How did you come to this game?

By Mikael Hasselstein, in X-Wing

real simple ... my buddies and I were in NYC and went to compleat strategist with the objective that everyone had to pick out one new game or supplement to try out. My pick was X-wing - had NO IDEA that there as tournaments, game shops with organized play, etc... also got turned onto Attack Wing ... so now I play both and love the competition and game play.

Through the Force... like all things...

SW is awesome. SW RPG's were varying degrees of awesome. Small scale minis (squadron or "warband" sized) are generally fun. Since this is all of that rolled into one, why not?

Ive been playing RPG´s, Boardgames, Warhammer, Heroclix etc. So I new about the xwing game since FFG got the license so it was just another game for me to buy. Results I love it, and even became one of my favs even more than heroclix

General Star Wars fan with no gaming background. I came to x wing like this...

Cousin-in-law: hey wanna play a Star Wars game with little ship? Making pew pew noises is mandatory by the way.

Me: Sure!

First and formost, I am a "first Generation" Star Wars fan -- all the way back to 1977, baby.

I played games for the majority of my life. I started with the "classic" D&D (the "Red Box"). I stopped with D&D 3.5. I also played a lot of other games from then TSR, like Marvel Superheroes, and BattleTech from FASA Games, to name a few.

As for Star Wars gaming, a group of us began playing the Star Wars Role-playing game from West End Games. When WEG license was lost, we still played it. It was so much fun, and we invested so much in the game.

For a a long time, I haven't played a Star Wars role-playing game in a long time due to a lot of the original group moved away. (A revived new group had a gaming session with the Edge of the Empire a few months ago).

When Wizards of the Coast came out with Star Wars Miniatures, we jumped on board, and enjoyed it emmensely. Even played in a few tournaments at Gen Con. I saw "the writing on the wall" when WotC changed everything by lowering the set lists from 60 pieces to 40 pieces. I enjoyed the game, don't get me wrong. I met a new group of friends. In my opinion, SWM's time had come 'n gone. I still own my minis, thinking I could use them in the future.

When I heard that an unknown gaming company, then; to me, Fantasy Flight Games had been granted the license to create new Star Wars games, I was excited. Fast forward to Gen Con 2011, where Fantasy Flight had a "prototype" version of the game we now enjoy. That game used 6-sided dice (Go figure.). Being a Star Wars fan, I tried it out . . . of course. Unbeknownst to myself, someone from our group talked to one of the presenters/representitives. Fantasy Flight was looking for play-testers for the production version of X-wing Miniatures Game, to clean out the "bugs", if you will.

. . . And the rest is part of gaming history.

I love the X-wing Miniatures Game for the simple fact that it is simple to play, and you can play it virtually on any surface. The "FlightPath" System was the deciding factor for me. It is so much better in maneuvering. If you mess up, it could cost you the game. I loved playing the classic X-wing and TIE Fighter PC games. It reminds me of those games too.

Edited by SteveSpikes

My sister's BF first showed the Core set to me not long after it had come out. Looked okay but was a gaming style I wasn't used to.

(My normal group is mostly RPGs, but I've played some Heroscape and lots of diverse board games like Agricola, Carcasonne, etc.)

Then some of the guys in my regular group picked it up and I played around with a bit but thought I was crap at it so I figured I would never buy in. Then they went to a tourney and came back jazzed and excited about the thing and I decided to jump in.

For me this game was an almost perfect storm of geekery.

1.) I've been a Star Wars fan my entire life. Return of the Jedi is the first movie I remember seeing, (I was 3 at the time.) In my teens I dived head first into the EU, reading everything up to YZ invasion before I gave up on it.

2.) At the same time I was a heavy gamer. I remember playing the original X-Wing on a PC in middle school shop class. I don't know if I could list all the Star Wars video games I’ve played since then. Yes, I remember the TIE Phantom from Rebel Assault II. I Remember the Moldy Crow from Dark Forces. I remember all the hours spent in a cockpit between X-Wing, TIE Fighter and their sequels. KOTOR and Empire at War remain my favorites though.

3.) Since my mid-twenties I’ve been into hobby gaming, something that has only exploded since I got married. My wife is more into RPG's, but I’m a boardgame guy. I remember when X-Wing and the Card game were first announced. I was actually more excited about the card game then because it could be played solo, which I enjoy. After they changed that, I switched my attention over to X-Wing. Still haven't picked up the card game, even though I’ve thought about it from time to time.

4.) I collect star ship models. Star Trek, Star Wars, Video games, anime.... I have a bunch. From old micro machine mini, to hallmark ornaments, to model kits. The X-Wing minis look really good sitting on the shelf, especially the huge ships.

I have no regrets getting in to X-Wing; It hits on all fronts. It's a fun, thematic, gorgeous game that I wish I could play all the time.

I was browsing YouTube on day, and one of my recommended videos was the 2013 worlds finals match. After watching it, I was hooked. I started googling everything I could about the game and not long after, I had signed up for a profile on this site and ordered my first core set :)

How did I come to this game? Fully dressed.

Hey, it was a novelty to me...

;)

There is no simple answer to this:

1. Star Wars fan since the first movie came out when I was in kindergarten. I still have my 1977 X-Wing, Stormtrooper, and Chewbacca plus a number of other toys from that era.

2. Loved the X-Wing video game and played XvT and Alliance extensively (strangely missing TIE Fighter) and a number of the other Star Wars video games.

3. Got into the role playing games in the 90s including the Star Wars RPG by West End Games.

4. RPGs got me into miniatures to support the RPG and happened to pick up the WotC minis games that came with them.

5. Huge into Star Wars SAGA Edition and have a large WotC SWM collection to support that along with enjoying a few of the "rules light" games provided by using the skirmish rules. I have been called a SWSE rules experts on a couple forums (including WotCs) devoted to that RPG.

6. Loved it when I could easily get lots of small StarWars ships to put on a map through the Starship Battle game. While I liked the minis I HATED the rules. Since when should a single TIE Bomber be able to take out the biggest ships in the galaxy with next to no risk to itself?

7. Heard about the wonderful gameplay of X-Wing and while the thought of buying another set of minis was bothersome I figured it deserved a chance. Found I like how the game play works as well as the balance to it. Also love that I no longer need to buy pre-opened stuff to get what I want/need which really SUCKED with random packaging.

I think X-Wing does a pretty good job of conveying Starfighter level space battles although I know I sometimes wish there was more to do on the fleet level (enjoyed the Rebellion video game) but recognize that these rules would need some changes to make it work well at that scale.

My profile kind of elaborates on this but, in short, Star Wars has always been a constant for me, having seen ANH when I was 4 in 1977.

Gaming wise, I started with the early GW games in the 80's through to the mid 90's, when I got fed up of the constant re-hashes of WFB and WH40K.

I defected to Rackham games (Confrontation, Hybrid, Rag'Narok) - clunky games but awesome lore/background material. FFG then purchased the Rackham Licence and then, as we all know, the SW Licence.

You've posted a couple of topics around lore and narrative, and I totally agree that having a bit of a story behind your battle makes it more appealing than the 'build lists, place asteroids, roll dice until one side wins' approach. And yes, I would field Biggs and Porkins in the same list as an A or B wing - canon purists be damned!

A

Edited by 0Dark

B

Edited by 0Dark

Not sure what happened there .......

You've posted a couple of topics around lore and narrative, and I totally agree that having a bit of a story behind your battle makes it more appealing than the 'build lists, place asteroids, roll dice until one side wins' approach. And yes, I would field Biggs and Porkins in the same list as an A or B wing - canon purists be damned!

:o I've been discovered!

Yeah, I've not been too subtle about it. :D

I'm trying to explore how much demand there would be for an online campaign engine. I know there are a few others out there who have similar things. Some of them have created .pdf documents available for download, and those certainly look excellent.

I'm thinking of something more dynamic (in that it can be built on, upgraded, tweaked, etc.) that also preserves the fog of war. People can't know what missions might result from a mission win or loss at an earlier stage.

My aim in this thread is to see if there's some correlation between the types of games people play and the kind of narrative (or lack thereof) they're looking for in their games.

Games Workshop sent me.

Thanks GW!

Star Wars and Batman are my two biggest loves. I can't remember a time when I didn't adore them.

Always had the toys, and played X-Wing/Tie Fighter/XvsTIE/Alliance in the 90's. The Special Editions coming out when I was 11 stoked the fire further.

Also played the Starfighter games on PS2, Supremacy (Rebellion), Dark Forces, Jedi Knight (Kyle Katarn and the Moldy Crow!) and Jedi Academy on PC.

I even still own a copy of Masters of Teras Kasi for PS1!

Tabletop wise I was Connect 4 Champion in my family for many years. We also played Monopoly to death. Never used miniatures though. Did love me some Pokemon cards in my teens though.

Over the last year I'd been introduced to some new board games. Smash Up! and King of Tokyo have become firm favourites, with my siblings always asking "are you bringing the games with you?". I do, and then lose 99% of the time!

My brother was looking for X-Wings for his Action Fleet squadron (I think he's up to 9), and came across XWM on eBay. We then both watched the Tabletop video, and we were in.

Started with one core set about two months ago. Now we have 2 cores for dice and rulers, whilst I took the TIEs and he took the Xs. So I have 6 TIEs and 2 Squints, with him owning 3 Xs and a Y. Our other brother has himself a Falcon (looking to get more soon), and a mate has loads of Imperial stuff (he's gone a bit loopy early on).

Ben wanted to be X-Wings so badly that I took up the dark side and have learnt to love my TIEs, even though once again I never seem to win. But I'll get there! I am casting an envious stare over the HWK and Outrider. Got a lot of love for Y-Wings too. Maybe in the future I'll branch out.

Just got some MDF and felt to make a game board so I guess you could say we're into it a little now.

Just got to remember to use my actions now.....

Being Chris's twin this pretty much covers it!

Yes I'm now on 9 Action Fleet X-wing(I'm addicted to the little pilots dudes) and came across this in my eBay hunting.

What a find!

You've posted a couple of topics around lore and narrative, and I totally agree that having a bit of a story behind your battle makes it more appealing than the 'build lists, place asteroids, roll dice until one side wins' approach. And yes, I would field Biggs and Porkins in the same list as an A or B wing - canon purists be damned!

:o I've been discovered!

Yeah, I've not been too subtle about it. :D

I'm trying to explore how much demand there would be for an online campaign engine. I know there are a few others out there who have similar things. Some of them have created .pdf documents available for download, and those certainly look excellent.

I'm thinking of something more dynamic (in that it can be built on, upgraded, tweaked, etc.) that also preserves the fog of war. People can't know what missions might result from a mission win or loss at an earlier stage.

My aim in this thread is to see if there's some correlation between the types of games people play and the kind of narrative (or lack thereof) they're looking for in their games.

I wish I had the time to do something like this, but family and work tend to take up a lot of my day.

It'll be interesting to see what you come up with. Good luck with your project.