may occur at hight levels of the percentile, depending on the groups Obligation build, but it is possible to fall within a range that does not contain a double, and therefore would preclude a character from the affects of the Doubles Rule. Perhaps this might only occur for a character once in a while, depending upon the fluidity of a group's Obligation gains and settlements, but might persist for a PC longer than one may deem "fair" to the group's other PCs (especially once the Doubles Rule is triggered in a session).
I was just wondering that were a player aware of this Rule and exactly what could cause this to occur, whether this would allow for them to exploit this facet of the system by managing their Obligation to always fall within the regions of the percentile that do not contain a double and if this proved to be the case, would action by the GM become necessary?