Ok, so I've been playing around with various squad ideas for the new Rebel missile boats and came up with the following combo which looks to be a pretty crazy alpha strike:
Jan Ors (25)
Decoy (2)
Blaster Turret (4)
Kyle Katarn (3)
Moldy Crow (3)
Airen Cracken (19)
Predator (3)
Cluster Missiles (4)
Munitions Failsafe (1)
Tala Squadron Pilot (13)
Homing Missiles (5)
Tala Squadron Pilot (13)
Homing Missiles (5)
Total: 100
View in Yet Another Squad Builder
The idea would be for Jan to boost one of the Talas both in dice and in PS. Cracken fires first with his cluster missile boosting 2 targets with additional actions. One of those targets will be the boosted Tala squad to give him the TL on the desired missile target. The other action can be to the other Tala squad so he can focus+TL on his shot. You can see if Jan and Cracken will be around for another round of firing to decide if you wait to fire the second homing missile when it's upped to 5 dice, PS8, and then boosted again with Cracken for the TL on the desired target. If Jan and/or Cracken bite it, then just fire the second homing missile with 4 dice, but still boosted with both focus and TL.
Now, one of the other wrinkles is predator on the cluster missile rolls. If it looks like you had a rough roll, you can potentially reroll a hit to try and keep that cluster for another round to boost two allies with double actions another round. Otherwise, you get to reroll a die on each attack to hopefully help each attack hit harder.
Edited by barn34