Talisman Dungeon - Indication for future expansions

By Hunter42, in Talisman

Croonos said:

1. Talisman – base game
2. The Reaper - 128 cards
3. The Dungeon – some thematic cards as Lesser Demon or Cave Troll has been take from Reaper - 128 Dungeon cards + the rest
4. The Frostmarch – 128 cards
5. Mountains – new corner board and new harder/mystic way to get CoC by high Mountains - some thematic cards would be taken from Frostmarch (and Mountains/Forrest from 3rd edition) – 128 Mountains card + the rest (Spells + Dungeon cards and base game cards)
6. The Denizens – 128 cards – expansions about Denizens of the land of Talisman - we do not know much about them yet. Why some of them are going to take the magical crown? Do they have alleys in common people? What about King’s favorite? There can be more applications for alignment and benefits from it - good characters can be supported by good denizens while evil ones can find alleys in bad guys . More ways to spend a gold on the main board and more interacting with other characters. Stronger enemies also nice viewed.
7. The City - 128 City cards and lots for Purchase Desk + new powerful characters which can be changed in only in the City by completing some quests.
8. Dragons – 128 cards including lots of strong enemies cards from Purchase Desk, new thematic Spells and of course Dragon King - the Red one form base game box should appear as a appear as a Alternative Ending.
9. The Wastelands - new corner board – imagine that land of Talisman is surrounded by great Sea where Strom River runs… On the Great Sea there are many islands some of them are friendly some very dangerous. In this expansion can be used new mechanics (as in was in Timescape). Characters can travel but do not know on which island strong wind will take them. At last island character can find Old Dragon the one who knows the way of flying to CoC and if he defeated and enslaved him he can become of dragon raider. Then on an Old Dragon’s crest it can fly to CoC space… It would be 4th way of getting CoC: main board way, via high Mountains, by dungeons and at least by air.
10. The Tower – 128 cards – increasing the difficulties of reaching the CoC space by main board.

Maybe I didn't outguess real name of the latest The Sacred Poll expansion but some of the ideas hits the bull's eye! Regading the concept of The Sacred Poll it is almost sure that the next expansion would be a City... I can not wait for the future!

Velhart said:

Now that the Highlands has been released, let's update it again.

Spell cards update

Feeble Mind, Mini Vortex, Spell Turning, Temporary Change, Curse, Way of the Lotus,

(+ Warp Gate for timescape only...)

Now that the Sacred Pool contains some retro spells, let's update it again.

Spell cards update

Spell Turning, Curse, Way of the lotus

( + Warp Gate for timescape only

3/4 spell cards left!

We almost got them all gran_risa.gif

The retro cards i miss in the new dragon expansion are:

shaman bones, blue dragon, sea dragon, morning star, arcane scroll, dragon skull, dragon venom, grimnir axe, horn of horror, magic arrow, Magic Harness, magic ring, phoenix potion, ring of command, dragon slayer, goblin fanatic, storm giant, black temple, wizard tower.

dragon prince=dragon lord

lance=holy lance?

I am just updating it a bit.

The cards that we still don't have for the mainboard.


Taxation, , Berserker, Giant Lizard, Highwayman, Orc, Shade, Band of Zombies, Sphinx, Halloween, Judge, secret door, Ghast, Vampire, man- at- arms,Ferry Man, Archer, Bodyguard, Squire, Market day for trading lost file, Carrions lost file

PS:This is not including the Dragon expansion..

From Dungeon:

Skaven, Rat ogre.

From Mountains.

Cliff, Chaos Dwarf, Orc, Woolly Mammoth, Dwarf Runemaster, Dwarf Mercenary, Guide(for mountains) Merchant, scroll

Special card: Moraks Hammer…



From forest: 3 cards ( comes with the frostmarch)based on official names) and the shadow dragon is included in the dragon expansion(4th)


From Dragon tower:

Skeleton warriors, Cursed Ring, Puzzle Lock, Raven, Undead Champion, Rotating Room, Madman, Wizard's study,

Pandora's Box, Magical Trap, Portculllis, Magic Fountain, Falling Block, Pit Trap, Potion of Wisdom

Vampire lord is almost similar to Vampire Prince but less dangerous i think.

Dice of Death dragon tower card has become a board space in the inner region)

--------------------------

I have delete the holy lance from the list. That was a mistake. It should be the holy crusade. But i find out that it was not a official card?..

We have also already a red dragon from the vartrax deck.

The new blood Moon expansion has the Doomsword object from talisman third edition.

Well it seems possible that most of these cards may see print in the 4th edition through a remaining expansion set.

There are two corner board expansions, which most people think will be the City and the Forest.

Who thinks the next official expansion will be one of these corners? Or do you think it will be a different corner or a big variation on a previous edition's corner.

For example, maybe rather than "Forest", its Deep Forest and has spaces such as swamp land, ancient cemetery, Elf Kingdom, etc.

But there will probably be a smaller set in between either of these two corners. What kind of set might we get?

Sacred Realm opened up some ideas about alignment and other aspects. But some small sets highlight non player characters or provide alternate endings and new end-bosses.

I would like other expansion sets to continue to explore new ideas or aspects of building character. Maybe a space or place for learning or gaining skills and also have other types of encounters; a Monastery for the good/clerical type characters; a magickal school for those type characters; guilds for learning good or naughty skills (theft, as a concept? Craftmanship as a concept?).

I would love the idea of Secret Passages that connect some of the boards or spaces thereof. New cards, like a getting lost in the Dungeon, missing a turn and winding up in the Lost City of the Highlands. Key's that are found in various decks and can only be used for specific "doors" (with or without missing a turn if the distance is way-long). A key that will open a passage from the Castle to the Dungeon's Library. A special object that can take you from the Graveyard to the Treasure Chamber in the Dungeon. (still have to fight that guy there!).

I don't know what kind of spaces will show up in the new boards. Wasn't there another castle in the City, or place where some kingly presence was felt (2nd edition). So a key that opens a passage from a City Castle or Court, to the Middle region's castle. Maybe there are encounter cards in the city, like "The Sewer", that will "sweep" you away to a space in the Dungeon ("any tunnel space").

Will there be Guilds? There was a space for some Guild in the 2nd edition. Maybe certain Guildships give you keys or objects or qualities/abilities that can enhance or build on the prior. A Dragon fighting guild, with the reward being things like an evade dragon breath spell or shield, or a trinket or charm that can enhance a dragon scale (give an extra point or handicap an enemy?)

-Oberon

I hope that the next corner will be a necropolis branching out from the graveyard!, although the deep forest seems neat as well. I've read lots of talk about the city and personally I hope that it's an ocean or something other then the city. I didn't have much use for the city back in 2nd edition. Although the way FFG has revamped and added things, I can see a city expansion being interesting. Either way I will be happy when my board has 4 corners babeo.gif

Froman said:

I hope that the next corner will be a necropolis branching out from the graveyard!, although the deep forest seems neat as well. I've read lots of talk about the city and personally I hope that it's an ocean or something other then the city. I didn't have much use for the city back in 2nd edition. Although the way FFG has revamped and added things, I can see a city expansion being interesting. Either way I will be happy when my board has 4 corners babeo.gif

I too will be so happy with more boards. I am this *feeling* that maybe the final boards WILL INDEED wrap the entire board - so…

extra space and spaces. I like the idea of some other type of cemetery. "Ancient cemetery" (Necropolis) would be cool. Since this would be on a new board, which tends to have its' own cards (Dark Forest indeed!), I think the space could have an either or situation: Either roll a die with same/enhanced results as the regular Graveyard space, *or* you have to draw cards from the Dark Forest Deck.

or both! ?

I hope that due to quite well selling of Talisman FFG will expand the whole series. I think the whole set could be:

00 TALISMAN
01 REPAER – small exp with NPC and Quests
02 DUNGEON – big box with a mid to late-game Region
03 FROSTMARCH – small exp with new Quests and first Alt Endings
04 HIGHLAND – big box with an early and mid-game Region
05 SACRED POOL – small exp with Quest Rewards play up on alignment
06 DRAGON – big box with a new Inner Region
07 BLOOD MOON – small exp with NPC play up on Day/Night changes
08 CITY - big box with an early and mid-game Region
09 SMALL BOX – play up on gold and fate changes from dark to light side
10 ISLAND/SEA – big box with a mid to late-game Region started from Storm River near Village with new mechanics (like Timescape)

11 SMALL BOX – play up on characters includes master level characters

12 BIG BOX – includes new cards to all Talisman expansions and interact them

The next big box set will be The Forest. After that who knows!

Is it a official information?
I believe the next big box is on the concept stage at this time and only game designers can know it… Maybe some playtesters know something about the next small box but I think we have to wait till summer GenCon at the latest.

Croonos said:

Is it a official information?
I believe the next big box is on the concept stage at this time and only game designers can know it… Maybe some playtesters know something about the next small box but I think we have to wait till summer GenCon at the latest.

It's an educated assumption.

For the 3rd edition the four corner boards were the Dungeon, Highlands, City and Forest. The Forest is the only one of those left, so I think it's a good bet that it will be the next big box expansion.

EvilEdwin said:

Croonos said:

Is it a official information?
I believe the next big box is on the concept stage at this time and only game designers can know it… Maybe some playtesters know something about the next small box but I think we have to wait till summer GenCon at the latest.

It's an educated assumption.

For the 3rd edition the four corner boards were the Dungeon, Highlands, City and Forest. The Forest is the only one of those left, so I think it's a good bet that it will be the next big box expansion.

Ok but FFG sometimes likes to surprise like with the Dragon exp after 2nd corner. Third almost the same region board mechanics (excluding the City which is little different) would be a boring… I belive they preper something curious.

I tend to agree that the final corner board expansion will be Woodlands/Forest. However, I am curious about Croonos idea about Fate/Dark and Light.

Here's another thought: Once the main board is 'quartered' there will still be room for 2 mini-boards in the center of the long sides. 1 between the City and the Dungeon and 1 between the Woodlands and the Highlands.

These could be "Other Realms" One could be a demonic realm and the other one; not so much!

As far as the use of Dark and Light fate, well I am waiting for smarter people to figure that out, but here again is how I see it:

You have 3 alignments; Good, Evil and Neutral

But you have no quality that specifically addresses "Chaos and Order". The use of Fate tokens for the rerolls is an example of Luck (Chaos?) stepping in. So how does "order" step in? I am pondering a use of dark and light fate, where some card is used as a talley for players. Whenever fate is used for some purpose, the token is placed on the card under a designated side of dark or light. The idea is another use of fate constitutes the other side of the Fate token. When X amount of either side has been collected than perhaps a threshold is reached and some consequence is observed:

Examples: If the 'dark' side thresholds, the player doing so must draw a spell and play it upon himself if possible { or, depending on what the final token was used for, the player must draw a card for that region of play, or another Dragon card because that was re-rolled through Fate, etc.}

the questions are to decide what usages of fate constitute dark or light actions? If you base it on evil and good, you leave out neutral. Is that okay, or should it be more about random vs non-random, chaos vs order?

0beron said:

As far as the use of Dark and Light fate, well I am waiting for smarter people to figure that out, but here again is how I see it:

You have 3 alignments; Good, Evil and Neutral

But you have no quality that specifically addresses "Chaos and Order". The use of Fate tokens for the rerolls is an example of Luck (Chaos?) stepping in. So how does "order" step in? I am pondering a use of dark and light fate, where some card is used as a talley for players. Whenever fate is used for some purpose, the token is placed on the card under a designated side of dark or light. The idea is another use of fate constitutes the other side of the Fate token. When X amount of either side has been collected than perhaps a threshold is reached and some consequence is observed:

Examples: If the 'dark' side thresholds, the player doing so must draw a spell and play it upon himself if possible { or, depending on what the final token was used for, the player must draw a card for that region of play, or another Dragon card because that was re-rolled through Fate, etc.}

the questions are to decide what usages of fate constitute dark or light actions? If you base it on evil and good, you leave out neutral. Is that okay, or should it be more about random vs non-random, chaos vs order?

The only thing we know is that the idea about Light and dark fate is used to bring more interaction between the players.

So if you are visiting the enchantress, then your opponent can decide that you must re-roll the die by spending a dark fate token.

I guess I don't see the point. Why would it make a difference which side the token is? If the playing of a dark, or light has some other significance I would understand, but from I sit

I don't see why it would make a difference; everyone gets fate tokens, all fate tokens have two sides.

Unless the use of light or dark, is being tracked, for some reason, to initiate a consequence for playing it/them, than I would get it, but right now

The rules could say play a light token to stop the re-roll. So what? Maybe there is something basic I'm not getting. It would make more sense to have a definitive reason to play a light or dark token, and to track or record this so that the consequence initiates.

Its like how you need to have 3 scales to crown a new Dragon Lord. * if you use Fate for a specific reason, (dark/light sides) than there should be a reason and/or consequence.