okay, I'll start by pinning my colours to the mast. I hate expose. Mathematically it is flawed, and from a games design point of view really just makes me wonder what is going on. The core dice mechanic of the game just works so beautifully, and expose just seems to have been designed by someone who has no comprehension of that.
For the uninitiated, please allow me to explain...
There are three action mechanics that alter the dice results: focus, evade and target lock. As there are 2 eye faces on the dice, a focus action increases the average roll by 0.25 per dice, in a typical best case (4 evade dice at range 3 or 4 attack dice at range 1) this amounts to +1 to the average number of evade or hit results rolled. Similarly the evade action simply gives you that +1. It's a little more "powerful" if you're rolling less than 4 dice, but is limited to evades only. Target lock has a similar effect. As 4 out of the 8 sides are hits or crits the average results you'd want to reroll is 50%, and 50% of these will hit as a result of the reroll. as such you're increasing the average per dice result by the same 0.25 per dice, or by +1 on the best case 4 dice roll. Again it has a little more power in that it can last more than one turn, but that is countered by its limitation to attack use only.
That's the beauty of the system. Each action used correctly increases the average output by 1, or by 0.25 per dice rolled, depending on how you want to look at it.
Expose is likewise an action. like target lock it is limited to attack only. However rather than adding .25 per dice rolled, it adds an extra dice. Without the additional benefit of target lock or focus this is only adding 0.5 to the average dice roll result. Hence if you are rolling 2 dice it is equally good, except you've lost the ability to save it for another round (when comparing with target lock) or the option to use it in defence (when compared with focus). Only if you roll 1 dice attack is expose clearly better than a target lock or a focus. And that's all before you start considering that you've lowered your agility by 1 and spent 4 extra points on it.
There have been a number of new cards in recent releases and spoils that have made people wonder about whether they may make expose worth it:
1. A wing test pilot. The fact that you can get 2 EPTs could mean with PtL you could target lock or focus and expose. On damage scores alone this is not terrible, giving you an average result of 2.25/3 compared to PtL only, where you have Target lock and focus, giving you only 1.875/2.8125, however, the question then becomes whether it is worth the 4 points and the loss of agility on such a small hp ship.
2. Corran horn. Having 2 attacks might make expose more viable, right, as it effects both attacks? However the numbers don't hold out. The results come out a little better than not taking an alternative EPT, but when comparing expose to cheaper EPTs like PtL or Marksman, they come out the same overall at range 2-3, but worse at range 1 where the actions have more dice to work with. So its definitely not worth it for Corran.
3. decimator. Agility 0, that means that there's no downside to expose, right? Wrong. As I have shown above, expose is just worse than other actions even before you factor in the penalty.
Expose, therefore, should only be considered better than a standard action on a 2 attack ship that can also get 2 actions or 2 attacks. Anything else and you're better off with a target lock or focus.
This has been an interesting process, and I wasn't expecting to find any use of it, but now I've done it there is one named pilot that I think just might make it viable...
Vader
Cheerio,
Ben