I have posted this in response to another thread, but thought it might deserve its own thread for the other noobs out there who are playing with only one core deck, since the question of how to beat scenario 2 (Journey Along the Anduin) seems to come up a lot.
I am fairly new to the Lord of the Rings LCG, and lately, I have been using the solo deck based on the single core set that Xanalor posted here: http://boardgamegeek...only-cards-from. He used a deck of 42-cards, but I wanted to see if I could beat Journey Along the Anduin solo using a 50-card tournament legal deck, one-handed, using a single core set.
It took me 12 attempts (!!!)… but I recently beat the quest (in standard mode) with 50 core cards… after 10 rounds, a lot of blood, sweat, tears, and cursing! My score was 129… which I am sure is not nearly as good as that achieved by players using multiple core sets, smaller core decks, or cards from packs and expansions beyond core.
This is what my "winning" deck looked like:
HEROES
Theodred (Leadership)
Eowyn (Spirit)
Beravor (Lore)
LEADERSHIP (16)
x2 Faramir
x1 For Gondor!
x3 Guard of the Citadel
x2 Sneak Attack
x3 Snowbourn Scout
x2 Steward of Gondor
x 2 Valiant Sacrifice (not part of Xanalor's 42-card deck)
x1 Celebrian's Stone (not part of Xanalor's 42-card deck)
LORE (13)
x2 Erebor Hammersmith
x2 Forest Snare
x1 Henamarth Riversong
x1 Lore of Imladris (Xanalor used x3 in his 42-card deck)
x2 Miner of the Iron Hills
x1 Protector of Lorien (Xanalor used x2 in his 42-card deck… I subbed in x1 Celebrian's Stone instead)
x1 Gleowine (not part of Xanalor's 42-card deck)
x1 Secret Paths (not in Xanalor's 42-card deck)
x2 Self-Preservation (not in Xanalor's 42-card deck)
SPIRIT (17)
x2 Northern Tracker
x2 Lorien Guide (not in Xanalor's 42-card deck)
x1 Unexpected Courage
x3 Stand and Fight
x2 A Test of Will
x1 Dwarven Tomb
x2 Hasty Stroke
x2 The Galadhrim' Greeting
x2 Favour of the Lady (not in Xanalor's 42-card deck)
TACTICS (1)
x1 Beorn
NEUTRAL (3)
x3 Gandalf
I had previously attempted to beat Journey Along the Anduin using a 50-card version of a 40-card leadership/lore deck proposed by Beorn (see http://hallofbeorn.w...om/beorns-path/), but really didn't do well with it. I was, however, able to beat the quest using a 45 card version of Beorn's deck (I succeeded on first attempt, having only made the following modifications to the deck: replaced x2 Radagast's Cunning with x2 Secret Paths (Lore); added x2 Lorien's Wealth (Lore), x2 Ever Vigilant (Leadership), and x1 Grim Resolve (Leadership). I made other experiments using the 50-card deck (e.g., including adding a few Spirit cards like The Galadhrim's Greeting, Favor of the Lady, Unexpected Courage and Strength of Will -- cards that Aragorn might have been able to put in play if he had Celebrian's Stone attached to him -- but failed to win during my first 10 attempts… maybe I just needed to try another 15 times! :-). NEVER have I had draws as favourable from the Encounter deck as Beorn reports on his blog (and as some observers noted in the comments below his article, it seems he may have made a few small errors during play that may have affected the outcome of his game).
I had a lot of "near wins" with the 50-card version of Xanalor's leadership/spirit/lore deck before I finally won, many more than I had with the modified version of Beorn's leadership/lore deck.
For the most part, I followed Xanalor's strategy, as presented in the first link in this post. I preferred to have x2 Self-Preservation and x1 Lore of Imladris instead of x0 Self-Preservation and x3 Lore of Imladris, because I found that Berevor in particular needed repeat healing as "blocker" (especially when then goblin sniper was in play); if I was fortunate enough to draw/buy a second Self-Preservation, I would put it on Eowyn, who can take only 3 damage and is particularly prone to damage from Treacheries (both Eowyn and Beravor are more critical to winning the quest than Theodred is). I would save my x1 Lore of Imladris for Theodred.
Despite the many defeats I've suffered being pig-headed and wanting to win straight solo with 50-card deck using a single core set only, I'm still having a blast with this game… and my core set is getting a lot of mileage!
That having been said, given the horror stories I've read about Escape from Dol Guldur, I doubt that any one-handed solo 50-card deck I assemble using one core set only is going to beat that quest… but I'll give it a shot some day (don't even know if it's beatable in "easy "mode"). Xanalor reports having defeated that quest using a smaller deck of Core only cards (see first link above).
I hope this helps the new players out there, and especially those who don't have the time or inclination for deck building. I'm finding that the more I play the game, the more I understand the synergies/weaknesses of cards, the more enjoyment I get out of deck building… and the more I look forward to trying other packs (I have bought the entire Mirkwood cycle, but haven't played any of the quests yet)!
Bottom line is… don't give up! And remember, it's a game… have fun!
Edited by TwiceBornh