I'm being torn between two schools of thought right now. One is using a low PS Phantom with Intelligence Agent, or a high PS Phantom with Navigator (and VI to keep the PS as high as possible). To that end, I drew up two possible squads.
For Squad A, I'd make use of IA at the start of the Activation, and use the AS and decloak accordingly to flank out whoever I found most useful. This would, of course, require that I had more or less picked the right moves for everyone to make use of Decoy or Swarm during the Combat phase to allow the Phantom to pick up the higher PS. The cloak would come right after the attack to try to keep it safe. This squad would benefit from staying closely packed for the R1 & R1-2 abilities to maximize.
Squad B has, obviously, a very high PS Whisper along with Navigator and still with AS to make any adjustments for the decloak/BR before firing, and then cloaking again immediately. In this line up, Whisper would be free to roam and pick off targets of opportunity, while Howl and her boys would be running as the mini swarm.
Which one would each of you pick? Or modify? I'm curious here to see what other options I've missed.
Thoughts? Opinions? Flames?
Squad A - 100 points
Howlrunner
(20)
TIE Fighter (18), Decoy (2)
Mauler Mithel
(19)
TIE Fighter (17), Decoy (2)
Sigma Squadron Pilot
(33)
TIE Phantom (25), Intelligence Agent (1), Advanced Sensors (3), Advanced Cloaking Device (4)
Carnor Jax
(28)
TIE Interceptor (26), Swarm Tactics (2)
Squad B - 100 points
"Whisper"
(43)
TIE Phantom (32), Navigator (3), Advanced Sensors (3), Veteran Instincts (1), Advanced Cloaking Device (4)
Howlrunner
(19)
TIE Fighter (18), Determination (1)
Black Squadron Pilot (14)
Academy Pilot (12)
Academy Pilot (12)
Edited by Slugrage