I'm loving how FFG is designing this game and controlling the meta... W1 comes out and the game is pretty straight forward dogfighting... W2 opens it up introducing boost and big ships and maneuvering... and PTL!... making it a much more in depth game than W1 with positioning becoming much more important, but PTL is all over the place, kinda ruining part of the game... so W3 comes out and all of a sudden the dial becomes a lot more important, and for once, you're doing red non-K turns to out think your opponent... Rebel transport comes out to penalize stress and evolve it as a full game aspect, instead of just a mechanic... W4 comes out with outmaneuver as an alternative to PTL and as a way to get through the high agi ships everyone hates killing (except when it gets one shot, through a rock, with a stealth, at R3, with a F+E token)... Then W5 is announced and outmaneuver is useless against the VT-49 (even at R3)...
I think it's just great how FFG is constantly "one step" ahead of us, even while we moan and complain about how they're messing up the game with a future release. Anyone else share this opinion?
Ebbs and Flow
I hope they are 2-3 steps ahead of us... so far they have been at least 2.
I like that just about the time you achieve "game mastery" they give you something new to think about. I feel like post wave 3 things went stagnant pretty fast but now I don't know if I can even keep up.
I feel like post wave 3 things went stagnant pretty fast but now I don't know if I can even keep up.
Can you explain this a little more? It seems like the accelerated speed of waves coming out is not something I would call stagnant. So, I'm guessing you mean something more specific?
I feel like post wave 3 things went stagnant pretty fast but now I don't know if I can even keep up.
Can you explain this a little more? It seems like the accelerated speed of waves coming out is not something I would call stagnant. So, I'm guessing you mean something more specific?
The how-you-play the game didn't change very much from W2 to W3... Build options were opened up, but the only new "tricks" were advS and the shuttle stop. So adapting to the changes from W2 to W3 was much smaller than from W1 to W2 (addition of arc dancers, large bases, 360 turret, ptl) and from W3 to W4 (including the in between stuff... stress giving mechanisms, cloak, alternatives to PTL, cheap missile platform)... Given, we haven't gotten W4 to confirm it'll take longer to adjust, but I expect it will, the changes are much more drastic.