Imperial HUGE Ships...I'm Calling It.

By Joe Boss Red Seven, in X-Wing

Yes, but for any TIE without the standard dockpit, such as the defender, bomber etc that just wouldn't work, so EVA would be required, and a clamp would work better.

Every TIE has to have a hatch SOMEWHERE. It just means they'd have to dock from a different angle. And since they're in space, it doesn't really matter if the ship is upside down, sideways, topwise, diagonal corners, whatever.

But yes, a clamp would be better. And for a ship that carries Phantoms or Oppressors or Defenders, they probably modify the Gozanti itself to carry those ships.

Of course they would all inherently have a hatch, but those tubes look to be only compatible with the orb of a Advanced, Interceptor or Fighter.

Defender wouldn't work at all, and bomber uses a sliding rectangular hatch, so not compatible there either, Gotta be clamp but all for simple freighter escort TIE Fighters.

Which leads us to the next point: A TIE Defender, Oppressor or Phantom would likely cost more than the Gozanti. These are cutting edge Imperial fighters here, the Gozanti is a relic from before the clone wars converted to military service. While a Gozer could be modified to carry them, a designated light carrier/cruiser would be a better option. At the very least a light cruiser, a Vindicator class Star Destroyer much more likely.

Edited by DariusAPB

I would love it if there was a ship of similar design to the Gozanti, but a bit bigger, and all it was meant to do was carry 12 TIEs in internal hangars.

The EU has other Imperial Carriers already, but they all carry, like, 70+ TIEs.

I'd like something that was much more small and compact that's just engines, point defense weapons, and a squadron of TIEs.

But I still like the Gozanti's design. It looks different from other Imperial ships at first glance, but when you see it from above or below, it still has that same wedge-shaped profile.

Edit: Actually, the Imperial Escort Carrier looks pretty good. It doesn't list the ships size, or how many TIEs it can carry, but you can see the TIEs in it's hangar.

Edited by DarthEnderX

Yes, but for any TIE without the standard dockpit, such as the defender, bomber etc that just wouldn't work, so EVA would be required, and a clamp would work better.

I thought the bigger TIEs had hyperdrives of their own? I know the Defender and Phantom do, but there's no reason the bigger TIEs (bomber, etc) shouldn't either.

Edited by BenderIsGreat

Loronar Strike cruiser carried a squadron, it'd be my choice. Dreadnought class heavy cruiser is another good one.

A Victory carries two squadrons.

The Imperial Escort carrier which I am used to http://starwars.wikia.com/wiki/Ton-Falk-class_escort_carriercarries 6 squadrons.

TIE Bombers do not have hyperdrives, nor do Interceptors. SWG got that all the wrong. This said, modified versions of these ships could have hyperdrives, shields or even life support.

Loronar Strike cruiser carried a squadron, it'd be my choice. Dreadnought class heavy cruiser is another good one.

A Victory carries two squadrons.

The Imperial Escort carrier which I am used to http://starwars.wikia.com/wiki/Ton-Falk-class_escort_carriercarries 6 squadrons.

TIE Bombers do not have hyperdrives, nor do Interceptors. SWG got that all the wrong. This said, modified versions of these ships could have hyperdrives, shields or even life support.

Don't forget these modified versions saw quite a bit of use in TIE Fighter as support for Zaarin's TIE Avengers and Defenders. Fighters, Interceptors and Bombers with shields and hyperdrives is not unheard of.

Edited by CptShrike

I thought the bigger TIEs had hyperdrives of their own? I know the Defender and Phantom do, but there's no reason the bigger TIEs (bomber, etc) shouldn't either.

TIEs without Hyperdrives:

Fighter

Interceptor

Bomber

Aggressor

Oppressor

Punisher

TIEs with Hyperdrives:

Advanced

Phantom

Avenger

Defender

Hunter

Scout

TIE Bombers do not have hyperdrives, nor do Interceptors. SWG got that all the wrong. This said, modified versions of these ships could have hyperdrives, shields or even life support.

Especially in SWG. A ship could have pretty much whatever a player decided to put on it. All player ships had to have a hyperdrive, and if you wanted to put shields on your TIE Fighter, you could.

Edited by DarthEnderX

Not that it helped in SWG, the TIE Fighter had such a huge hitbox that itwas a deathtrap even in the heavy version. most competatively OP ship in that game was the ETA-2 Actis.

Of course, I made a Y-wing into the scariest thing in space...

Not that it helped in SWG, the TIE Fighter had such a huge hitbox that itwas a deathtrap even in the heavy version. most competatively OP ship in that game was the ETA-2 Actis.

Of course, I made a Y-wing into the scariest thing in space...

Heh. I flew scum ships. Loved the Ixiyen, despite the fact that the aft section was so easy to hit. Power to rear shields ... power to rear shields ... power to rear shields .....

I liked the ixiyen, had a huge ass but for PVE was fun. I also got several Black sun ace helmets farming those.

Galaxies is why I was truly pumped for the Deci (in my D20 star wars game I hosted the stormtrooper commando unit the players played had a Decimator with a cloaking device as their mobile base). I'd like to see the Nova as well. Also - Either the Krayt or Kimo as a Scum heavy. The Krayt as a 6-8 hull 4 shield monster with a 3 turret/4 forward firepower (or 3 with cannon) would be boss.

Despite my overwhelming Imperial leanings, I usually played rebel - only using my imp characters for events where the imperials were outnumbered (me in an RGI or Oppressor had a funny way of evening odds, POB ships in my opinion were strictly PVE except for events).

Edited by DariusAPB

Will the Rihkxyrk gettin 4 firepower by any chance? 6 Laser Cannons ...

I hope the Vaksei will enter X-Wing at some point

Kihraxz1VaksaiAdvBoosterTextureAll.jpg

Scum aces as a speciak K ship title I would imagine.

The ricky was an odd duck, never liked it. Deserves 4 or even 5 firepower, and the worst dial ever.

Also - Either the Krayt or Kimo as a Scum heavy. The Krayt as a 6-8 hull 4 shield monster with a 3 turret/4 forward firepower (or 3 with cannon) would be boss.

That...doesn't seem consistent with it's standard loadout.

I mean, the ship isn't really any heavier than a B-Wing or TIE Punisher, so that much hull and shielding is ridiculous.

And it's weapon loadout would translate to Attack 2, Cannon slot, and Missile slot.

The Kimogila basically replaces the Cannon slot for a Torpedo slot.

Also - Either the Krayt or Kimo as a Scum heavy. The Krayt as a 6-8 hull 4 shield monster with a 3 turret/4 forward firepower (or 3 with cannon) would be boss.

That...doesn't seem consistent with it's standard loadout.

I mean, the ship isn't really any heavier than a B-Wing or TIE Punisher, so that much hull and shielding is ridiculous.

And it's weapon loadout would translate to Attack 2, Cannon slot, and Missile slot.

The Kimogila basically replaces the Cannon slot for a Torpedo slot.

Couple of points:

1: The Krayt had no standard loadout, but it was heavy forward firepower (4 seperate guns? PLUS turret, PLUS warheads?)

2: XWM has to reimagine the SWG ships to make them viable. Deci became a brick rather than a slim fairly agile POB, Khirazz somehow became firepower 3 x-wingalike despite being an A-wing in a huge hull (in terms of firepower and speed/agility).

Syck was mostly consistant. So yeah, the Krayt is a gunship - make it into a gunship.

Edited by DariusAPB

Edit: Double post

Edited by DarthEnderX

1: The Krayt had no standard loadout, but it was heavy forward firepower (4 seperate guns? PLUS turpedo?)

All the ships in SWGs have a standard loadout, because they've all been statted out in various FFG roleplaying sourcebooks. And it's pretty clear they favor the stats in their own books to those of SWGs game. The Scyk's pretty much matches up.

The standard Krayt has 2 lasers, 3 ions and a missile launcher.

The standard Kimogila has 2 lasers, a missile launcher and a torpedo launcher.

Edited by DarthEnderX

In that case what about this:

M22 Krayt gunship.

Large ship.

6 hull 4 shields

Modification, illicit, turret, missile and cannon slots. Possibly a crew slot.

3 firepower

1 agility(maybe 2?)

Dial somewhere between the space cow and the Firespray.

This will also be the first ship to my knowledge with both a cannon and a turret slot.

Edited by DariusAPB

I don't really see how that's any closer to being right. The Krayt is a heavy fighter, not a Large ship. And it doesn't even have a turret.

I don't really see how that's any closer to being right. The Krayt is a heavy fighter, not a Large ship. And it doesn't even have a turret.

Yeah, it did. I flew one, I should bloody know - look at the link. http://swg.wikia.com/wiki/M22-T_%22Krayt%22_Gunship

It was also roughly the size of the firespray, it was NOT a small ship, it was a flying tank. The only argument to it being a small ship is the fact that the K-wing is, and to be honest the K-wing is a crappy argument for anything..

Additionally the wookiepedia article confirms it could also carry 2 extra people -typically as prisoners. Combining the fact that it's an all round big ass ship WITH a turret slot (but definitely not a primary attack turret) I honestly can't see it as a small ship. Besides, the game needs more large ships that don't have primary turrets.

Edited by DariusAPB

Scum aces as a speciak K ship title I would imagine.

The ricky was an odd duck, never liked it. Deserves 4 or even 5 firepower, and the worst dial ever.

I hope we get the Vaksei as a model, not as title for the Kihraxz.

That'd be ideal, that model of Kihraxz was prettier than the one we were getting, always reminded me of the colonial viper.

If all else fails there is always Mels... Or you know, a Scum aces pack with title AND Vaks model.

The vaks was one of the larger ships that was actually amazing. single gun + 150k mass meant despite it's size a good RE'ed level 8-10 engine and level 10 gun meant it floated like a butterfly and stung like a m****rf***er.

Edited by DariusAPB

Yeah, it did. I flew one, I should bloody know - look at the link. http://swg.wikia.com/wiki/M22-T_%22Krayt%22_Gunship

Well, again, FFGs seems to give zero ***** about what a ships stats were in SWG. Probably because most ships could be whatever a player wanted them to be in SWG.

It is odd though that they wouldn't at least mention the turret. It's also weird that it has 4 guns, but instead of 2 in the front, and 2 in the turret, it has 3 in the front and 1 in the turret.

Makes me wonder if the FFG version actually has the 3 ion cannon in the front and the 2 lasers in the turret. Like some kind of reverse, Y-Wing...

It was also roughly the size of the firespray, it was NOT a small ship, it was a flying tank.

There's a good size comparison here. And while, yes, it is about the size of a Firespray, so is a Y-Wing. Just because it's a flying tank doesn't make it not a starfighter.

The only argument to it being a small ship is the fact that the K-wing is, and to be honest the K-wing is a crappy argument for anything..

The link you just gave for the Krayt even says, "Even though it is called a "Gunship" it is in fact a heavy fighter with a Turret."

Edited by DarthEnderX

Your first point, that most ships could be what the players wanted to be was kinda my point, and I re-iterate that ships from SWG need to be re-imagined somewhat to work in XWM.

Onto your second, Y-wings a bit smaller, K-wing is a better example. Even so the Krayt and Kimo are chunky enough to warrant the large ship base. More importantly I feel that they'd 'feel' better as large.

As for your third, Krayt was larger physically due to the extra plating and typically had a larger ship mass - averaging 210k wheras the Kimo was 190k ish. With perfect shipwrights they could even out but generally the Krayt had more mass. In all instances in Galaxies, the master level, level5 starfighter was the heaviest thing they could fly non POB.

I accept that the Krayt handled more like a heavy starfighter, but it is called a gunship. So let's make it a gunship. A large base would give it more that feel, a small one would make it yet another heavy fighter. In this case I would re-imagine it as a gunship every single time, that's how it felt when flying it. I'd consider putting the Kimo on a large base too. Or even making the Krayt a title for a kimo giving it the turret option if you like.

Literally, in all cases the level 5 master ship, the oppressor, B-wing, KSE Firespray and Krayt were heavier than all tier 1-4 ships before them.

The Oppressor at 170K - way larger than the next heavies - the ARC170 at 125 and Aggressor at 120. TIE Defender wasn't around when I played, but that did break the rule at 180k.

Krayt was 210K, KSE Firespray was what... 230. B-wing was 210-250. Never flew them much. Heavy X was 180. RGI was 90, and an amazing 90 it was.

Edited by DariusAPB

Your first point, that most ships could be what the players wanted to be was kinda my point, and I re-iterate that ships from SWG need to be re-imagined somewhat to work in XWM.

And my point was that FFG ALREADY reimagined all of them for their RPGs. So it's unlikely they'll reimagine them again.

I accept that the Krayt handled more like a heavy starfighter, but it is called a gunship. So let's make it a gunship.

I guess I just don't see the point. Scum already has a glut of potential Large ships, what with every bounty hunter and smuggler in the EU seeming to fly their own wannabe Millennium Falcon or Slave 1.

Scum has a much smaller pool of cool fighters to choose from. I don't see the benefit to giving one up to make another Large ship.

Edited by DarthEnderX

<quickreads FFG RPG stats at http://swrpg.viluppo.net/transportation/starships/>

Ohyeah, silhouette 4, most star fighters are sil 3, heavier ships like the GAT12 Skipray blastboat and Firespray are 4...

Large ship it is then.

It says pilot and gunner.. but doesn't specify turret, though that's probably customization slot.

Yeah, my stats make sense.

Has to be a large ship due to conversion rates, all of the starfighters are silhouette 3 upon reading through it, all of the 'large base' ships are silhouette 4. Huge are silhouette 5 and above. That it is specified a crew of 2 dictates the turret. - again looking through that list, oddly the TIE Aggressor and Ewing are crew 2 as well. Aggressor I always though had an AI turret canonically. Oddly enough the Kimogila does not appear on that list, also the Krayt is listed as patrol boat class rather than heavy fighter.

On the plus side I should thank you, without this debate i would never have looked up the FFG RPG ship lists and would never have seen FFG work on the XG-1 and TIE Aggressor - there is hope for both of these to appear in X-wing Mini's!

Maybe Scum should be the faction that is king of the large ships? More practical for cargo running - plus there are R-41 Starchasers, Cloakshapes, Dunelizards, H-6's etc to fill out smalls.

Edited by DariusAPB