First: I play a trap like spiked pit which says on the card it ignores armor. Does that mean "armor effects" as well? By "armor effects" I mean effects like if you are wounded you get to roll a power die for each wound and if a blank comes up, the wound is ignored. When something says it ignores armor, does it ignore these "armor effects" and all "armor effects", even a basic shields exhaust ability?
2nd: I have overlord trapmaster card in play, I play a crushing boulder. That does 4 damage that they can avoid via the card text. Trapmaster says the trap does an additional 2 wounds. I'm sorry, I dont have the card text word for word with me. The way the card wording is written implies that if the trap does any wounds to the hero, then trapmaster causes it to do an additional 2 wounds. Is that correct or does the hero get to roll for avoidance per the cards rules? Do these wounds ignore armour as the trap's original damage does?
3rd: If a player falls into a spiked pit, does he receive the extra 1 wound that is incurred from falling into a spiked pit?
4th: The text for falling into a pit, says the wound "cannot be reduced by armor". Again, does this mean it can or can't be mitigated by an "armor effect"?
Thanks for your help!