Very tricksy build I flew against last week that got me really worried, and definitely something I hadn't considered.
It was:
Han - Marksmanship, Gunner, Tactician (proxied)
Blue Squadron Pilot x2
Here's how it worked: Han moved into range 2 on the initial salvo. He attacks with marksmanship. He rerolls to make his attack WORSE and never activates marksmanship. I easily defend. I receive a stress (tactician). Han reattacks with gunner, rerolls with his ability, activates marksmanship and hits me 3 times. I defend (and take three hits). I receive ANOTHER stress. The Bs both attack the same guy stripping 4-5 more damage. End of the round, that guy (a Firespray) has TWO stress tokens on him, no shields and something like 3-4 damage.
How ended up beating the list: with two stress you're not going to take actions for at least two more rounds. Moving the predictable 1-2 to clear one of them wasn't cutting it. I hard three turned outta there trying to get the heck away from Han. I took the rest of my guys and stayed outside of range two from Han and his firing arc. I concentrated all my firepower on the Bs then tipped the scales 3v1 on Han.
That initial salvo, however, struck fear in my heart that it was 'going to be a real short trip' to use a Han quote. Just wanted to share because it was a tactic I had never heard or seen before.