Imperial HUGE Ships...I'm Calling It.

By Joe Boss Red Seven, in X-Wing

Way too fast. Likely too strong.

One turn in this game is a handful of seconds. No way they can repair a TIE fighter of even one damage that fast.

I would tend to agree with you. But if it had more restrictions, like only repairing one point, maybe critical hits that require an action, but when docked they don't require it. Yet on the plus side they might get to keep their defense roll for being under cover.

Hmmm, ok.

Well, don't think of it as repairing... Just the pilot switching to a spare fighter.

As a counter, the rebels have 2x droids who repair shields, a droid who repairs Hull, and a droid who un does ship crits.

If the cruiser carries only 2x spare ties... is that so bad?

I would rather see a "Drop Escort" card. For 12 points you can place a tie fighter next to your base during the planning phase facing any direction. The tie fighter sets a dial and plays just like a normal ship.

More thematic to the Gozanti.

If the Gozanti carries spare ships for pilots to switch into in the midst of combat but doesn't actually field the pilots to launch all of its fighter compliment, that seems foolish from a military perspective. Even so, if that's the case, as a Rebel the first thing I do is destroy the parked fighters which, while docked, should have an agility equivalent to the carrier -- i.e., 0.

If a friendly small ship were to preform a green maneuver that would cause you to overlap the Gozanti Cruiser's base, remove the small ship from play. The small ship is now docked to the cruiser. Up to 4 ships may be docked at a time.

If the Gozanti Cruiser were to suffer hull damage, the attacker may choose to instead inflict the damage on any small ships currently docked with the cruiser.

To Undock, preform a green maneuver on your dial, and preform it from the front of the cruisers base

So, when docked, the small ships are protected in the shield envelope of the cruiser, makes them a tad less vulnerable.

Some Ideas I have of being docked is restoring shields:

When the Gonzanti Cruiser preforms a recover action, it may recover the shields of small ships attached to the Cruiser as well. Each energy spent this way recovers 2 shields for the small ships, up to their shield value, with excess shields wasted.

IE: if a defender with no shield tokens left (and no shield upgrade) has 2 energy spent to recover 4 shields, the 4th token is discarded, not transferred to another small ship.

Yes, you get to recharge shields, BUT let me tell you why this probably isn't competitive. Your burning energy AND actions off your huge ship and burning turns shooting for small ships. Think about it, you spend a turn disengaging and orienting yourself to the cruiser, then a turn docking and getting recharged, THEN undocking with a green maneuver that probably doesn't put you in a great position to fire that turn either!

So, that is 3 turns (almost half a short game) wasted on the fighters part, and a turn wasted on the cruisers part as well!

--

However, it is very fluffy and I'm sure people will see it as game breaking or something. It also probably feels good to the player that does it, recharge a fighter that is damaged into working order and ship it back out to battle.

the shield recharge would only really work on the Advanced, Defender, and Phantom anyways, and having the phantom docking is suicidal anyways, who would waste 3 turns with a 4 attack ship anyways? So really only the Advanced and Defender, and I'm okay with that!

i like the idea of the gozanti cruiser and the idea off adding a new rule called docking. like it can dock 2 ties at once and launch em after they are repaired is jsut awesome we should even consider using the round markers for showing the progress of the ties that get repaired. i would say 3 turns= 1 hp repaired. with the lambda and most of us do own 2 core sets ( i do own 1 ) we should have enough round markers to display the progress.

i like the idea of the gozanti cruiser and the idea off adding a new rule called docking. like it can dock 2 ties at once and launch em after they are repaired is jsut awesome we should even consider using the round markers for showing the progress of the ties that get repaired. i would say 3 turns= 1 hp repaired. with the lambda and most of us do own 2 core sets ( i do own 1 ) we should have enough round markers to display the progress.

But with that time frame the game should be over before that happens. Unless its a scenario, it would be good for scenarios and campaigns.

i like the idea of the gozanti cruiser and the idea off adding a new rule called docking. like it can dock 2 ties at once and launch em after they are repaired is jsut awesome we should even consider using the round markers for showing the progress of the ties that get repaired. i would say 3 turns= 1 hp repaired. with the lambda and most of us do own 2 core sets ( i do own 1 ) we should have enough round markers to display the progress.

But with that time frame the game should be over before that happens. Unless its a scenario, it would be good for scenarios and campaigns.

u ever played epic son ? it takes a whole lot of time to beat 300 points if u do not run iam gonna suicide rush into the tantive 4 + the field is so much bigger that u wont notice the 3 rounds so i think that it isnt that bad + love the idea of urs with putting that into a scenario hmmm.... but iam to lazy to create one of my own he he

That is an interesting point, the Gonzati, as a TIE ferry, doesn't really have a lot of use in the X-wing game! :o

We already have TIE's! we don't need a TIE ferry.

So that leaves us with the Gamma Assault ship and boarding actions, and the Vigil to chase the Corvette.

That is an interesting point, the Gonzati, as a TIE ferry, doesn't really have a lot of use in the X-wing game! :o

We already have TIE's! we don't need a TIE ferry.

So that leaves us with the Gamma Assault ship and boarding actions, and the Vigil to chase the Corvet

wheres the dislike button if u need it.... hrmmmmmm

That is an interesting point, the Gonzati, as a TIE ferry, doesn't really have a lot of use in the X-wing game! :o

We already have TIE's! we don't need a TIE ferry.

So that leaves us with the Gamma Assault ship and boarding actions, and the Vigil to chase the Corvette.

Umm.. how do you think those TIEs get to their battle.. they don't have hyperdrives like X wings... in an Epic platform they make total sense to use them....

Sure in our imaginations we can pretend there is a Victory class SD sitting off map .. but this thows it on the map and makes it useable in the game..

And.. it's a cool ship...

Where is my faulty logic?

Basically X-wing is a dogfighting game, yes?

So why do we need a ship to bring ships to the dogfight when those ships could just turn up on a side and be done with it? We don't.

What we want is a ship to throw itself into the melee. Or better yet, like a Vigil, boss people around like the Empire should.

i like the idea of the gozanti cruiser and the idea off adding a new rule called docking. like it can dock 2 ties at once and launch em after they are repaired is jsut awesome we should even consider using the round markers for showing the progress of the ties that get repaired. i would say 3 turns= 1 hp repaired. with the lambda and most of us do own 2 core sets ( i do own 1 ) we should have enough round markers to display the progress.

Time frame of the game is too short to actually repair anything.. and how is the ship getting repaired.. guys in space suits crawling over It while a battle is going on.. I'd target the ship hanging under the ship and kill it and the repair crew...

Where is my faulty logic?

Basically X-wing is a dogfighting game, yes?

So why do we need a ship to bring ships to the dogfight when those ships could just turn up on a side and be done with it? We don't.

What we want is a ship to throw itself into the melee. Or better yet, like a Vigil, boss people around like the Empire should.

The Epic game goes beyond just a dogfight game...

Most likely ships won't start docked so in the long run that aspect won't really matter, but the aesthetics of the concept dictate that we believe the ships arrived on this.. or multiple Gozanti ships... that's all.. just a conceptual idea..

You got nothing :P

Basically the Gozanti looks really cool, I really like it, but if it is nothing but a TIE ferry it is useless.

Now if it isn't a TIE ferry, what is it? we already have a YT-1300 look alike. So what do we need? What do we want?

Basically I think a Skipray blastboat and Gamma Assault Boat would be a lot more useful game wise than the Gozanti.

This thread has been on the first page for 44 DAYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The skipray maybe.. but it isn't a huge ship either... the Gamma.. naa.. it's a troop carrier.. not needed in this game either..

The Gozanti is also a combat ship it has guns and missiles.. probably limited cargo, but .. that's fluff in my view.. it is a fighting ship..

Boarding actions? (Gamma)

Huge Ion cannons (Skipray)

Seems to me that is interesting, especially in combination :)

But neither of them are huge ships.. which is what this is about.. even together they dont really make a hugenship.

This is why the Gozanti is better.. hands down. I'd like to see the Vigil... makes good sense..

Way too fast. Likely too strong.

One turn in this game is a handful of seconds. No way they can repair a TIE fighter of even one damage that fast.

I would tend to agree with you. But if it had more restrictions, like only repairing one point, maybe critical hits that require an action, but when docked they don't require it. Yet on the plus side they might get to keep their defense roll for being under cover.

Hmmm, ok.

Well, don't think of it as repairing... Just the pilot switching to a spare fighter.

As a counter, the rebels have 2x droids who repair shields, a droid who repairs Hull, and a droid who un does ship crits.

If the cruiser carries only 2x spare ties... is that so bad?

You know, I forgot about the shields of the Gozanti covering the TIEs.

Here is a non-fraction droid that repairs damage,

and if docked I suppose it could be extended to the TIEs.

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Edited by gabe69velasquez

I don't think in the course of the time it takes a manovour or two that a Tie with 1 hull left can somehow get repaired by docking.

Seems out of place

I kind of like the idea of a Gozanti huge ship, packaged with four TIEs and new named pilots, marketed to people with small collections as a gateway drug to epic play and acquiring a TIE swarm.

I don't see the docking repair mechanic working in gameplay, however. Sorry.

Edited by Mikael Hasselstein

The cool thing about the good ole Gonzies is that it can fight very well AND Carry four TIE. Imagine deploying two or four TIE at movement one from the ship wherever you want to use them. They are protected by the shields of this cool mini-carrier until you launch them.

I like that this ships is a good fighter and is a useful way to have reinforcements in X-WING EPIC.

:)

I don't think in the course of the time it takes a manovour or two that a Tie with 1 hull left can somehow get repaired by docking.

Seems out of place

But that logic somehow doesn't get extended to the ships with astromechs repairing them?

You play Rebels, don't you?

I don't see why the idea of repairing TIE fighters is such a bad one, when Rebel ships easily get repaired by astromechs, and don't even have to effectively leave the fight or sit out a round or two not shooting.

The Empire, thus far, has no way of repairing ships at all. No shield recovery. No hull recovery.

They also, before the Decimator, had no turrets, when Rebels had 3 (4 after Wave 5).

Where is my faulty logic?

In the assumption that the only thing the ship would be good for, is as transport for the Ties. If they put this in, it would be a support ship, doing many of the same things the GR-975 Rebel Transport does.

I don't see why the idea of repairing TIE fighters is such a bad one, when Rebel ships easily get repaired by astromechs, and don't even have to effectively leave the fight or sit out a round or two not shooting.

The Empire, thus far, has no way of repairing ships at all. No shield recovery. No hull recovery.

They also, before the Decimator, had no turrets, when Rebels had 3 (4 after Wave 5).

Very true.

;)