Blah blah blah... instead of giving advice on lists for once, I actually want to ask for advice. I'm quite a big fan of the XYAB list archetype right now. The B is the work horse and if it weren't for the unique pilots of the X, there's be very little reason to ever fly an X wing imo. That said, the B wing doesn't have any truly viable named pilots right now, keeping the X relevant, I kept trying to fit in Ibby, but too much else has to be sacrificed to get it to work, and she's too easily countered with just a simple ion turret.
Which brings me to the love for the Y wing... Board control is one of my favorite aspects of the game, and nobody does it better than the Y. Finally, I can't seem to step away from the green w/ PTL... I keep telling myself I'd be better off with a Blue with that 3rd attack die, but every time I do that, I find myself wanting the A wing denying my opponent the flank, or outflanking my opponent. Which means that I have a hard time creating a list that doesn't end up as XYAB...
My store champ list was Dutch w/ ICT, Dagger w/ AdvS, Red, Green w/ PTL. My biggest complaint with it though was that I kept wishing Dutch could shoot at PS2 after the rest of my squad had stripped tokens, allowing Dutch's damage, as well as his ion token, to go through. I've tried substituting him for either a gold or Roark, but I find myself missing his free TL, it couples really well with the AdvS Dagger who often uses his action to BR.
So, after a hiatus to play with the new features of the rebel transport, I'm back to building XYAB lists, but with limited play testing time before my next regional, I was hoping to come here for some thoughts/suggestions...
Garven
Dagger w/ AdvS
Green w/ PTL
Gold w/ ICT + R3A2
Yes, I know I could take a Blue instead of the Green, and the 3 dice is better than the 2, and Rebel Aces apparently confirms that A wings are 2 point over cost right now... Whatever... All I'll say is that my A wing is normally my MVP, and it could just be my play style, but I love that little bugger.
I haven't personally flown the Gold w/ ICT +R3A2, but I've seen it used to great effect, and seems to compliment my play style, so I figured it was a good addition. And to supplement the lack of extra action from Dutch, I put Garven in play. The Dagger is then the backbone of the squad.
The 2 minute flight strategy would be to fly with the A on the flank, coming in from the side, Garven in the center, and the Gold/Dagger on either side of Garven, within R2 of him obviously, but shooting up different asteroid gaps. That's typically how I play my XYAB lists - it puts a higher skill on making sure everyone is in range, and at the proper range (I don't want 1 person in R2 of all of the enemy, and everyone else at R3... likewise I don't want one person out of range) at the same time, but I have enough practice that I'm good at doing that (not perfect, but darn close).
So, it puts me at a disadvantage in the opening salvo in the case that I don't line up properly, but then afterwards, I have the positional advantage against swarms and formation flying groups. Against lone elites, I deny them arc dancing capabilities, so I'm rather happy with how my start and mid game go. The end game typically comes down to the Green vs. whatever is left, and that's when he becomes a monster... Against lower PS opponents, he can effectively arc dodge while getting pot shots in... and if it goes to time, I should get the win anyways... Against higher PS opponents, I can F+E to basically never take damage, and then know whether to spend the F on offense or not since I'm already done defending.
So, what are the obvious short comings, and solutions to that? Again, I realize that I could just slap 4 B wings in the list and have greater firepower, but less utility and survivability, so I don't consider that a really practical solution.