Lately, I've been submitting the outcomes of my games to Dagobah Dave's Unofficial X-Wing Galactic Campaign. It's been a lot of fun to think about what the story of the game was after-the-fact, as you may have been reading in my HoloNet News exclusives. However, they're decidedly after-the-fact.
I'm thinking that having narrative stakes to fight over might make the skirmishes themselves a little more exciting.
Yet, I feel a little sheepish about suggesting playing missions, or thinking up a story with my opponent, when the games I play are largely pick-up games with guys I hardly know at the FLGS.
Is this a missing element in your games? Do you feel narrative stakes don't (or wouldn't) add excitement? Or do you have some way to incorporate narrative stakes into your games?