So I've finally been trying out the transport with my buddy. We tried a few games at 150 and 200. Honestly not sure what the suggested point total is for this thing. Starting at 30 points doesn't seem that bad. However it takes a decent amount of upgrades to make this ship actually do anything. I usually end up around 50 points into this ship.
Unfortunately I just can't seem to get my points back out of this thing. The coordinate and jam actions are the only two decent actions it has. The other 2 are self-preservation on a ship my opponent largely ignores. Free actions are always and stressing ships is decent. However even with Comms Booster for more stress relief and bonus actions it just doesn't seem to justify its cost. For the same amount of points I could play Garvin and Dutch for extra buffs and they can actually attack. For a whopping 7 points I've tried Slicing Tools or whatever and it never does more than 3 or 4 damage per game.
What are your strategies/builds with the transport? Do you huddle around it or leave it to its own devices? What card combos have worked for you? I've only played three games with it but I'm unimpressed with its performance. Its not like anything it does is bad, its just I feel like a 50+ point ship really needs to be doing more. However it looks cool and I do enjoy playing it which is most important to me.
On a side note I'm not sure why this ship wouldn't be allowed in Dogfight as it is certainly far from broken in 100 points :/
Edited by Striker McBain