How does the decloak mechanic translate into fluff? Is it that she ship is vanishing momentarily and then appearing again on sensors in an unexpected direction or perhaps something else? Thoughts?
Decloaking (Fluff Question)
How does the decloak mechanic translate into fluff? Is it that she ship is vanishing momentarily and then appearing again on sensors in an unexpected direction or perhaps something else? Thoughts?
It represents the movement made while invisible, but doesn't explain when or how that movement happens. Basically it's just meant to create an impossible to predict pattern.
That makes sense with ACD for sure.
I figure it's like having a vague Idea of where the ship is. After it decloaks then you know for sure where it actually was.
Fluffwise I feel it would've been nice if decloak happened at the start of combat but that might be too powerful.
I think of it as the cloak hides the ship and since the game can't support a completely invisible ship it gives it a range two area around the base that the ship is "actually" as opposed to where the base is.
Yeah, I've found it to be a very good approximation of not knowing where a ship is at while playing a game that requires you to see the actual position of the game piece at all times.
Or in fluff terms, "he cloaked over there, he can't have gone far...but where is he?!"
What would be interesting is that every turn a ship stayed cloak it wouldn't move and would gather another Decloak token. Then to uncloak each Decloak token would be spent for a 2 speed maneuver.
We lat saw him here but that was 3 turns ago, he could now be anywhere within this range.
What would be interesting is that every turn a ship stayed cloak it wouldn't move and would gather another Decloak token. Then to uncloak each Decloak token would be spent for a 2 speed maneuver.
We lat saw him here but that was 3 turns ago, he could now be anywhere within this range.
That's actually a really cool idea, albeit a really powerful one.
A cloaked ship's position on the board is not its true position, it's the centre of the probability field it occupies. When it decloaks, its true position is revealed.
What would be interesting is that every turn a ship stayed cloak it wouldn't move and would gather another Decloak token. Then to uncloak each Decloak token would be spent for a 2 speed maneuver.
We lat saw him here but that was 3 turns ago, he could now be anywhere within this range.
That's actually a really cool idea, albeit a really powerful one.
I agree that would be awesome. But then could they still shoot at your ship? They'd be shooting at the ship in the one spot it is guaranteed not to be. Kinda odd.
If cloaking worked like that you would be untargetable, which makes sense but probably too good.
I think the "he's over there somewhere" aspect would feel better with a +3 agility.
But then the ACD phantom would be untouchable.
You'd probably still get some sort of sensor shadow, but yeah, fighting it cloaked is going to be a degree of spray and pray.
I would think that a cloaked ship wouldn't be targetable, able to attack, or have the effect of ship overlap rules. It would essentially be there as a placemarker of where it once was.
And to keep it from being untouchable over the top-
give the cloak a maximum, a battery life-of-sorts. A ship can only have 3 cloak tokens before it must uncloak. and which point it would still move 3 2 speed templates (k turns as well if you to take the stress)
Edited by Popn618The star wars cloaking also shut down the cloakers sensors as well. So they would be driving by the view of their cockpit
Fluffwise I feel it would've been nice if decloak happened at the start of combat but that might be too powerful.
Remember, while you're cloaked you can't perform actions, so decloaking right before combat would generally leave you without a focus or evade or maybe even a target lock as well. I think it's in the right place in the game sequence.
Surely no ship that small has a cloaking device... prepare to jump to hyperspace.... um sir... Lord Vader wants a conference call with you...
Remember, while you're cloaked you can't perform actions,.
Yes you can. You can't attack, but you can perform actions just fine. (But not the cloak action)
oops, my bad. Trying to read the card without glasses. Wouldn't recommend it. Surprising my typing was full of errors too.
What would be interesting is that every turn a ship stayed cloak it wouldn't move and would gather another Decloak token. Then to uncloak each Decloak token would be spent for a 2 speed maneuver.
We lat saw him here but that was 3 turns ago, he could now be anywhere within this range.
I would only support this if you had to declare the move each planning phase in some hidden way. Otherwise you are gaining forward knowledge (i.e. you can save a decloak token but not have to decide the manoeuvre you will perform till you see where people have moved to)