I need someone to talk me out of trying this.

By DataS, in X-Wing

2x OGP + HLC + Advanced Sensors = 62 Points.

Setup: Start the Lambas with the 4 template between them. Rush down field until you have a large open area, hopefully you just passed some asteroids.

Now for the Stupid fun idea, use advanced sensors on both to get whatever you need that turn, and then have both hard 1 turn into eachother. Congratulations, you now have a stationary HLC Turret. It has blind spots on the sides, but you have 38 points to have a decoy ship or upgrades.

Every turn, both lamdas do a 1 forward, and can use advanced sensors to keep their action.

Sounds ridiculous right? But I really want to try it...

They only have a hard two no hard one. This type of play style in general has been shunned as somewhat unsportsmanlike. However, it is legal, so nobody can fault you for that. Are you familiar with the dual falcon list that is essentially the same thing?

Yea, but I've never seen anyone propose actually stopping movement, they generally seem to fly dual falcons around the edge of the board, since the turret has no blind spot.

What about the play is unsportsmanlike? It just seemed an interesting way around the Lamdas low mobility and large blindspot.

Yea, but I've never seen anyone propose actually stopping movement, they generally seem to fly dual falcons around the edge of the board, since the turret has no blind spot.

What about the play is unsportsmanlike? It just seemed an interesting way around the Lamdas low mobility and large blindspot.

It is usually seen as unsportsmanlike because it takes a game mechanic and abuses it by utilizing it in a way that was never intended by the game designers. Bumping is supposed to represent two ships struggling to avoid collision, not them gently bouncing off of each other eternally like beach balls. So it is legal in the letter of the law, but many would argue that it goes against the spirit. I tend to agree.

Just my two cents.

Want to hear a crazier idea? OGP + Enhanced Scopes, APL (24pts) x4.

If you had done this with Falcons you would have deserved to get punched in the face. Don't remember the name but the twin falcon build I'm talking about is just pure WAAC ******* gaming. Doing it with Lamdas on the other hand, well thats just stupid.

I don't see how this could work.

If you did this to me, I would come at you from the sides at range 2-3ish and turn away before I got into your arcs. I don't care if it takes me 4 hours to win, if you stand still holding your rifle, I'm not gonna walk into your sights.

The double Falcon fortress is totally realistic guys, you see the two Falcons scissor with those pincers on the front and just keep accelerating into each other like dueling rams.

The other problem with this kind of strategy is that it requires the opponent to come to you. If I ever had to play against someone that attempted anything like this I would just fly back and forth on the other side of the board until time expires or you break the fortress. I will take the draw before I willingly fly into that. Any strategy that completely relies on the opponent doing what you want them to do is questionable at best

This one has been brought up before. It's a legal tactic, but not a good one. It can be defeated by hit and run attacks on one of the ships at a time. You can't cover enough of the board to make it invulnerable. It also makes for a boring game. <_<

And this would not work as well as the fortress because the 2 HLCs can never attack the same target, which is important if you want to take down any ships. And at least with the Fortress if one of them is Lando, he can give a free action to the other one every round. This doesn't sound like a viable strategy.

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Also, look into the HLC Fortress build. An OmG pilot performs a red Stop, passes their stress to Captain Yorr, and takes an action
Yorr performs a Green maneuver, clears the stress, and collides with the OmG pilot
Jendon uses Advanced Sensors to pick up 2 Target Locks with Weapons Engineer, and passes one to Yorr.

Unlike the Falcon Fortress this has two large "blind spots" that it'll never be able to shoot in. You could potentially knock it out with a Z-95.

The double Falcon fortress is totally realistic guys, you see the two Falcons scissor with those pincers on the front and just keep accelerating into each other like dueling rams.

This mental image had me laughing all morning.

Just have two Black Squadron pilots with Wingman fly circles around them while they do the Zero maneuver. BSPs remove stress, Shuttles can park and shoot. Just as silly.

Running two shuttles head first into each other is leaving too much un-attackable area. IF I were going to try such a thing I may just set up in the corner with one blocking Yorr with a STOP and Yorr shedding stress by running into the other one.

A Fortress build may seem intimidating but you're giving a lot of control up to your opponent when you use it. Woe to you if your opponent someone gets the lead and you need to change your strategy if you want to win.

My god take 3 shuttles, one of them being that named one that can take stress for others. Then you give the shuttles advanced sensors and make one fly slightly in front of each others. Then you pick a corner and bunker up by just making a 0 maneuver with your front OGP and pass the stress on to the named dude, he willnot get an action but clear the stress as the 2 rear shuttles will constantly 1 move bump into the front one. 2 of them will have their action at all times and you will overlap your fire from acorner of the map. Difficult to bypass and absolutely static. Your enemy could however ignore you all game long either if he does not cone close to you.

Very boring tactic...

The trick to "Fortressing" is knowing how to set it up for one or two turns, and then turn to chase.

You do that and I will bring an X and B wing build and blast u from RB2-3 with 3 dice minimum from every ship....the shuttles will get hammered in a few turns

It's a legal tactic but it's something you expect less mature players to use and think will be unbeatable

We had one guy try and that, after he got whalloped on by everyone, he didn't change and people stopped playing him because playing repeated games of fortress is tedious at best

Legal and annoying but not unsportsmanlike at all. It's a solid tactic to use your own ships as bumpers (especially for shuttles) but it is much less useful than you would expect. The key to winning WITH it is either a bad opponent or knowing when to pounce on an opponent. The key to winning against it is to kill the support and disengage or just stay in the blind spot. Absolutely legit to just avoid it as well.

Pretty sure I would just take the Tie and move on, in my area Usually 2-1 would be enough to place at the smaller tourneys so a 2-0-1 would be fine with me and if every person playing against the fortress did this the fortress I believe would be 0-0-3 which has the same score as a player that went 1-2 with a MODIFIED win so you would only beat out people that tied 1 or 2 games and lost the others or people that lost all 3, because the modified win would have killed more points than you did and have a tie breaker.

Short Version. Playing a fortress means you will basically place you just above dead last in the tournament if your opponents are smart enough to just take the draws and not let you kill any of their ships, because 1 draw won't hurt them, but 3 draws really really hurts you.