I know I am supposed to love B-wings, but I just can't

By Hrathen, in X-Wing

B-wing are supposed to be the new darling in this game. Lots of the meta I read and see place the B-wing as a highly desireable fighter. But I have tried them again and again and I just don't like them.

Let's be clear, I am not saying they are a bad ship. I don't think they are but I just don't enjoy playing them that much.

The B-wings cost about 1 point more than an X-wing, and for that modest increas of points you get 3 more shields and 1 less agility. So far it seems like a pretty good deal. B-wing also can barrel-roll my personal favorite action. Everything's still peachy. Then you look at their dial. At first glance it is terrible! By far the worst dial of any purpose built fighter in the game. But wait there is a silver lining. Add some Advanced Sensors and that terrible dial (with all its read) turns into a great dial. Well, it might be a little slow, but it has that coveted hard 1 turn. Some people would argue that with the presence of the hard 1 and the straight 1 it is the best dogfighter in the game. I am not in their camp. Even with advanced sensors the ship is slow. I might say, that with the addition of advanced sensors, the dial is better than the X-wing dial, but I wouldn't say that it's a lot better. And now it doesn't cost 1 more point than an X-wing it costs 4 more points.

Some players will point out that there is a lot more to B-wings that Advanced Sensors, in fact, Advanced Sensors is just one of three great upgrades that can go in that slot. But if you put something else there, you are back to the bad dial.

B-wings have a lot of other great upgrade potential. HLC to say the least. But all those great upgrades that you can give them all just up the cost more.

I will admit that I usually play Imperials and I like to be conservative on my upgrades. Both play styles that lead me away from B-wings. But I have played with them a lot. Just about every time I have flown Rebels since the B-wing came out, in fact. And I just have not enjoyed flying them.

I guess they are sort of the opposite of Interceptors for me. I know that Interceptors aren't super good. There are downright a bad idea in large numbers in any tournament. But I just love flying them.

And isn't this what this game is really about. Loving to fly some of our favorite Star Wars ships.

I personally like B-wings reasonably well, but only if they have Fire Control Systems. Then I can picture them as ignoring incoming fire as they lock on and focus to lay some serious wood on the target before bursting into flames.

I hate B-Wings as well, I'm afraid. Sure you can do great things with Advanced sensors, but I much prefer X-Wings as B-Wings (as far as I'm concerned) are far too slow and predictable. Tough, but boring to fly and unable to keep up with my other ships.

Take any of these lists for a spin (Some of my favorites)

Chewy (42)

Blue Squadron + HLC (29)

Blue Squadron + HLC (29)

Biggs + R2D2 (29)

Blue Squadron + AdvS (25)

Blue Squadron + AdvS (25)

Rookie (21)

Rookie (21)

Rookie (21)

Blue Squadron + HLC (29)

Blue Squadron + HLC (29)

All Great Squads, All rely on B-Wings.

Edited by Imperial Rebel

You're talking about B-Wings like they're an up and coming thing... where have you been this past year?

Fair enough. Everyone finds the ships that suits their play-style. If you prefer upgrade-light ships, you may have more fun with X-wings when playing rebels. If someone trys to tell you that you 'must' take a particular ship to be competitive, ignore them.

There's no requirement to like a particular ship. Or even a particular faction.

Is it that you don't like the B-wing at all, or just don't like how it plays?

If it's the speed and dial that bugs you, try an engine upgrade. I know it's a band-aid, but it's a good one.

Edited by Magnus Grendel

I view them as moving pillboxes, add in some flanker units and your opponent will be feeling the lumber upside their skulls pretty quick

Personally I like the B-Wing, but don't put it in every build. So far I only have 1 as I am awaiting Rebel Aces to get 2 more.

By main opponent loves flying B-Wings, so I fce them regularly when I play Imperials.

The upcomming Kayan Farlander is a real pain, when equiped with PTL, and Engine Upgrade.

And my main advice it to try adding an Engine Upgrade. Even without Advanced Sensors this upgrade makes the B-Wing a very maneuverable ship. And the dial is not as bad ad you might think. A 2 red k-turn is a think I often envy with other ships.

Also with Rebel Aces you will have a different modification to choose. B-Wing/E2 granting you a Personel slot. Try slapping C-3P0 in the cockpit to enhance survivability if that is your problem, or a Weapons Engineer plus Fire Control System, end you are bound to have a target lock even when pulling red maneuvers to get a bead on the locked target.

Another scary tactic my cousin pointed out is 3 named B-wings with Enhanced Scopes. Making for a great blocker, and ensuring you always get your actions and positions. Then the opponent has to anticipate your move, or bump, losing actions and potential targets, This can even mess up PS1 TIE Swarms.

I suggest you maybe take a break from the B-wing and then throw it back in after a few games, and see if you can make a build that turns what looks like weaknesses into streangths.

I don't see B-Wings as particularly slow. With a barrel roll, they only move half a base less than an X-Wing. And I don't find myself using the 4 forward on X-wings particularly often anyway. Maybe for an opening move and then later if I need to disengage and reset.

Once dice start flying, they tend to have a pretty similar "combat speed" but the B-Wing is considerably more maneuverable (especially with advanced sensors).

That said, personal preference is what keeps the game interesting. Don't let anyone bully you into taking a ship you don't like.

try

Dagger Squadron Pilot + HLC + FCS x3

Oh the pain and agony being on the receiving end. When you are using HLCs the slow movement and sharp turns make them deadly

As for the slow speed, who cares? Everyone has the same range in this game, so there's no kiting to worry about. If you run away from a b-wing then you aren't shooting either, and you have to come back into range eventually. What matters most is turning, not speed, and the b-wing is one of the best ships in the game for that. The 1-turn is awesome, and barrel roll + advanced sensors gives you so many options for where you point your guns. Essentially the b-wing is an awesome knife fighter in a game where knives and sniper rifles have the exact same range.

K2 turn and having 5 shields, this is what I like about them. And to take away stress they can do the same moves as an X-wing (should have been like a Y-wing to be honest) is very good.

They always get into line of sight if they have to and they can take 2 solid hits and still keep on trucking.

Also advanced sensors just keep getting better and better the more you play with them. Never lose an action and better positioning... barrel roll then a sharp 1 is straight up nuts.

I like my A-wings better though. ;)

As for the slow speed, who cares? Everyone has the same range in this game, so there's no kiting to worry about. If you run away from a b-wing then you aren't shooting either, and you have to come back into range eventually. What matters most is turning, not speed, and the b-wing is one of the best ships in the game for that. The 1-turn is awesome, and barrel roll + advanced sensors gives you so many options for where you point your guns. Essentially the b-wing is an awesome knife fighter in a game where knives and sniper rifles have the exact same range.

The b-wing is one of the best? why? white 2s are common and of the 7 (out of 16, so not exactly rare) ships with 1 hard turns it is one of the only two, along with the much maligned dial of the defender, that are saddled with it being red. It's banks and straights are nothing to write home about, worse than the y-wing in fact (actually, if you move all the non-straight reds one the y-wing 2 speed back and make the 3 bank red you have the b-wing dial, how are we getting from one of the worst to one the "best" with so small a change?).The b-wing has a good dial for direction and speed, but it has a color ratio that pretty much only beats the Lamdba and HWK. It is highly maneuverable but only in short bursts; barrel roll, especially with sensors, mitigates that, but that takes up an action, a slot, and a decent number of points.

Don't get me wrong, I love the b-wing, and I think it can make a good knife fighter if that's how you kit it out, it can also make a great artillery piece or blaster sponge. But I really think people overrate it a bit. Not that it is bad but I'm honestly a bit confused as to why it seems to be so ubiquitous in rebel lists since wave 3. It's tricky to fly, relatively expense, red heavy, and about as hard to hit as the broad side of a barn. The pros are beefy with high shields, good attack, one of two rebels with a natural barrel roll, and it can pull out those slippery reds when it needs to. Ultimately it evens out to a very nice ship, but it's not really a better deal than anything except the advance.

Edit: Somehow forgot the green 1 bank to white one bank in my b/y comparison, my overall point of "why such a big opinion change for such a small actually change stands.

Edited by Vonpenguin

I was the same. I couldn't understand why people where crazy about them but after a few tries I'm sold. It takes a little nursing but its a tank. It takes time to love but its well worth the effort.

Edited by Spaceman91

The b-wing is one of the best? why? white 2s are common and of the 7 (out of 16, so not exactly rare) ships with 1 hard turns it is one of the only two, along with the much maligned dial of the defender, that are saddled with it being red.

It's the 1-turn + barrel roll + advanced sensors, on top of also having the other 1-speed maneuvers. TIEs and a-wings have the 1-turn, but don't have the other 1-speed maneuvers so they can have problems overshooting a target. And with a pre-move barrel roll and a 1-turn you can essentially pivot on the spot, something that only the TIE phantom can do.

Also, remember that advanced sensors negates most of the drawback of taking a red maneuver, so having red 1-turns isn't that bad.

Not that it is bad but I'm honestly a bit confused as to why it seems to be so ubiquitous in rebel lists since wave 3.

Three reasons:

1) Advanced sensors. Never lose your action, barrel roll before moving, deliberately bump without penalty, etc. It's a lot of tricks that no other rebel ship can do.

2) Immune to bad luck on defense. Since most of its durability is in HP instead of green dice luck is much less of a factor. Even if you roll nothing but blanks you can still survive a few hits. An x-wing, on the other hand, is a lot more vulnerable to rolling blanks at a bad time and exploding. This is especially relevant in tournaments, where you need to win all of your games and typically play enough of them that you're going to suffer bad dice.

3) Reasonable cost. BBXX depends on keeping all of your ships around 25 points, and the b-wing is one of the best options you can get in that price range.

Ultimately it evens out to a very nice ship, but it's not really a better deal than anything except the advance.

And this is just wrong. For +1 point over an x-wing you get better durability, much better resistance to bad luck on defense, a barrel roll option, and arguably a better dial. And on top of that you get the option to take one of the best upgrades in the game. TBH when you get all that for such a small price increase the only reason BBXX isn't BBBB is that you can't take four (upgraded) b-wings at 100 points.

Edited by iPeregrine

I'm trying very hard to love mine, but that 1agi means they get cut down VERY quickly. Wave4 ships frankly wipe the floor with B's at my locals!

That said, Rebel Aces is on the Horizon, and seeks to bolster our B's with pilots, upgrades, and the ability to field crew. We shall see!

B-wings generally survive a tad longer than X-wings even with one agility. They are more versatile as well. I think they have an amazing dial, and they excel at slow speed maneuvers and close quarter combat.

You know.... I really can't get used to flying X-Wings. I just don't know what it is about them. They're just so... middle of the road.

I do like flying B-wings and Shuttles and Bombers though. I love that heavy fire-power.

You take B-Wings over X-Wings for two reasons: The System slot (usually for Advanced Sensors or Fire Control System), and the Cannon Slot (almost always for Heavy laser cannons).

The former allows you to make actions before K-turning at 2 (or crashing, or flying over asteroids). The latter allows you to roll 4 dice at all ranges. Both are powerful advantages over the standard X-Wing.

That said, it IS slow. The most effective use out of a B-Wing I find is to use the terrain to close the distance, and then knife-fight with the enemy within the asteroids. That, or keep them at the back advancing slow so that their Heavy Laser cannons can play artillery while your other ships are mixing it up at the center of the board.

Their dial and their low agility are the only weaknesses on this fighter. But it's one of the most powerful tools in the alliance inventory of fighters.

Edited by Norsehound

i hate to face b wings i mean come on its not hard to fly em and with advanced sensor u dont have to care about being stressed. i say the slowest dog fighter in this game so far even the y wing and hwk290 are faster as that 4 winged crap.

i love to fly 4 interceptors list like carnor jax with stealth and determination alongside 3 royal guards with veteran isntincts that list killed all my enemies in les then 25minutes. just sayin people who say interceptors are bad dont know how to fly em, sure if they get crits its usualy the end for them but they can clear main targets before hand getting crittet cause 4 interceptors at PS 8 giving focus fire at a target u want to see dead first = good luck dodging all my 12 attacks

B-Wing: Bank right 2 + Barrel roll left (forward as much as possible) is slightly faster than an X-Wing going forward 4. Keep that in mind next time you plan your alpha approach in a game.

I've never feared b-wings, all the shields in the world won't save you once my ties are behind you.

B-wings are a stout ship, there is nothing not to like.

I absolutely love how the B moves! It drifts in slow and just when you think you've got a nice close range shot on it it barrel rolls out of your arc and comes at you from the side!

The shape and design of the ship may seem akward, but actually supports the way it moves (thrusters at the end of the long wing should allow it to turn/barrel roll extremely fast but could make the ship unstable while doing fast straights and banks).

B-Wings are what made me switch to primarily playing Imperials.

B-Wings are so good that I kept putting them in my rebel lists. Whenever I try to put in something else, I end up just putting a B-Wing in anyway. Then whenever I played a rebel player, I was fighting B-Wings. I just got tired of seeing B-Wings everywhere.

Now that I primarily play Imps, I get to shoot B-Wings all day long. It's good therapy.