"Distress Signal Incoming. Orders, Sir?" - CR-90 vs Empire 150pts

By catachan23, in X-Wing

I have a blind-build game coming up against my friend this weekend.

When we play against each other we tend to set a point limit and give each other a vague idea of what we intend to bring to the table.

We call it "Many Bothans Died" style list building.

The only thing I know he is bringing is a CR-90 and that the game is set at 150pts.

Tantive_IV_600px.gif

With only 150 pts to spend and the knowing the cost of a CR-90 + Upgrades, I figure that he intends to bring few if any support ships to the table.

Neither of us have recieved our Wave 4 shipments yet.

What would the community recomend as a 150 pts Imperial build to prevent the crew aboard the traitorous CR-90 from running the Imperial blockade?

Against a lone CR-90 with no support ships? I'm thinking Jonus alongside HLCs and Proton Torpedo-Bombers

Against a lone CR-90 with no support ships? I'm thinking Jonus alongside HLCs and Proton Torpedo-Bombers

I was leaning towards:

Captain Jonus + Swarm Tactics + Proton Torpedo = 28pts

2x Scimitar Squadron Pilot + Proton Torpedo = 40pts

Col. Jendon + HLC + ST-321 = 36pts

Krassis Trelix + HLC + Recon Specialist = 46pts

Position sideways at deployment and fly horizontal for a few turns, using ST-321's ability to gain and pass TLs to the Bombers. Then turn in and use a F/TL alpha strike with 2 HLC support with rerolls on/from Krassis and Jonus.

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Not that I think it matters, a 150 pts vette squad will need some luck to begin with... Just remember if you can get target locks on his vet, he can shoot at you with turbo lasers... with the big ships you are going to take damage.

If you think he will spend points on turbos and weaponry I would go with 2 evade dice or more ships and stay away form the larger ships.

Tie fighters. All of the tie fighters. And Interceptors. The Corvette cannot touch high agility ships.

If you're looking for some upgrade filler, Stealth Device will be even more helpful here than normal, and here's why.

The card specifically says you raise your agility by 1. So that means during your approach, if the Turbolasers fire at you, you double your agility. That Stealth Device is increasing your agility, so it gets doubled as well. So if it's firing at you during your approach, your Bomber will be rolling 6 evade dice (hopefully with a Focus token). I think that's somewhere close to 3-4 evades on average.

cf0YIo0.png

Is it just me or are the cockpits on the wrong side?

Yep. They're for left-handed pilots. :P

Edited by Lagomorphia

Tie fighters. All of the tie fighters. And Interceptors. The Corvette cannot touch high agility ships.

Quad Turbolasers can, and if the bastard has a Reinforce action, the Swarm has some substantial troubles.

Tie fighters. All of the tie fighters. And Interceptors. The Corvette cannot touch high agility ships.

Quad Turbolasers can, and if the bastard has a Reinforce action, the Swarm has some substantial troubles.

It will be my first game against a CR-90 and I am unfamiliar with its action economy, save what I have read on the forums.

Any advice on some of the more common upgrades I will likely face concidering the 60pts he has to spend on it?

What would you use (and how would you counter) those 60pts of upgrades on a CR-90?

Edit: Just to explain a little, he picked up his CR-90 on release day and is super excited to see what it can do, and this is our first game together since he got it.

Edited by catachan23

Tie fighters. All of the tie fighters. And Interceptors. The Corvette cannot touch high agility ships.

Quad Turbolasers can, and if the bastard has a Reinforce action, the Swarm has some substantial troubles.

Whatever you do, don't run shuttles.

Edited by Aminar

I have played the CR-90 a couple of times now (and twice in a 150pts setting). I have lost all of the games to dual Firesprays with HLCs (supported by Jonus). Once these beasts get an approach vector on the CR-90's aft section and lay down some concentrated fire, the CR-90 can watch its reactor go up in flames. After that the big ship is pretty much dead in the water...

For style, you can also put proton bombs on the Firesprays - the CR-90 does not take kindly to face-up damage cards.

Tie fighters. All of the tie fighters. And Interceptors. The Corvette cannot touch high agility ships.

Quad Turbolasers can, and if the bastard has a Reinforce action, the Swarm has some substantial troubles.

It will be my first game against a CR-90 and I am unfamiliar with its action economy, save what I have read on the forums.

Any advice on some of the more common upgrades I will likely face concidering the 60pts he has to spend on it?

What would you use (and how would you counter) those 60pts of upgrades on a CR-90?

Edit: Just to explain a little, he picked up his CR-90 on release day and is super excited to see what it can do, and this is our first game together since he got it.

Well i checked on a squadron builder and if you run a 150 pt Corvette you will be hurting (about 144 is the highest I think I got one that I wasn't just "wasting" points on, also as others have said swarming it would probably be fairly effective Interceptors/Ties will be awesome as well as a couple of Bombers with cluster missiles/proton torpedoes once the Shields are down

u need.. alot of pew pew

As much ordnance as possible. Bombers, Firesprays...you know, torps and bombs.

u need.. alot of pew pew

Yeah you do...

:lol:

It'll be easy to sink Advanced Proton Torpedoes into.

It'll be easy to sink Advanced Proton Torpedoes into.

Rhymer with PTL + 2 APTS? too expensive for normal games but for 41 pts he will basically kill an entire section himself in 2 rounds

Tie fighters. All of the tie fighters. And Interceptors. The Corvette cannot touch high agility ships.

Quad Turbolasers can, and if the bastard has a Reinforce action, the Swarm has some substantial troubles.

It will be my first game against a CR-90 and I am unfamiliar with its action economy, save what I have read on the forums.

Any advice on some of the more common upgrades I will likely face concidering the 60pts he has to spend on it?

What would you use (and how would you counter) those 60pts of upgrades on a CR-90?

Edit: Just to explain a little, he picked up his CR-90 on release day and is super excited to see what it can do, and this is our first game together since he got it.

Well i checked on a squadron builder and if you run a 150 pt Corvette you will be hurting (about 144 is the highest I think I got one that I wasn't just "wasting" points on, also as others have said swarming it would probably be fairly effective Interceptors/Ties will be awesome as well as a couple of Bombers with cluster missiles/proton torpedoes once the Shields are down

-Howlrunner + Stealth Device + Swarm Tactics

-Backstabber

-9 Academy TIEs

Pew pew?

Green Squadron Pilot (19)
Push the Limit (3)
Cluster Missiles (4)

Green Squadron Pilot (19)
Push the Limit (3)
Cluster Missiles (4)

Green Squadron Pilot (19)
Push the Limit (3)
Cluster Missiles (4)

Blue Squadron Pilot (22)
Fire-Control System (2)

Blue Squadron Pilot (22)
Fire-Control System (2)

Blue Squadron Pilot (22)
Fire-Control System (2)

Total: 150

View in Yet Another Squad Builder

A wings get behind and take out the aft section then B wings take out the front

-Howlrunner + Stealth Device + Swarm Tactics

-Backstabber

-9 Academy TIEs

Pew pew?

Yup...that is a lot of PEW!

:)

The CR-90 is not as robust as it looks. If it gets a lot of attention it'll go down quick.

After flying the CR-90 a couple of times I discovered two primary problems it faces:

1, it doesn't have enough actions/energy for everything it wants to do. The most you can get out of a move is 3 energy which can be allocated to the guns or spend on special functions. It also only has one action. When things get pretty bad for the CR-90 that player is going to want to try the recovery action to dump energy to pump the shields back up. That'll leave the guns dry.

2, firing arcs are really restrictive. Whatever the main gun shoots at it's going to get an agility boost, and it's useless against enemy targets at range 1. Quad lasers can help this out but only in the secondary firing cones on broadsides of the ship. So there's a deadzone in the front of the CR-90, and also in the back since the primary can't fire beyond the blue line.

So, the CR-90 is very much a support ship and it will struggle against lone attackers. It's like pitting a single large ship against the points equivalent number of small ships... the extra attacks WILL chew up the bigger ship.

I think I agree on that,

though I havent been able to take mine otu for a spin yet...

2 things to note though:

The most energy you can get is 4 if you have an engineering team equiped (something that MUST be done I think)

And it has 2 actions, one for the front and one for the back, though you indeed only have one defensive action to do (recover OR reinforce) wich indeed hurts its defence, the front almost always will want to target lock I think...

Iam a bit bummed that it didnt come with any good extra energy tittles, or such... (secondary powergrid or such? ;) )

And puzzled as how to play it, if it doesnt get target locks on the things its going to shoot at it possibly wont do much damage... (Han is almost a must...) but then it isnt coördinating... (Iam thinking here to fly Dutch next to it perhaps and have Dodona's Pride tittle might help here...)

It will take some time to get the most out of it I think... wich is a fun challenge!

And can't wait for the Imp huge ships to help spice up the selection of teams, cargo and emplacements! :D

Come on Gencon!!