I have the previous rulebook. Is it worth the money to get this one?
Worth it?
Well, in that nobody has actually looked at the new rule book yet, we can only make educated guesses - so no idea. We do know that there's going to be a bunch new skill trees, new races, new ships and vehicles, new force abilities, new NPCs and new gear. I guess the question boils down to: are these things of value to you? To me? Hell yes.
To you? Well, your mileage may vary.
That depends on what you want from the game.
I plan on picking at least both though time will tell when they release the beta of the third book but from the AoR Beta I know it will be worth picking up at some point as those extra careers and the other stuff can be added to edge with little problems.
The duty part doesn't interest me but the rest does, you might find the beta and the errata enough for your needs but I'm not you so I'd suggest like me to keep an eye out on these forums because sooner or later they'll review and you'll decide for yourself whether its worth it.
Apologies I hope I didn't meander off topic!
If you want to run a war based game and would like to have the new careers/specs I would think it's worth it. If you like the shady side of the galaxy characters maybe not. Really depends on what kind of game you plan on running.
If you want to play Boba Fet, Han Solo, or Malcom Renolds, Edge of Empire is fine.
If you want to play Wedge Antillies, Kell Tainer, or Commander Shepard, AoR is better.
If you want to play Boba Fet, Han Solo, or Malcom Renolds, Edge of Empire is fine.
If you want to play Wedge Antillies, Kell Tainer, or Commander Shepard, AoR is better.
But...
The difference between the lines may not be very apparent from just the core book.
If you already have the core book for Edge of the Empire and don't feel the need for another copy of the rules you may get better results from waiting until some of the Age of Rebellion supplements are out and picking up those.
Edited by SylpheedI just wish they had a supplement for owners of the previous book.
I'm hoping the AoR corebook clears up some of the rules issues with EotE. And has some cool equipment/vehicles. So I'll be getting it.
Edited by Hedgehobbit
Actually the latest preview they put up a day or two ago didn't really sell me on AoR. I mean I am getting it but if I just came to the website and read the preview I would of been like, "Huh, sounds interesting but nothing in it grabbed me except the art work." Which may of been what the preview was about the awesome artwork that going to be in this book. Think Zoe and her team has done it again.
Actually the latest preview they put up a day or two ago didn't really sell me on AoR. I mean I am getting it but if I just came to the website and read the preview I would of been like, "Huh, sounds interesting but nothing in it grabbed me except the art work." Which may of been what the preview was about the awesome artwork that going to be in this book. Think Zoe and her team has done it again.
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I agreed in general about AoR until they announced Onslaught at Arda I, and that got the gears spinning in my head for AoR.
I think that it's just something that my players would be interested working towards. Sort of transitioning to the rebellion much like Han does in A New Hope. I can see the fun of "skipping ahead" and taking on a strictly rebel (or modded to imperial) campaign, but I like the idea of an epic campaign starting in EotE and moving on all the way to F&D.
I think that it's just something that my players would be interested working towards. Sort of transitioning to the rebellion much like Han does in A New Hope. I can see the fun of "skipping ahead" and taking on a strictly rebel (or modded to imperial) campaign, but I like the idea of an epic campaign starting in EotE and moving on all the way to F&D.
I had a D6 character that started as an anti-Imp Pirate than became an Alliance Privateer, and later an Alliance naval officer than an NR naval officer who was one of the first students at Luke's Jedi academy.
I thought about trying something similar in FFG but I'm still working on a starting build that makes the concept viable and waiting for a pirate and privateer sourcebook. (Assuming Disney doesn't do something crazy like rule that the Alliance wouldn't use privateers for [insert stupid reason here] in which case there will still be a pirate only sourcebook I hope.)
The main draw for AoR (at least based upon the Beta and Weekly Updates) if you've already got the EotE core rulebook are the additional careers/specs, added species (so far only the Duros has made it to an EotE book), and the two new Universal specs, Recruit (added combat ability) and Force Emergent (either as an alternative to Force Exile or to be stacked with), a coupe new Force powers, and a bunch of new ships in the starfighter and capital ship category. There's also bound to be a bunch of new NPCs, but some GMs don't care about "official stat blocks" and simply prefer to make their own, either ahead of time or on the fly.
I doubt we're going to see any major revolutionary developments where the fundamental rules are concerned, as those have pretty much been hammered out by this point.
The main reasons I'm picking up AoR are the new specializations, the new ships, the rebellion-themed fluff, and of course the artwork!
I'm betting AoR sells the worst of the 3 "core" books unless they came up with something better than what I saw in the Beta after the fact.
I'm betting AoR sells the worst of the 3 "core" books unless they came up with something better than what I saw in the Beta after the fact.
I admit that it's the least interesting of the three to me, but there are people out there that love the X-wing series and the video games. There may be some that love the idea of playing the leading officers of a capital ship, or of playing a team of Rebel commandos. Still, for the idea of playing a small group with only loose ties to an organization beyond them (a typical RPG set-up), Age is certainly the farthest from that idea.
Don't forget there is a brand new adventure in this AoR CRB (different from the Beta book adventure)...The adventure, the careers/specs, species, Alliance and Imperial ships, and NPCs are my main reason for buying...there will likely be new planets showcased in the Galaxy section which should appeal to many fans as well.
Well, I know there's a fair amount of gamers in my area that passed on EotE because it was too much "Firefly with a different set of serial numbers" and were instead holding out for the chance to play actual Rebels and fight the Empire, so this book might do better than some expect.
Also, with the AoR Beta there really wasn't anything groundshakingly new in comparison to the EotE Beta, which was folks' first chance to see the "new hawtness" in terms of the system. I suspect the F&D Beta's going to be popular since it's ostensibly opening the flood gates on full-blown Force users.
Well, I know there's a fair amount of gamers in my area that passed on EotE because it was too much "Firefly with a different set of serial numbers" and were instead holding out for the chance to play actual Rebels and fight the Empire, so this book might do better than some expect.
Also, with the AoR Beta there really wasn't anything groundshakingly new in comparison to the EotE Beta, which was folks' first chance to see the "new hawtness" in terms of the system. I suspect the F&D Beta's going to be popular since it's ostensibly opening the flood gates on full-blown Force users.
My own interests right now are leaning towards PCs as independent operators in the Legacy Era, so the materials for Edge of the Empire and Force and Destiny are far more useful than what I've seen from the Age of Rebellion Beta .
Well, I know there's a fair amount of gamers in my area that passed on EotE because it was too much "Firefly with a different set of serial numbers" and were instead holding out for the chance to play actual Rebels and fight the Empire, so this book might do better than some expect.
Also, with the AoR Beta there really wasn't anything groundshakingly new in comparison to the EotE Beta, which was folks' first chance to see the "new hawtness" in terms of the system. I suspect the F&D Beta's going to be popular since it's ostensibly opening the flood gates on full-blown Force users.
My own interests right now are leaning towards PCs as independent operators in the Legacy Era, so the materials for Edge of the Empire and Force and Destiny are far more useful than what I've seen from the Age of Rebellion Beta .
And there are folks that have posted here that have zero interest in Force & Destiny because EotE and/or AoR covers everything they'll need for their campaigns.
My own interests right now are leaning towards PCs as independent operators in the Legacy Era, so the materials for Edge of the Empire and Force and Destiny are far more useful than what I've seen from the Age of Rebellion Beta .
I want all three to run my Sithyanki Invasion game.
My own interests right now are leaning towards PCs as independent operators in the Legacy Era, so the materials for Edge of the Empire and Force and Destiny are far more useful than what I've seen from the Age of Rebellion Beta .
I want all three to run my Sithyanki Invasion game.
Holy crap-balls! Sign me up for that!!