Old and the New Imperial List

By ReaverRandall, in X-Wing Battle Reports

Played this several times in the last 2 days. Has been a blast so far, has a little old and a little new in it. Makes for some fun games even if the dice are somewhat uncooperative. Still tweaking it but this is what i have so far. I know the TiE Adv is a weak point but i really wanted to incorporate it. It has been eating B-Wings very handily so far.

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PhADVTie
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100 points
Pilots
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Tempest Squadron Pilot (25)
TIE Advanced (21), Concussion Missiles (4)
"Echo" (43)
TIE Phantom (30), Navigator (3), Advanced Sensors (3), Outmaneuver (3), Advanced Cloaking Device (4)
Backstabber (16)
Dark Curse (16)
Edited by ReaverRandall

Personally for the Phantom I like Whisper-VI, ACD FCS better at 39pts,

that would free up 4 pts, 2 could upgrade the Tempest to a Storm, and you could Switch Backstabber to Mauler Mithel(kinda a wash, you gain some PS, but you only get the bonus Die at r1 instead of whenever you are out of arc) and it would leave1pt for an iniative bid (so you can pass it to your opponent so Whisper can move last or if against a ps9 falcon shoot first to cloak)

It looks interesting, but I question Weapons Engineer. A lot. The TIE phantom does not have the Target Lock action. The only way to get that is to equip Fire-control System, but you've chosen Advanced Sensors. You might think about taking Recon Specialist instead of Weapons Engineer, or Fire-Control System instead of Advanced Sensors.

For 25 points you can have

Gamma Squad (18) PS 4

with

Flechette Torpedo (2)

Flechette Torpedo (2)

Proximity Mine (3) or Seismic Charge (2) and +1 point

or

Advanced proton Torpedo (6)

or

Concussion Missile or Proton Torpedo (4)

Seismic Charge (2) or Flechette Torpedo (2)

You have a lot of points in Echo so that will be target number one to kill. Backstabber, D.C., and whatever missile platform you choose will make a good clump target distraction for the Phantom.

A side note: the PS of 6 the escorts will make them move later, and you may want to have lower PS pilots to run interference up ahead to protect your missile platform while it gets into position to fire.

new version, dropped the ADV, just couldn't get it to work how i wanted.

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PhaLamTiE
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100 points
Pilots
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"Echo" (43)
TIE Phantom (30), Navigator (3), Advanced Sensors (3), Outmaneuver (3), Advanced Cloaking Device (4)
Backstabber (16)
Dark Curse (16)
Omicron Group Pilot (25)
Lambda-Class Shuttle (21), Fire-Control System (2), Anti-Pursuit Lasers (2)

That will be a bigger threat with the OGP. The difficult part will be getting used to flying it if you are not already used to moving a shuttle around. I would practice flying this ship and note the way it flies. It is not an easy ship to use and most builds take into account the bad dial by adding in Engine Upgrade, which allows the OGP better maneuverability.

By pairing it up with the Phantom you are using it as bait, something to draw off you opponents main force so you can flank it with the phantom.