This could be an interesting pilot ability

By Osoroshii, in X-Wing

Pilot "X"

you can perform actions while stressed. During the end step if you have 2 or more stress tokens, suffer damage equal to stress tokens.

The ship would gain a big advantage while if over used could be the end of it.

Pilot "X"

you can perform actions while stressed. During the end step if you have 2 or more stress tokens, suffer damage equal to stress tokens.

The ship would gain a big advantage while if over used could be the end of it.

Tycho already has the first half of that ability and doesn't see any play. Given part of that could be the pilot + ship combo... but.....

How about this:

Action: For one round, you may flip-flop your primary weapon value with agility value, such that you will attack with agility value and defend with p. weapon value.

How about this:

Action: For one round, you may flip-flop your primary weapon value with agility value, such that you will attack with agility value and defend with p. weapon value.

This is essentially expose on 2 atk and 3 agility ships.

Edited by bmf

How about this:

Action: For one round, you may flip-flop your primary weapon value with agility value, such that you will attack with agility value and defend with p. weapon value.

One tweak... Action: Take a free action on your attack bar. Then, until the end phase, when rolling attack dice, you must use your agility value, when rolling defense dice, you must use your attack value.

This way we correct the issue with Expose. On an A wing, it would turn it into an X wing, on a B wing, it would turtle up for defense (and could still take a focus action to help that defense)... Likewise on a turreted Y wing, you could boost your defense while not affecting your offense... It'd make HLC Shuttles fearsome!

Pilot "X"

you can perform actions while stressed. During the end step if you have 2 or more stress tokens, suffer damage equal to stress tokens.

The ship would gain a big advantage while if over used could be the end of it.

Tycho already has the first half of that ability and doesn't see any play. Given part of that could be the pilot + ship combo... but.....

could be because he's a 26pt A-Wing more so then his ability. I did forget about him also :huh:

How's this one:

If you successfully evade an attack suffering no damage, assign a evade token to the ship.

Pilot "X"

you can perform actions while stressed. During the end step if you have 2 or more stress tokens, suffer damage equal to stress tokens.

The ship would gain a big advantage while if over used could be the end of it.

Tycho already has the first half of that ability and doesn't see any play. Given part of that could be the pilot + ship combo... but.....

could be because he's a 26pt A-Wing more so then his ability. I did forget about him also :huh:

How's this one:

If you successfully evade an attack suffering no damage, assign a evade token to the ship.

Over powered imo. Unless the pilot costed like 5 extra points. Just think of what PTL did to the meta, and now you want to hand out free candy to a ship every time you attack it? Unless it was on a 0/1 agility ship... Since they'd be difficult to miss anyways, in which case you're just reinforcing the luck of the dice... If an attacker whiffs on an attack, then not only did he not do damage when he should have, but you now prevent another damage from the next attack...

I think some less advantageous abilities that lower the cost of ships could be fun/funny! They could be pilot specific or "elite" pilot talents.

Motion sickness - Pilot can only make green maneuvers if stressed.

Reckless - if a friendly is in the line of fire roll a red die. Apply the result..

Depending on how many points they're "worth" they could still be tournament viable (albeit with instances you really don't want them), or they could just be for fun (make a 'hurling' noise whenever you assign a stress token).

I have a list. I was thinking of trying to make an RPG/GURP-ish adaptation of Xwing.

On a serious note: abilities someone may actually want.

Cool-Rider/High-G tolerance: forfeit his/her action to remove one stress token. (Forfeit means it cannot be endlessly chained with PTL, but may be able to be paired if someone passes an action to them)

Amazing Instincts: Pilot gains a defense die if attacked from outside of their firing arc (shouldn't be put on a turreted ship -- too powerful in that case)