I was just thinking about how awesome Y-wings can be with a properly prepared strategy. True for everything, but the consistent control provided can be overlooked.
Two Golds with Ion and Flechette seem really awesome if you plan your sequence of attacks, especially against large ships. Ionizing and stressing a large ship on the same turn can be huge. Munitions Failsafe for never ending stress causes a gambit in which the recipient may not want to evade the attack just so the Flechette can be consumed, but you can manipulate it by not rerolling or using Focus.
I would think B-wings with FCS are the best complement, but X-wings or a Falcon can work too.
Gold - Ion Turret, Flechette, Munitions Failsafe - 26
Gold - Ion Turret, Flechette, Munitions Failsafe - 26
Blue - FCS - 24
Blue - FCS - 24
It's odd seeing more points invested in the Y-wings, but they have a better dial (white 3 banks) and 360 arc, so they can probably stay out of a few arcs.
Edit: just remembered Flechettes hull stipulation, back to the drawing board.
Edited by Skargoth