Ok I just bought the Y-wing, starter set and two B-Wings.
A Friend just got the imperial aces, starter set and slave 1.
I know he will use Bubba and Fel I need help with the list.
I would like to use all 4 ships. Give Ions to the Y-wing and Torps to the B-wings. But I am not familiar with this game enough to really know what I am doing. And I am worried about Slave one blasting the crap out of me.
New to Game trying to build a good list.
Depends if you proxy or not. I would assume yes if your friend is playing Fel since he comes with the Interceptor expension and not the Imperial Aces
If yes, I would go with
Dutch Vander + Ion turret + R2 unit
Hobbie Klivian + R3A2
Blue squadron
Blue Squadron
Alternate, switch Hobbie for Garven with R2 unit
If you don't proxy and use only the pilots and upgrade from your boxes
Dutch Vander + Ion turret + R2 unit
Red Squadron Pilot
Blue Squadron Pilot + Fire Control System
Blue Squadron Pilot + Fire Control system
Dutch with ion turret and R5 D8
Rookie X wing
Blue with FCS x 2
OR
Dutch with ion turret
Red squad X with R2
Blue with FCS x 2
Ions yes, torps no.
Problem with 4 ship rebel builds tends to be low PS. This allows Fel to really dominate since he moves last. You can try to mitigate by spreading out to catch him in a firing arc, but he's pretty good at tanking one or two shots (depending on how he's kitted out). One ion likely won't be enough to neutralize him. Perhaps adding the stress droid or a highPS 9+ pilot would help, such as Wes Janson w/ VI for example
If he only has Imperial Aces, Fett and the Core Set, he won't be running Fel unless he gets the card and token from someone else. Soontir Fel in only in the Interceptor expansion.
I think that you need to buy the YT-1300 and the HWK-290, the YT is a good hitter and the HWK is a good suppurt, greettings.
Edited by Kaxel VoferThanks for the advice the hawk is it really good to use. I do not like to proxy don't mind if others do.
He just got a regular intercepter. And why not torps what's wrong with them won't I need them against slave 1?
Edited by DrahazarAnd why not torps?
They're more flawed than helpful.
What's wrong with them?
It's got a classic Cost vs Utility unbalance.
You're paying 4 points, an Action, and an Attack
You're getting a single attack of 4 dice with a [Eyeball]->[KABLAM!] conversion.
If you use your action offensively, each die has a 3/4 chance of coming up damage. Otherwise, it's 1/2.
If you are shooting with 3 attack dice and an offensive action, that's an average of 3(3/4) damage, an expected result of 2.25 damage.
If you are shooting with 4 dice an no offensive action, that's an average of 4(1/2), an expected result of 2.0 damage.
Now, for the additional conversion, the missed dice have a 50% shot at being Focuses rather than Blanks. We expect one of the two of them to be a focus, therefore bringing our total expected result to be 3.0.
Now: here's the thing : Is that 3/4 of a single damage worth 4 points to you?
Won't I need them against slave 1?
Ordnance is better spent getting a kill, and preventing the damage that slain ship would deal to your fleet, than simply adding more damage onto a boat that can take it.
You're going to want to mass fire on the Firespray-31 regardless. Do so with your main weapons, preferably at Range 1, with all of your ships.
Edited by DraconPyrothayanI see that sucks. I will take the advice and build a list off that thank you all for the help. Oh one more thing should I focus on fel or slave 1 first. This guy is a big man do but and where's costumes and stuff figure to do that to attack his mental state ![]()
I see that sucks. I will take the advice and build a list off that thank you all for the help. Oh one more thing should I focus on fel or slave 1 first. This guy is a big man do but and where's costumes and stuff figure to do that to attack his mental state
Which one requires more ships to kill?
Alternatively, which would your opponent prefer to have in the end-game?
Ultimately, just pick one, and kill it quickly. Either way, you're better off, aye?
Aff
Edited by DrahazarI am going to jump in here and ask similar questions. I just picked up this game after playing once at a friends. Me and my 8 year old have played twice now. I have the core set, YT, advanced and interceptor. My son went for the imperials and seems to want to fly as many ships as possible. I know I need more dice, but what else should I get to make two competitive 100pt lists? If I get Imp Aces, a tie and X expansion. He will be able to fly 3 ties and 3 interceptors. Thanks for any advice.
First welcome aboard the x-wig train
Second here is a list to try,
Dagger Squadron Pilot (24pts)
Dagger Squadron Pilot (24pts)
Biggs Darklighter with •R2-D2 (29pts)
Gold Squadron Pilot with Ion Cannon Turret (23pts)
Ps this page has a list of every card in the game if you want to plan out your next purchase. I would tell you to pick up one of every rebel ship and rebel aces. The e-wing is important as it comes with advance sensors and those are one of the best upgrades in the game.
http://www.afewmaneuvers.com/topic/573-full-card-list-by-expansion/#coreset
Aff
Psst! Wrong franchise!!!
I am going to jump in here and ask similar questions. I just picked up this game after playing once at a friends. Me and my 8 year old have played twice now. I have the core set, YT, advanced and interceptor. My son went for the imperials and seems to want to fly as many ships as possible. I know I need more dice, but what else should I get to make two competitive 100pt lists? If I get Imp Aces, a tie and X expansion. He will be able to fly 3 ties and 3 interceptors. Thanks for any advice.
Get another core set. It gets you the additional dice you need plus templates and another damage deck so you don't need to share. It also lets you fly HSF (which isn't great against numbers but unfortunately for him good against agility) and gets him two more TIE Fighters. X-Wing and TIE Fighter expansions are good for the pilots and 3 Xs/ 5 TIEs will fill most needs. Imp Aces is a great set and is really nice when you already have the Interceptor expansion.
I will say that if your rebel access is the Falcon plus 1 core and 1 expansion X-Wing your 100 point options are pretty limited as you'll be using all of your ships. On the other hand having 3 T/F, 3 Interceptors, and the Advanced will give your son options BUT most of them should revolve around high agility Interceptors and possibly Vader; Falcons tend to love ships that rely of tricky flying to stay safe.