Dash Rendar and performing actions

By StephenEsven, in X-Wing

dash-rendar.png

I have been contemplating the implication of the text on the Dash Rendar pilot card.

So he can ignore obstacles during the Activation phase and when performing actions. But usually performing actions happen during the Activation phase. So what could the second part be aimed at?

I admit I haven't checked all cards to figure out what could trigger performing an action outside the Activation phase, but could this be hinting to some new rules or cards? could this be related to the new debris tokens? Normal obstacles does not affect performing (free) actions. They only make you skip the perform action step.

dash-rendar.png

I have been contemplating the implication of the text on the Dash Rendar pilot card.

So he can ignore obstacles during the Activation phase and when performing actions. But usually performing actions happen during the Activation phase. So what could the second part be aimed at?

I admit I haven't checked all cards to figure out what could trigger performing an action outside the Activation phase, but could this be hinting to some new rules or cards? could this be related to the new debris tokens? Normal obstacles does not affect performing (free) actions. They only make you skip the perform action step.

#1, you also ignore the possible damage, from the asteroid.

#2, Many understand it to mean that you can perform mobility actions that you otherwise could not. For instance, you can still barrel roll or (with Engine Upgrade) boost across or onto an obstacle without penalty.

#3, It does NOT say, however, that you can still attack when sitting on an asteroid. So, what this means is you can declare a barrel roll or boost, you normally cannot complete it and can change your action if you were unable to avoid obstacles. If the ruling is as most are understanding it, you MUST complete the barrel roll to the side you chose initially, even if you cannot avoid the obstacle entirely.

It has some quite nice benefits, but it also has some minor drawbacks.

You can also take an action from Cracken to barrel roll across a object due to the wording.

It would also allow you to do a free barrel role/boost during the attack phase, if someone gives you the option. Say Airen Cracken. Without the second clause, if you were on an Asteroid during that phase, you wouldn't be able to use the action, I think.

Edit: Ninja'd!

Edited by Damoel

You can potentially gain free actions outside the activation phase from card effects, so it allows you to BR/Boost over asteroids at any time you can perform those actions.

i'm not sure you can still take actions if you plant yourself on an asteroid

remember that the can't always overrules the "can"

what this allows him to do is barrel roll or boost over an asteroid or onto it (which you cannot do with any other ship to date) and move through asteroids without worrying about the damage penalty or denial of actions

BUT.. if you end your movement on an asteroid you cannot take an action (or attack), therefore you still have to be careful about where your movement is going to take you

i could be wrong but i think we are going to need clarification from the reps

Edited by executor

i'm not sure you can still take actions if you plant yourself on an asteroid

remember that the can't always overrules the "can"

what this allows him to do is barrel roll or boost over an asteroid or onto it (which you cannot do with any other ship to date) and move through asteroids without worrying about the damage penalty or denial of actions

BUT.. if you end your movement on an asteroid you cannot take an action (or attack), therefore you still have to be careful about where your movement is going to take you

i could be wrong but i think we are going to need clarification from the reps

Also note that the rule is cards can override the rulebook. Can't overrides can on a cards themselves. He'll interact oddly with a few crits, but I think he still totally ignores the obstacles due to the wording of his ability.

Dash's card says "you may..." Regarding obstacles, so does that mean that he can let the general rule supersede his ability to actually perform the action onto the asteroid?

Example: "Well my barrel roll is going to put me on the asteroid, so I choose to ignore Dash's ability and will now decide another action"

Edited by Skargoth

Dash's card says "you may..." Regarding obstacles, so does that mean that he can let the general rule supersede his ability to actually perform the action onto the asteroid?

Yes. If he really wants to. I guess he could let it block a barrel roll...

Dash's card says "you may..." Regarding obstacles, so does that mean that he can let the general rule supersede his ability to actually perform the action onto the asteroid?

Yes. If he really wants to. I guess he could let it block a barrel roll...

Thank you for understanding before I clarified!

i'm not sure you can still take actions if you plant yourself on an asteroid

Every ship is allowed to take actions while overlapping an asteroid. Obstacles cause you to skip your Perform Action step, but free actions (from Squad Leader, Lando, Cracken, etc.) are still okay.

Long and short of it, he can ignore asteroids when he moves and performs actions (including boosting or barrel rolling over an asteroid), but if he finishes his movement on one, then he will be unable to fire.

Note: Normally Boost and Barrel Roll allow you to take back the maneuver if it caused you to overlap an asteroid but this would not be the case for Dash.

i'm not sure you can still take actions if you plant yourself on an asteroid

remember that the can't always overrules the "can"

what this allows him to do is barrel roll or boost over an asteroid or onto it (which you cannot do with any other ship to date) and move through asteroids without worrying about the damage penalty or denial of actions

BUT.. if you end your movement on an asteroid you cannot take an action (or attack), therefore you still have to be careful about where your movement is going to take you

i could be wrong but i think we are going to need clarification from the reps

Well the rulebook also states that if there's a conflict between a card and the rules the card always overrides it (pg 20).

Long and short of it, he can ignore asteroids when he moves and performs actions (including boosting or barrel rolling over an asteroid), but if he finishes his movement on one, then he will be unable to fire.

Note: Normally Boost and Barrel Roll allow you to take back the maneuver if it caused you to overlap an asteroid but this would not be the case for Dash.

Long and short of it, he can ignore asteroids when he moves and performs actions (including boosting or barrel rolling over an asteroid), but if he finishes his movement on one, then he will be unable to fire.

Note: Normally Boost and Barrel Roll allow you to take back the maneuver if it caused you to overlap an asteroid but this would not be the case for Dash.

And from what we are gathering from the text Dash can choose to take it back because his text says "you may", not "you must".

True, so you declare that you're not using his ability when you boost or barrel roll to see if you will fit. And then you can redo it with his ability?

i'm not sure you can still take actions if you plant yourself on an asteroid

Every ship is allowed to take actions while overlapping an asteroid. Obstacles cause you to skip your Perform Action step, but free actions (from Squad Leader, Lando, Cracken, etc.) are still okay.

hmm, when you put it that way you're correct

thanks for the clarification

Super discussion. Airen Cracken was probably the one I needed to hear mentioned. Now I see how Dash could do boost or barrel role outside the Activation Phase.

Edited by StephenEsven

Dash's card says "you may..." Regarding obstacles, so does that mean that he can let the general rule supersede his ability to actually perform the action onto the asteroid?

Yes. If he really wants to. I guess he could let it block a barrel roll...

Thank you for understanding before I clarified!

This is the best option if he cannot avoid getting off of the obstacles, as it will still allow him to take a defensive action in case he can't fire.