Epic Lists: Successful Components and Builds

By Beothuk, in X-Wing

Even before the release of the Rebel Transport and Tantive IV expansions, our gaming group has leaned towards 200+ point "epic" games. It always has seemed better for 4+ players, and for scenario-style cinematic games. Lately I have played pretty much nothing but 300-500 point games and am in love with the Transport in particular. I am hoping to start a thread where people can share either entire lists, either faction, or ship synergies/squad components that have stood out during epic games.

Rebels:

-In general, have found solid survivability plus turrets to be paramount.

List: Dodonna's Pride

CR90 (Fore): Dodonna's Pride Title, Jan Dodonna, 1x Single Turbolasers, 1x Quad Lasers, Gunnery Team, Backup Shield Generators (81 pts)

CR90 (Aft): WED-15, Quad Lasers, Engineering Team, Tibanna Gas (56pts)

Roark Garnet, Ion Turret, Chewbacca (28pts)

This forms the core for 165pts, making use of the Coordinate Action often led me to add:

2x Grey Squadron + Ion Turret + Flechette Torps +R2

2x Dagger Squadron +Adv Sensors + Proton Torps

1x Prototype A

Have also used two Transport Setups that have worked well:

Electronic Warfare Transport
Dutyfree, Intelligence Agent, Raymus Antilles, Frequency Jammer, Slicer Tools, Tibanna Gas Supplies, Combat Retrofit (64pts)
-Has run particularly vicious supported by a Horton led Y-wing team packing flechettes and ions.
Shield Tank Transport
Bright Hope, WED-15 Repair Droid, Chewbacca, Shield Projector, EM Emitter, Tibanna Gas Supplies, Combat Retrofit
Imperial:
-Seen it mentioned before, TIE/sa with HLC support seems key for anti-capital ship action. Finally happy to see the TIE Advanced with a niche in our games, as Maarek's ability has been vicious against huge ships that have their shields stripped. Have had more difficulty forming solid overall imperial lists, looking forward to Wave 4 for HLC Defenders and Phantoms to try. Also would love to hear other folks ordinance load-outs. Been trying:
Maarek Stele
Cluster Missiles, Marksmanship
Captain Jonus
Proton Torpedoes, Determination
Gamma Squadron Pilot x2
Cluster Missiles, Assault Missiles or

Gamma Squadron Pilot x2
Proton Torpedoes, Cluster Missiles
-Colonel Jendon with ST321 Title has been in every Imperial Epic list we have used, sometimes with HLC+Weapons Engineer, sometimes just Ion Cannon.
Imperial epic lists have typically been quite modular, we have tried Sigma's with Avengers; Howl with TIE Swarm, Echo with PTL equipped Royal Guards. Anyway, looking forward to seeing any insights people have from their own epic experiences.

Actually, something I haven't gotten to try just yet is throwing Ion Pulse Missiles in there a few times. You can use them against Huge ships to really screw them over for their next turn, considering how hard it is to miss. On point-man Defenders, cheap Bombers or speedy TIE Advanced, delivery doesn't seem like it would be much of a problem.

I'd love to share more but I haven't really hit a stride with Epic games yet. I've only played… two I think? And lost them both. Of course, both times my dice fell extremely flat. First game was like that from the beginning, but the second one did it halfway through. We both started out with even luck, trading ship for ship, but then about a third of the way in i suddenly just couldn't get a single hit through on anything I fired on. So I can't really say yet for sure if any trick or tactic I want to try is actually worth it.

However, this coming monday is the end of our FLGS' six week league, and it's capping off with a 2 v. 2 300 point Epic game. There's going to be both a CR 90 and a GR 75 on the rebel side, so I'm really going to have to bring my A Game. Man, I hope my preorders come in before then...