A little backstory: I like playing squads composed of a single model of imperial unit. 3/4 squints, 7/8 ties, 4/5 bombers, 2/3 firesprays. I’ve gotten lucky and avoided buying any excessive number of advanced and shuttles, though I do own them. My purchasing plan for collecting imperials so far has been to get as many as I would need for a 100 pt game using the cheapest pilots and no upgrades. Its pretty flexible and I can compose almost anything I could want on the fly, compared to playing previous tabletop war games, its a somewhat reasonable task to accomplish.
I’m bringing this up because I’m thinking it might be best to break this pattern of purchasing. I like the idea of 4 defender squads and 4 phantoms and 2 decimators, and I’ll probably just go for it, but the catch is that now FFG has released my favorite ship ever: the Outrider. I like the idea of just getting one and 2 b’s and calling it a day, but I know that isn’t going to happen and I’ll probably get sucked down the rebel rabbit hole.
Which types of squads have people run (either faction) and discovered really need to be in mixed compositions to be effective? What are some defining characteristics of single unit type squads that are good or bad? Should I avoid buying 4 hawks like I’m avoiding buying 4 shuttles, or is there something to that type of squad that could make it attractive to 'max out'?
Interceptors are a lot of fun, but matches with them tend to be high risk high reward. Bombers is super forgiving and somewhat well rounded, 3 firesprays feels super balanced once you learn to use the large base, and everyone knows the tie swarm. I can’t say, but I’d imagine that advanced’s are great but have a hard time closing out games with too few attacks, and 4 shuttles gets flown around.