I know the subject of unequal ST and WT resurfaces here occasionally, but it is one of the game elements that really irks my nerves. Especially considering introduction of long-range stun damage weapons in not-core books.
So has anyone tried the following idea (modelled after DnD 3.x): At character creation WT=ST, to determine the value add Brawn+Willpower and divide by 2.
Talents that add WT or ST add +2 to the base Threshold.
Now, when lethal damage is dealt, the wounds are added normally. But when strain is used or damaged, the value is subtracted parallel to wounds.
For example Bob has 15 Base Threshold. It means he has 15 wounds and 15 strain. In a combat he suffers 5 wounds. This also drops his ST to 10. So, round to he has 10 Wounds and 10 Strain. He then needs an extra maneuver so he spends 2 strain, so now he has 10 wounds and 8 strain.
Basically - suffering lethal damage also lowers strain. This way there is no meta-game thinking of using stun to bring down enemies 'because it's easier'.
What do you think?
Note: I'm not aiming here to start a discussion about the point of changing rules in general, if I like the game or not (I love it) etc. etc. Just seeking options and ideas.
Edited by Skie